Commit Graph

166 Commits

Author SHA1 Message Date
Linus_Probert a26c7be122 Use the random generator instead of rand() 2018-02-15 14:45:20 +01:00
Linus_Probert f4867551a1 Added a lot of sound and music. 2018-02-15 14:00:59 +01:00
Linus Probert 2a24c6528e Added music 2018-02-15 00:02:23 +01:00
Linus Probert 9c10c76266 Codacy fix 2018-02-14 23:24:08 +01:00
Linus Probert 65806c1285 Fixed menu-mouse-click crash.
Not sure about this. Having click events on buttons that destroy the
actual button might seem pretty stupid. But I think I'd rather have that
then having to think about menu memory allocation maintenance
constantly.
2018-02-14 23:14:30 +01:00
Linus Probert 4290d7c114 Updated TODO.txt 2018-02-14 21:40:27 +01:00
Linus Probert 853d22c13b More appveyor lua 2018-02-14 21:38:27 +01:00
Linus Probert 720e7140cb God damnit, work!!! 2018-02-14 21:27:39 +01:00
Linus Probert faee6d1321 Even more bloody appveyor 2018-02-14 21:24:12 +01:00
Linus Probert 8b044c1ec5 Appveyor again 2018-02-14 21:21:12 +01:00
Linus Probert 0d1699fc12 Struggled some more with appveyor 2018-02-14 21:05:09 +01:00
Linus Probert b1288d0b05 Appveyor cache invalidation 2018-02-14 20:52:52 +01:00
Linus_Probert b502e78dd9 Introduced a mixer and one click sound. 2018-02-14 16:04:40 +01:00
Linus_Probert d6d578c3aa TODO update 2018-02-14 13:48:18 +01:00
Linus_Probert cfa522009e Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert dcafbbc6ac Implemented in game menu 2018-02-13 06:44:09 +01:00
Linus_Probert 9a887ab964 Fixed the lightmap bug where some tiles would stay too dark
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert b2b0103b4f Introduced centralized keyboard handling 2018-02-12 10:55:36 +01:00
Linus Probert 1bb8514a8d Fixed a minor lua bug 2018-02-10 08:00:20 +01:00
Linus_Probert 08207f5e35 Bloodspatter based on damage. 2018-02-09 13:55:57 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert ee26110871 Keyboard menu navigation 2018-02-09 10:18:22 +01:00
Linus_Probert 3010dbb6fd Implicit free fix 2018-02-09 09:39:31 +01:00
Linus_Probert 064e3e0f87 Fixed menu, leaks and clickableness 2018-02-09 09:36:24 +01:00
Linus Probert fdfc6fcf77 The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus Probert 31e006b69f Working on menus. Still pretty broken game. 2018-02-09 06:53:06 +01:00
Linus_Probert 3fe549e6fe Started writing menus
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert 0b2a29fe3b Hilite current tile under mouse
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus_Probert 22f6d36375 Refactored and fixed some Codacy issues 2018-02-06 09:11:04 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert 27843ab05e Codacy complained about scoping. 2018-02-03 23:46:17 +01:00
Linus Probert 93c0623fe4 Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00
Linus Probert 753448efdb Fixed an MSVC warning 2018-02-03 16:41:55 +01:00
Linus Probert 84addef7c9 Updated TODO.txt 2018-02-03 13:11:10 +01:00
Linus Probert e7e412cc33 Nicer gui and stored potions. 2018-02-03 13:02:39 +01:00
Linus Probert 5b8a8030bd Completed the button implementation 2018-02-02 17:05:41 +01:00
Linus_Probert c2266b892d Implemented a button. Not quite usable yet though. 2018-02-02 16:16:55 +01:00
Linus_Probert 0564f6c3a2 Info print from lua and new hash function in hashtable 2018-02-01 09:55:12 +01:00
Linus_Probert 9550840a7a Fixed compiler warnings 2018-02-01 09:04:19 +01:00
Linus Probert e9091346fd Adressed mingw warning 2018-01-31 21:03:25 +01:00
Linus Probert 6c1591a92d Some rewrites and lots of nice gui labels 2018-01-31 20:59:55 +01:00
Linus Probert a0b86eb06d Memory leaks and left over debug prints 2018-01-31 16:55:48 +01:00
Linus Probert 5dff9a9452 Added an XP bar. Need some text to go with it next 2018-01-31 13:52:11 +01:00
Linus Probert 6dc08b8a6b Simple calculation function added. 2018-01-31 10:49:13 +01:00
Linus Probert f3269436e0 Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
Linus Probert c19fb67279 WASD movement and more logical monsters in levels. 2018-01-30 21:05:33 +01:00
Linus_Probert a479c6fbee Added a redirecting makefile instead of vimrc redirect. 2018-01-30 17:39:47 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert 78fd6086f5 Reduced the scope of a variable. 2018-01-30 14:00:52 +01:00