Linus Probert
37518c100d
Includes player and dungeon level in steam leaderboards.
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- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert
ad2d0af79b
Remove appid from git
2018-09-02 17:21:43 +02:00
Linus Probert
b7189b3487
Lifted the patch version
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- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert
0ab65c9989
Fixed charge
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- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert
7b54e93893
Implemented leaderboard updates
2018-08-29 22:13:22 +02:00
Linus Probert
d36c1dd954
Version bump
2018-08-29 15:03:35 +02:00
Linus Probert
412a30da0d
Fixed non-steam build, because I broke it :D
2018-08-29 14:11:36 +02:00
Linus Probert
76d78600cb
Completed Steam api integration.
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- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
9ae383b34e
Prepares for steamworks api integration
2018-08-27 17:16:01 +02:00
Linus Probert
cc1ae5d99d
Beta 2 releasenotes and version
2018-08-23 09:44:19 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
8bf9329b8c
Version bump and badges
2018-08-21 17:00:33 +02:00
Linus Probert
8c25693d6d
Moves sqlite3 files to separate dir
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Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
5f754d551a
Merge branch 'master' into dev
2018-08-19 20:26:28 +02:00
Linus Probert
30058ea4e0
Creates gui_util and moves some code out from gui.c
2018-08-19 20:25:31 +02:00
Linus Probert
8fa4fbd51c
Patch version raised to 13
2018-08-15 08:08:58 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
b4ae946140
Patch version raised to 12
2018-08-12 19:44:17 +02:00
Linus Probert
254417271c
Began #33 Create score screen
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Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert
4ccdebe79c
Patch version raised to 11
2018-08-12 09:25:03 +02:00
Linus Probert
3f1cdf8a12
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
Linus Probert
4e1050dc8a
Patch version raised to 10
2018-08-11 20:25:10 +02:00
Linus Probert
62d1bbd49d
Completes #31 Adds chests to game
2018-08-10 20:09:56 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
658d039d66
Patch version raised to 9
2018-08-05 12:52:06 +02:00
Linus Probert
72772358bd
Patch version raised to 8
2018-08-04 21:51:08 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
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This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert
a30d501e86
Patch version raised to 7
2018-06-28 12:54:15 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
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This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
8c58c6ee2f
And once again for windows!
2018-05-18 23:20:28 +02:00
Linus Probert
6788e3cd29
Another trywq
2018-05-18 23:13:56 +02:00
Linus Probert
60114ed159
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
Linus Probert
e222e51a0e
Don't test on clang and fix include problem in appveyor
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Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert
138cba1400
Mock test for keyboardinput and fixed the found issues
2018-05-18 13:49:31 +02:00
Linus Probert
998501ae42
Patch version raised to 6
2018-05-17 23:15:53 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
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Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
769a659bfe
Patch version raised to 5
2018-05-17 10:00:25 +02:00
Linus Probert
0fcc1d2dc4
Last time now
2018-05-17 10:00:09 +02:00
Linus Probert
60750d73b9
Patch version raised to 5
2018-05-17 09:58:30 +02:00
Linus Probert
a551c52394
More trickery
2018-05-17 09:58:18 +02:00
Linus Probert
beb2e79351
Patch version raised to 5
2018-05-17 09:50:13 +02:00
Linus Probert
7f09fbda8d
Fiddled some more with release script
2018-05-17 09:49:03 +02:00
Linus Probert
d4f2514e7e
Patch version raised to 5
2018-05-17 09:00:27 +02:00
Linus Probert
6ef52b694c
Upped the patch version.
2018-05-15 23:46:25 +02:00
Linus Probert
e087fbd7eb
Minor win install change
2018-05-15 23:34:38 +02:00