Linus_Probert
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d6e6e9449a
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Codacy fixes
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2018-01-23 14:37:58 +01:00 |
Linus_Probert
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dc7927c6b0
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Gui log is working
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2018-01-23 14:11:03 +01:00 |
Linus_Probert
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5a95808266
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Prepared the gui frames.
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2018-01-23 12:14:44 +01:00 |
Linus_Probert
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e61b20f024
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Include CURRENT_LEVEL in lua script.
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2018-01-22 10:12:44 +01:00 |
Linus Probert
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38a584f418
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Added labels to monsters
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2018-01-17 09:32:49 +01:00 |
Linus Probert
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439dff8840
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Codacy warning
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2017-12-22 21:33:00 +01:00 |
Linus Probert
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c0e22314b9
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MinGW warning in gui.
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2017-12-22 15:19:26 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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01a3aa59d5
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More compiler preproc stuff
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2017-12-21 12:41:08 +01:00 |
Linus Probert
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618f28a519
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Badges and mingw warnings
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2017-12-21 12:35:52 +01:00 |
Linus Probert
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433d907ae8
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Problems with max and min in mingw
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2017-12-21 12:26:57 +01:00 |
Linus Probert
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3504dfc7d1
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MinGW can't build with VS .lib files :P
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2017-12-21 12:22:37 +01:00 |
Linus Probert
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42aa1cbe86
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Fixed some mingw warnings.
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2017-12-21 11:57:12 +01:00 |
Linus Probert
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7862b83cb6
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Fixed conflicting mains for mingw build
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2017-12-21 11:46:52 +01:00 |
Linus Probert
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ca7249e954
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Log hits, kills and misses
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2017-12-21 08:31:25 +01:00 |
Linus Probert
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9250dad9ce
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Get screen resolution in Windows
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2017-12-20 19:17:41 +01:00 |
Linus Probert
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d4fa9f89d6
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Fixed a massive error in hashtable.
Compile on windows now works fine.
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2017-12-20 18:56:28 +01:00 |
Linus Probert
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c128a5dc39
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Cleaner sprite creation.
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2017-12-19 23:30:58 +01:00 |
Linus Probert
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025bd3eda2
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Fixed some codacy stuff
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2017-12-19 23:02:24 +01:00 |
Linus Probert
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4bbe82a705
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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7f6507d30c
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Fixed for windows
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2017-12-19 19:42:05 +01:00 |
Linus Probert
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b269abd0f7
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Moved hashtabl and linkedlist into source.
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2017-12-19 09:06:21 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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995a2f4475
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Codacy warnings.
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2017-12-18 10:03:58 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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3a464d8ea6
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Added some more undead and fixed the random function.
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2017-12-18 09:11:00 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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7625e02d21
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Make codacy happy.
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2017-12-13 23:27:20 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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95c9ed0a67
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Made linked list stupid and naive. Prepared for monster lua
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2017-12-13 20:31:04 +01:00 |
Linus Probert
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17c3b817a0
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Better hashtable destruction. Monsters prepared.
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2017-12-13 14:30:12 +01:00 |
Linus Probert
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ac63f0b172
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More monster and combat prep.
I need a hashtable next.
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2017-12-12 11:20:08 +01:00 |
Linus Probert
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9f71d23849
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Prepared sprites for monster implementation.
Added a render function to texture
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2017-12-11 08:23:30 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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171f8c8b5e
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Nicer exits in rooms
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2017-12-06 17:00:51 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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50f516ad71
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Implemented a simple timer
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2017-12-05 08:30:08 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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0b376a4998
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |
Linus Probert
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0cdd0f6d8d
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Extended linked list and re-thought the map structure
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2017-12-02 16:24:31 +01:00 |
Linus Probert
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23abb0f48c
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Added maps and a camera
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2017-12-01 16:03:19 +01:00 |
Linus Probert
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1714c5d732
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Fixed a codacy issue
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2017-12-01 00:01:51 +01:00 |
Linus Probert
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a7d5aa90e1
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Initial commit
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2017-11-30 21:06:54 +01:00 |