Linus_Probert
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548eecf3c0
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Added some sound and music toggles
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2018-02-20 10:45:54 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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5fce60b44d
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Player hit sound
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2018-02-16 14:16:21 +01:00 |
Linus_Probert
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a26c7be122
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
Linus_Probert
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f4867551a1
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Added a lot of sound and music.
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2018-02-15 14:00:59 +01:00 |
Linus_Probert
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cfa522009e
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Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
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2018-02-14 11:00:34 +01:00 |
Linus_Probert
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b2b0103b4f
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Introduced centralized keyboard handling
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2018-02-12 10:55:36 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus_Probert
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0b2a29fe3b
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Hilite current tile under mouse
This is intended for spell usage once I get that in.
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2018-02-06 16:53:48 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |
Linus Probert
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e7e412cc33
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Nicer gui and stored potions.
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2018-02-03 13:02:39 +01:00 |
Linus_Probert
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9550840a7a
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Fixed compiler warnings
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2018-02-01 09:04:19 +01:00 |
Linus Probert
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a0b86eb06d
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Memory leaks and left over debug prints
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2018-01-31 16:55:48 +01:00 |
Linus Probert
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5dff9a9452
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Added an XP bar. Need some text to go with it next
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2018-01-31 13:52:11 +01:00 |
Linus Probert
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6dc08b8a6b
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Simple calculation function added.
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2018-01-31 10:49:13 +01:00 |
Linus Probert
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c19fb67279
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WASD movement and more logical monsters in levels.
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2018-01-30 21:05:33 +01:00 |
Linus_Probert
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b13479b5e1
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
Linus_Probert
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b3d48bd397
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Items can now contain items.
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2018-01-30 13:44:21 +01:00 |
Linus Probert
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76ddc6c529
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Codacy fixes
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2018-01-29 18:30:14 +01:00 |
Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus_Probert
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ed63d7a67c
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Tweaked stats.
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2018-01-25 16:42:57 +01:00 |
Linus_Probert
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969af2f8c2
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Better labels, more treasure
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2018-01-25 10:45:05 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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dda89f65e7
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Fixed some messages with bad newlines and added crash notification.
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2018-01-24 06:41:37 +01:00 |
Linus Probert
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4088357584
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Better info, debug, error and fatal printouts.
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2018-01-23 22:54:02 +01:00 |
Linus Probert
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b96ba5a2e0
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Fixed build for windows
Created m_sprintf to make msvc happy.
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2018-01-23 21:03:43 +01:00 |
Linus_Probert
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d6e6e9449a
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Codacy fixes
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2018-01-23 14:37:58 +01:00 |
Linus_Probert
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dc7927c6b0
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Gui log is working
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2018-01-23 14:11:03 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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ca7249e954
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Log hits, kills and misses
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2017-12-21 08:31:25 +01:00 |
Linus Probert
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025bd3eda2
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Fixed some codacy stuff
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2017-12-19 23:02:24 +01:00 |
Linus Probert
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4bbe82a705
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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7f6507d30c
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Fixed for windows
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2017-12-19 19:42:05 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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995a2f4475
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Codacy warnings.
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2017-12-18 10:03:58 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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ac63f0b172
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More monster and combat prep.
I need a hashtable next.
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2017-12-12 11:20:08 +01:00 |
Linus Probert
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9f71d23849
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Prepared sprites for monster implementation.
Added a render function to texture
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2017-12-11 08:23:30 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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a7d5aa90e1
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Initial commit
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2017-11-30 21:06:54 +01:00 |