Linus Probert
983875d064
Maint: Cleaned up a complex function
2018-09-13 11:35:07 +02:00
Linus Probert
c39f05d49e
Fixed the player menu
2018-09-13 08:05:17 +02:00
Linus Probert
02a4407eb4
Got a bit further
2018-09-12 20:56:50 +02:00
Linus Probert
5043a86377
Cleaned up main a bit and moved some code
2018-09-11 15:32:33 +02:00
Linus Probert
b3724afe49
Make the game a bit more actionfilled
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- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert
07d7d6e58b
Added easteregg monsters and a funny achievement
2018-09-03 16:49:45 +02:00
Linus Probert
37518c100d
Includes player and dungeon level in steam leaderboards.
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- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
1972b5b1df
Added kills leaderboard
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- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert
26379535be
Fixes fullscreen centering on hirez screens
2018-08-30 14:08:34 +02:00
Linus Probert
fbb63ba742
Adds information to player
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- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert
5a8c1ece14
Fixed some more fullscreen
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There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert
f9556cbf59
Fixes nicer fullscreen rendering
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Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert
adb22fed8e
Passable fullscreen mode
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- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert
7b54e93893
Implemented leaderboard updates
2018-08-29 22:13:22 +02:00
Linus Probert
3697e9b0b6
Adds hooks for all achievements
2018-08-29 14:31:20 +02:00
Linus Probert
76d78600cb
Completed Steam api integration.
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- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
f5a88fc10e
Introduces texture blending
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- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert
449cc362a0
Fixes some minor buggs
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- Monsters now drop loot as soon as they die
(not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8c261fd59f
Added the undead monsters for level > 10
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- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
- This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert
6326a64111
Begins #42 Add boss 2 & 3
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- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert
f1b0045829
Introduces the "orc levels"
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Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert
ffe1736792
Minor buggfixes and typos
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- Mention level in "new skill tooltip"
- Fix a msvc compiler warning
- Prevent level 2 artifact first pickup from bugging rendering
2018-08-21 22:27:45 +02:00
Linus Probert
bec9eb429d
Fixed a typo in skill tooltip
2018-08-21 16:21:22 +02:00
Linus Probert
43f021a997
Created an FPS counter for debug mode
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- Also moves the "sword pointer" to debug mode only.
2018-08-21 16:18:11 +02:00
Linus Probert
dbc36aab9f
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
Linus Probert
9ef97c0897
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
5f754d551a
Merge branch 'master' into dev
2018-08-19 20:26:28 +02:00
Linus Probert
549f47ae0b
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
Linus Probert
9a610d5f88
Adds window icon
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- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert
6af8d9dd8f
Completes #8 First boss
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- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert
6cc96a954d
Begins #8 First boss
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- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
369cfda70b
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
Linus Probert
254417271c
Began #33 Create score screen
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Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
ffd777e055
Buggfixes
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- Change credit screen font color
- Main menu monsters are back
2018-08-12 10:45:52 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
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- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
1c7631cf52
Starts #31 Items: Chests
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Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus Probert
83aa92943f
Don't open menu immidiately upon death.
2018-08-10 13:29:12 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
1124e88df0
Minor fixes
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- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert
4819eda1dd
Adds "NEW GAME" menu option to game over menu
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Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert
18e70221fa
Restructured main game loop a bit. Reduced function size
2018-07-28 14:28:55 +02:00
Linus Probert
252955bc8d
Removes "resume" option from menu when game over.
2018-07-09 22:53:52 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
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This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00