Linus Probert
81ccf8a730
Fixed a windy room issue
2018-09-14 18:54:48 +02:00
Linus Probert
083834d044
Maint: Remove CI compiler warnings
2018-09-14 13:09:06 +02:00
Linus Probert
dc6b816a4a
Add slash animation to trip skill
2018-09-14 13:07:20 +02:00
Linus Probert
583a7d049d
Fixes some minor bugs caused by coding without testing
2018-09-13 23:45:33 +02:00
Linus Probert
60359d8e9c
Untested implementation of the TRIP skill
2018-09-13 15:28:03 +02:00
Linus Probert
dbf9fe3931
Maint: Removed duplicate code
2018-09-13 13:46:29 +02:00
Linus Probert
0fc1fed278
Maint: Clean up monster.c
2018-09-13 13:36:38 +02:00
Linus Probert
e1b3364d88
Maint: Even more cleanup
2018-09-13 13:12:43 +02:00
Linus Probert
620a7e3ed5
Maint: Less complex main
2018-09-13 12:49:21 +02:00
Linus Probert
983875d064
Maint: Cleaned up a complex function
2018-09-13 11:35:07 +02:00
Linus Probert
e293c21908
Rogue preparation
2018-09-13 10:48:35 +02:00
Linus Probert
0ca70c7376
Add the dagger skill to the rogue
2018-09-13 08:16:59 +02:00
Linus Probert
c39f05d49e
Fixed the player menu
2018-09-13 08:05:17 +02:00
Linus Probert
02a4407eb4
Got a bit further
2018-09-12 20:56:50 +02:00
Linus Probert
f246c5751a
Broken commit
2018-09-12 14:45:09 +02:00
Linus Probert
367be69852
Buggfix: Prevent clip switching on falling sprite
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- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert
988b53a4fa
Outline the rogue skillset
2018-09-11 15:49:58 +02:00
Linus Probert
03b60f6140
Merge branch 'master' into dev
2018-09-11 15:49:43 +02:00
Linus Probert
cc627dc0c3
Take damage if ending charge on a damaging object
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- Currently, ending charge in fire or smoke doesn't damage the player
2018-09-11 15:47:14 +02:00
Linus Probert
5043a86377
Cleaned up main a bit and moved some code
2018-09-11 15:32:33 +02:00
Linus Probert
cb732a80ec
Adds possibility to push monsters into pits and traps.
2018-09-10 22:27:26 +02:00
Linus Probert
2316d24942
Fixes falling sound choice bug
2018-09-10 22:23:45 +02:00
Linus Probert
b3724afe49
Make the game a bit more actionfilled
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- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert
c52f6c9f97
Fixed a stupid error
2018-09-09 01:25:32 +02:00
Linus Probert
321dc4f3af
Remove a warning and some useless compilations
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- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert
9e6325905f
Switched eastereggs and logic, added last achievement
2018-09-06 20:12:37 +02:00
Linus Probert
280b073a8c
Prevents kill achievments from being granted on first hit.
2018-09-03 20:27:34 +02:00
Linus Probert
07d7d6e58b
Added easteregg monsters and a funny achievement
2018-09-03 16:49:45 +02:00
Linus Probert
6e7ce815fd
Removes useless transfer function
2018-09-03 12:53:12 +02:00
Linus Probert
4a6422fc09
Fixes non-existant treasure bug
2018-09-03 08:43:05 +02:00
Linus Probert
9bcb398f94
Includes player and dungeon level in steam leaderboards.
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- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
ef0e418e96
Fixes infinite loop issue in trapgen
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Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.
* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert
0ca64fb882
Added kills leaderboard
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- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert
41a2b1b8f8
Fixes fullscreen centering on hirez screens
2018-08-30 14:08:34 +02:00
Linus Probert
0ae8849323
Removed a stupid mistake
2018-08-30 14:01:28 +02:00
Linus Probert
4013449878
Adds information to player
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- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert
e1c154fc1c
Fixed charge
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- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert
ee8274038f
Prevent stunned monsters from getting scared by player
2018-08-30 09:55:04 +02:00
Linus Probert
5dc25c1e79
Fixed some more fullscreen
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There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert
a75a0d9331
Fixes nicer fullscreen rendering
...
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert
0d1836a8ba
Passable fullscreen mode
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- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert
316325b98d
Implemented leaderboard updates
2018-08-29 22:13:22 +02:00
Linus Probert
d2ced6cef1
Adds hooks for all achievements
2018-08-29 14:31:20 +02:00
Linus Probert
28b3980fe6
Fixed non-steam build, because I broke it :D
2018-08-29 14:11:36 +02:00
Linus Probert
8cdc87c299
Completed Steam api integration.
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- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
f5a88fc10e
Introduces texture blending
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- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert
52913af237
Completes #42 Add boss 2 & 3
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- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert
449cc362a0
Fixes some minor buggs
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- Monsters now drop loot as soon as they die
(not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8c261fd59f
Added the undead monsters for level > 10
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- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
- This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00