Commit Graph

346 Commits

Author SHA1 Message Date
Linus Probert 81ccf8a730 Fixed a windy room issue 2018-09-14 18:54:48 +02:00
Linus Probert 083834d044 Maint: Remove CI compiler warnings 2018-09-14 13:09:06 +02:00
Linus Probert dc6b816a4a Add slash animation to trip skill 2018-09-14 13:07:20 +02:00
Linus Probert 583a7d049d Fixes some minor bugs caused by coding without testing 2018-09-13 23:45:33 +02:00
Linus Probert 60359d8e9c Untested implementation of the TRIP skill 2018-09-13 15:28:03 +02:00
Linus Probert dbf9fe3931 Maint: Removed duplicate code 2018-09-13 13:46:29 +02:00
Linus Probert 0fc1fed278 Maint: Clean up monster.c 2018-09-13 13:36:38 +02:00
Linus Probert e1b3364d88 Maint: Even more cleanup 2018-09-13 13:12:43 +02:00
Linus Probert 620a7e3ed5 Maint: Less complex main 2018-09-13 12:49:21 +02:00
Linus Probert 983875d064 Maint: Cleaned up a complex function 2018-09-13 11:35:07 +02:00
Linus Probert e293c21908 Rogue preparation 2018-09-13 10:48:35 +02:00
Linus Probert 0ca70c7376 Add the dagger skill to the rogue 2018-09-13 08:16:59 +02:00
Linus Probert c39f05d49e Fixed the player menu 2018-09-13 08:05:17 +02:00
Linus Probert 02a4407eb4 Got a bit further 2018-09-12 20:56:50 +02:00
Linus Probert f246c5751a Broken commit 2018-09-12 14:45:09 +02:00
Linus Probert 367be69852 Buggfix: Prevent clip switching on falling sprite
- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert 988b53a4fa Outline the rogue skillset 2018-09-11 15:49:58 +02:00
Linus Probert 03b60f6140 Merge branch 'master' into dev 2018-09-11 15:49:43 +02:00
Linus Probert cc627dc0c3 Take damage if ending charge on a damaging object
- Currently, ending charge in fire or smoke doesn't damage the player
2018-09-11 15:47:14 +02:00
Linus Probert 5043a86377 Cleaned up main a bit and moved some code 2018-09-11 15:32:33 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert 2316d24942 Fixes falling sound choice bug 2018-09-10 22:23:45 +02:00
Linus Probert b3724afe49 Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert c52f6c9f97 Fixed a stupid error 2018-09-09 01:25:32 +02:00
Linus Probert 321dc4f3af Remove a warning and some useless compilations
- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert 9e6325905f Switched eastereggs and logic, added last achievement 2018-09-06 20:12:37 +02:00
Linus Probert 280b073a8c Prevents kill achievments from being granted on first hit. 2018-09-03 20:27:34 +02:00
Linus Probert 07d7d6e58b Added easteregg monsters and a funny achievement 2018-09-03 16:49:45 +02:00
Linus Probert 6e7ce815fd Removes useless transfer function 2018-09-03 12:53:12 +02:00
Linus Probert 4a6422fc09 Fixes non-existant treasure bug 2018-09-03 08:43:05 +02:00
Linus Probert 9bcb398f94 Includes player and dungeon level in steam leaderboards.
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert ef0e418e96 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert 0ca64fb882 Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert 41a2b1b8f8 Fixes fullscreen centering on hirez screens 2018-08-30 14:08:34 +02:00
Linus Probert 0ae8849323 Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert 4013449878 Adds information to player
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert e1c154fc1c Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert ee8274038f Prevent stunned monsters from getting scared by player 2018-08-30 09:55:04 +02:00
Linus Probert 5dc25c1e79 Fixed some more fullscreen
There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert a75a0d9331 Fixes nicer fullscreen rendering
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert 0d1836a8ba Passable fullscreen mode
- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert 316325b98d Implemented leaderboard updates 2018-08-29 22:13:22 +02:00
Linus Probert d2ced6cef1 Adds hooks for all achievements 2018-08-29 14:31:20 +02:00
Linus Probert 28b3980fe6 Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 8cdc87c299 Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert 449cc362a0 Fixes some minor buggs
- Monsters now drop loot as soon as they die
    (not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00