breakhack/src
Linus Probert 18e70221fa Restructured main game loop a bit. Reduced function size 2018-07-28 14:28:55 +02:00
..
actiontext.c Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
actiontext.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
actiontextbuilder.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
actiontextbuilder.h Nicer action texts 2018-05-15 11:16:56 +02:00
animation.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
animation.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
camera.c Adds camera shake. 2018-05-13 23:32:44 +02:00
camera.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Fixes the release build 2018-04-28 19:10:49 +02:00
db.h Removed clang warnings 2018-05-06 06:19:59 +02:00
defines.h Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
dimension.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gamestate.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
gui.h Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
gui_button.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_button.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
input.c Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
input.h Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item_builder.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
item_builder.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
keyboard.c Separate player movement from input event loop. 2018-05-17 23:14:42 +02:00
keyboard.h Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
main.c Restructured main game loop a bit. Reduced function size 2018-07-28 14:28:55 +02:00
map.c Monsters now indicate their state with speech bubbles 2018-05-17 21:41:23 +02:00
map.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
map_lua.c Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
menu.c Reintroduces the pointer and mouse menu operation. 2018-05-20 17:25:53 +02:00
menu.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
mixer.c Additional fall sounds 2018-05-16 15:52:39 +02:00
mixer.h Additional fall sounds 2018-05-16 15:52:39 +02:00
monster.c Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
monster.h Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
particle_engine.c Prepares pengine for more particle types. 2018-05-22 22:42:06 +02:00
particle_engine.h Particle sparcle when skill unlocks 2018-03-24 12:46:23 +01:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
player.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
pointer.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
pointer.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
position.c Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
position.h Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
projectile.c Always play sound when daggers hit/miss something 2018-05-05 21:36:16 +02:00
projectile.h Removed an unused timer on Projectiles 2018-05-06 07:33:00 +02:00
random.c Removed clang warnings 2018-05-06 06:19:59 +02:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Prepares pengine for more particle types. 2018-05-22 22:42:06 +02:00
roommatrix.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Changes to settings.c db queries 2018-05-05 20:59:53 +02:00
settings.h Added persistent settings 2018-03-17 00:04:26 +01:00
skill.c Rotate daggers instead of using spritesheet 2018-05-05 21:29:08 +02:00
skill.h Adds levelcaps to skills 2018-03-23 22:03:34 +01:00
skillbar.c Fixes some buggs 2018-06-14 00:12:49 +02:00
skillbar.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
sprite.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
sprite.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
sqlite3.c Embed sqlite3 2018-03-16 19:46:28 +01:00
sqlite3.h Embed sqlite3 2018-03-16 19:46:28 +01:00
stats.c Removes some of the spammy logs. 2018-04-28 19:03:23 +02:00
stats.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
texture.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
texture.h Nicer labels in many places. 2018-05-15 14:12:38 +02:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
update_data.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
util.c Fixed log prints in release mode and some better fail handling. 2018-05-04 01:22:40 +10:00
util.h Coloured, file, function and line referenced debug output. 2018-04-21 22:58:53 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00