Commit Graph

729 Commits

Author SHA1 Message Date
Linus Probert 0de018f3be Fix mingw preprocessor define from cmake 2019-02-24 22:42:51 +01:00
Linus Probert 3eeb4d05a9 Include mingw32 64bit in the exclusion 2019-02-24 22:37:45 +01:00
Linus Probert 5f369da4e1 Fixed preprocessor command for mingw 2019-02-24 22:34:20 +01:00
Linus Probert c98e6e6d05 Fix wonky mingw errors in appveyor 2019-02-24 22:31:32 +01:00
Linus Probert 499f015db9 Only use gmtime_s for MSVC 2019-02-24 20:05:23 +01:00
Linus Probert 9b9a0ca2a0 Fixed bad include 2019-02-24 20:01:06 +01:00
Linus Probert 926054b116 Ensure that we have seed when making a map 2019-02-24 19:57:33 +01:00
Linus Probert 49b7ebb923 Include patch notes for v2.2.1 2019-02-24 19:48:40 +01:00
Linus Probert ee4dd273b9 Patch version raised to 1 2019-02-24 19:46:18 +01:00
Linus Probert 5ee20c9c20 Shifted to safer time functions and utc time 2019-02-24 19:43:41 +01:00
Linus Probert 563ebf9204 Adds another build fix 2019-02-22 00:38:39 +01:00
Linus Probert 3533d5ca58 Fixes build again 2019-02-22 00:36:10 +01:00
Linus Probert 97b097af41 Fixes builds 2019-02-22 00:34:56 +01:00
Linus Probert 685bf97467 Makes the custom random generator deterministic across platforms
TIL that the generators are implemented according to spec but the
distributions are custom. Since this is C I think we can manage without
distributions.

This still needs a test.
2019-02-22 00:27:19 +01:00
Linus Probert cc375bba4e Implements control over lua random numbers 2019-02-22 00:09:31 +01:00
Linus Probert 1205856d00 Attempt att syncing random generation
The default rand() and srand() differ between msvc and gcc.
Attempting to fix this by implementing a custom C++ library.
2019-02-21 20:57:38 +01:00
Linus Probert d1efa8450d Create new leaderboards with attribute 'Descending' 2019-02-20 20:18:52 +01:00
Linus Probert 2775780d5b Makes weekly leaderboards creatable from app.
Removes dependency on breakhack.net if that site ever goes offline.
2019-02-20 20:03:06 +01:00
Linus Probert 269b25ba86 Removes a mingw warning 2019-02-20 19:48:24 +01:00
Linus Probert 72c3817927 Adds weekly challenge seed play and leaderboard saving 2019-02-20 19:45:55 +01:00
Linus Probert 1212b1a88a Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
Linus Probert ce2a3482d1 Generate seeds from the core seed so that levels will look different. 2019-01-10 19:26:19 +01:00
Linus Probert bc9d37eb91 Connects the random seed through all the generators
This is very untested and I'm guessing that every level will look
identical with this implementation.

Need to extend this so that generation seeds are created on boot for
every level based on the original seed.

Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
Linus Probert 3c7dcb5ea1 Begins new random impl 2018-12-17 13:09:04 +01:00
Linus Probert 57b57c5051 Patch version raised to 4 2018-12-04 14:31:33 +01:00
Linus Probert 4d01251d1f Merge branch 'master' into dev 2018-12-04 14:30:20 +01:00
Linus Probert 9299087b44 Updates PhysicsFS to latest stable-3.0
This should solve issues related to a crash on windows update 1809
2018-12-04 14:09:18 +01:00
Linus Probert cb2510cf77 Rename physfs folder 2018-12-04 13:59:34 +01:00
Linus Probert 469134a5be Patch version raised to 3 2018-11-01 14:51:02 +01:00
Linus Probert 8ab527ca6a Makes monsters fall when the tile they are on falls
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert 8e39ff8346 Fix releasenotes for v2.0.2 2018-10-27 14:02:26 +02:00
Linus Probert cb6bd03b5e Patch version raised to 2 2018-10-27 13:56:34 +02:00
Linus Probert b0f2936d44 Removes beta release type 2018-10-27 13:56:17 +02:00
Linus Probert 76c2f90ce9 Fixes a compiler warning and arcade mode coverage 2018-10-27 13:53:29 +02:00
Linus Probert 823384161f Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
Linus Probert c2eae7a9fe Adds arcade game leaderboard
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
2018-10-27 13:28:48 +02:00
Linus Probert f53703dd88 Introduces arcade mode 2018-10-26 18:37:50 +02:00
Linus Probert 0f66b0f3d0 Adds the game type select menu 2018-10-26 18:07:10 +02:00
Linus Probert 7005239830 Fixed commit msg in version script 2018-10-26 17:11:11 +02:00
Linus Probert 7991e7c1ce Fixes COMPLETED state for quick games 2018-10-26 17:09:46 +02:00
Linus Probert aea9995c68 Reduved stun from trip skill 2018-10-25 15:33:19 +02:00
Linus Probert a38a21a344 Incorporates quickplay leaderboard
Also fixed a bug when hitting esc from the "New Game" char select menu
after getting killed.
2018-10-24 22:50:00 +02:00
Linus Probert deb4638847 Fixes a bad help text 2018-10-24 22:24:53 +02:00
Linus Probert 120f8d7ff6 Some tweaks to the rogue character 2018-10-24 22:18:56 +02:00
Linus Probert 5985c3e7f6 Fixed a bad pointer reset 2018-10-24 16:12:51 +02:00
Linus Probert 9968b377a5 Fixes another memory leak 2018-10-24 08:30:53 +02:00
Linus Probert 7e71fcc773 Build updates 2018-10-23 11:01:35 +02:00
Linus Probert dd77f29e98 Fixes a typo 2018-10-22 18:12:59 +02:00
Linus Probert 51d7b679ef Completed the QUICK_GAME mode
- Still needs more testing before release
2018-10-22 13:57:17 +02:00
Linus Probert 97c95dacd4 Adds lua support for quick mode
This still needs a bunch of testing
2018-10-22 09:38:05 +02:00