Commit Graph

53 Commits

Author SHA1 Message Date
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus_Probert 94363a2e95 Added monster stats generation to lua. 2018-02-20 14:22:26 +01:00
Linus_Probert 548eecf3c0 Added some sound and music toggles 2018-02-20 10:45:54 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert 5fce60b44d Player hit sound 2018-02-16 14:16:21 +01:00
Linus_Probert a26c7be122 Use the random generator instead of rand() 2018-02-15 14:45:20 +01:00
Linus_Probert f4867551a1 Added a lot of sound and music. 2018-02-15 14:00:59 +01:00
Linus_Probert cfa522009e Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert b2b0103b4f Introduced centralized keyboard handling 2018-02-12 10:55:36 +01:00
Linus_Probert 08207f5e35 Bloodspatter based on damage. 2018-02-09 13:55:57 +01:00
Linus_Probert 0b2a29fe3b Hilite current tile under mouse
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert 93c0623fe4 Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00
Linus Probert e7e412cc33 Nicer gui and stored potions. 2018-02-03 13:02:39 +01:00
Linus_Probert 9550840a7a Fixed compiler warnings 2018-02-01 09:04:19 +01:00
Linus Probert a0b86eb06d Memory leaks and left over debug prints 2018-01-31 16:55:48 +01:00
Linus Probert 5dff9a9452 Added an XP bar. Need some text to go with it next 2018-01-31 13:52:11 +01:00
Linus Probert 6dc08b8a6b Simple calculation function added. 2018-01-31 10:49:13 +01:00
Linus Probert c19fb67279 WASD movement and more logical monsters in levels. 2018-01-30 21:05:33 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert b3d48bd397 Items can now contain items. 2018-01-30 13:44:21 +01:00
Linus Probert 76ddc6c529 Codacy fixes 2018-01-29 18:30:14 +01:00
Linus_Probert 6e6a9641ae Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
Linus_Probert ed63d7a67c Tweaked stats. 2018-01-25 16:42:57 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 417cb78f31 Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
Linus Probert dda89f65e7 Fixed some messages with bad newlines and added crash notification. 2018-01-24 06:41:37 +01:00
Linus Probert 4088357584 Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
Linus Probert b96ba5a2e0 Fixed build for windows
Created m_sprintf to make msvc happy.
2018-01-23 21:03:43 +01:00
Linus_Probert d6e6e9449a Codacy fixes 2018-01-23 14:37:58 +01:00
Linus_Probert dc7927c6b0 Gui log is working 2018-01-23 14:11:03 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert ca7249e954 Log hits, kills and misses 2017-12-21 08:31:25 +01:00
Linus Probert 025bd3eda2 Fixed some codacy stuff 2017-12-19 23:02:24 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 7f6507d30c Fixed for windows 2017-12-19 19:42:05 +01:00
Linus Probert 64a9105d21 Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert 995a2f4475 Codacy warnings. 2017-12-18 10:03:58 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert 9f71d23849 Prepared sprites for monster implementation.
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00