Commit Graph

131 Commits

Author SHA1 Message Date
Linus Probert c7011efc30 Version bump 2018-08-29 15:03:35 +02:00
Linus Probert 28b3980fe6 Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 8cdc87c299 Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 9ae383b34e Prepares for steamworks api integration 2018-08-27 17:16:01 +02:00
Linus Probert cc1ae5d99d Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8bf9329b8c Version bump and badges 2018-08-21 17:00:33 +02:00
Linus Probert 8c25693d6d Moves sqlite3 files to separate dir
Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert 358c0c7ddc Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert 5f754d551a Merge branch 'master' into dev 2018-08-19 20:26:28 +02:00
Linus Probert 30058ea4e0 Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
Linus Probert 8fa4fbd51c Patch version raised to 13 2018-08-15 08:08:58 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert b4ae946140 Patch version raised to 12 2018-08-12 19:44:17 +02:00
Linus Probert 254417271c Began #33 Create score screen
Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert 4ccdebe79c Patch version raised to 11 2018-08-12 09:25:03 +02:00
Linus Probert 3f1cdf8a12 Fixes: #5 Creates a creditscreen 2018-08-12 09:13:18 +02:00
Linus Probert 4e1050dc8a Patch version raised to 10 2018-08-11 20:25:10 +02:00
Linus Probert 62d1bbd49d Completes #31 Adds chests to game 2018-08-10 20:09:56 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert 41a902181a Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
Linus Probert 658d039d66 Patch version raised to 9 2018-08-05 12:52:06 +02:00
Linus Probert 72772358bd Patch version raised to 8 2018-08-04 21:51:08 +02:00
Linus Probert 56af37edb0 Removing natural lighting debug.
After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert 353b4ed1c5 Adds raycasting debug
Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert a30d501e86 Patch version raised to 7 2018-06-28 12:54:15 +02:00
Linus Probert 821cac2fbd Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert 8c58c6ee2f And once again for windows! 2018-05-18 23:20:28 +02:00
Linus Probert 6788e3cd29 Another trywq 2018-05-18 23:13:56 +02:00
Linus Probert 60114ed159 Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
Linus Probert e222e51a0e Don't test on clang and fix include problem in appveyor
Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert 138cba1400 Mock test for keyboardinput and fixed the found issues 2018-05-18 13:49:31 +02:00
Linus Probert 998501ae42 Patch version raised to 6 2018-05-17 23:15:53 +02:00
Linus Probert 2813a571e4 Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert 769a659bfe Patch version raised to 5 2018-05-17 10:00:25 +02:00
Linus Probert 0fcc1d2dc4 Last time now 2018-05-17 10:00:09 +02:00
Linus Probert 60750d73b9 Patch version raised to 5 2018-05-17 09:58:30 +02:00
Linus Probert a551c52394 More trickery 2018-05-17 09:58:18 +02:00
Linus Probert beb2e79351 Patch version raised to 5 2018-05-17 09:50:13 +02:00
Linus Probert 7f09fbda8d Fiddled some more with release script 2018-05-17 09:49:03 +02:00
Linus Probert d4f2514e7e Patch version raised to 5 2018-05-17 09:00:27 +02:00
Linus Probert 6ef52b694c Upped the patch version. 2018-05-15 23:46:25 +02:00
Linus Probert e087fbd7eb Minor win install change 2018-05-15 23:34:38 +02:00
Linus Probert d6daf7b798 Nicer action texts 2018-05-15 11:16:56 +02:00
Linus Probert 4e5e3e515c Update readme and apple build 2018-05-13 23:46:27 +02:00
Linus Probert 0cf05f039e Travis ci update with OSX build 2018-05-13 18:12:40 +02:00
Linus Probert fb7e1710ab Differentiate Release and Debug builds 2018-05-12 10:36:04 +02:00
Linus Probert 4a71f8a02b Don't need to include libphysfs.dll when we link staticly 2018-05-11 23:13:12 +02:00