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actiontext.c
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Fixes colors to use defines.
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2018-05-22 15:48:09 +02:00 |
actiontext.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
actiontextbuilder.c
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
actiontextbuilder.h
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Nicer action texts
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2018-05-15 11:16:56 +02:00 |
animation.c
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
animation.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
camera.c
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Adds camera shake.
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2018-05-13 23:32:44 +02:00 |
camera.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
collisions.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
collisions.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
config.h.in
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Adds essentially nothing. Some convenience functions. That is all
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2018-03-07 19:15:08 +01:00 |
db.c
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Fixes the release build
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2018-04-28 19:10:49 +02:00 |
db.h
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
defines.h
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
dimension.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
gamestate.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
globals.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
gui.c
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Fixes colors to use defines.
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2018-05-22 15:48:09 +02:00 |
gui.h
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Adds texture creation of gui frames to reduce render time
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2018-05-09 00:21:38 +02:00 |
gui_button.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
gui_button.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
hashtable.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
hashtable.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
input.c
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Better mod key logic in input and mouse motion check.
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2018-05-20 16:53:16 +02:00 |
input.h
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Better mod key logic in input and mouse motion check.
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2018-05-20 16:53:16 +02:00 |
io_util.c
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
io_util.h
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
item.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
item.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
item_builder.c
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |
item_builder.h
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Limit the number of daggers carried.
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2018-03-13 16:13:54 +01:00 |
keyboard.c
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Separate player movement from input event loop.
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2018-05-17 23:14:42 +02:00 |
keyboard.h
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Hopefully fixes the build issues
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2018-05-18 23:11:33 +02:00 |
linkedlist.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
linkedlist.h
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Added codefactor badge and fixed blank line issue.
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2018-07-06 12:12:27 +02:00 |
main.c
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Restructured main game loop a bit. Reduced function size
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2018-07-28 14:28:55 +02:00 |
map.c
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Monsters now indicate their state with speech bubbles
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2018-05-17 21:41:23 +02:00 |
map.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
map_lua.c
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Replaced state logic with behaviours instead.
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2018-05-19 17:55:10 +02:00 |
map_lua.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
map_room_modifiers.c
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |
menu.c
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Reintroduces the pointer and mouse menu operation.
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2018-05-20 17:25:53 +02:00 |
menu.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
mixer.c
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Additional fall sounds
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2018-05-16 15:52:39 +02:00 |
mixer.h
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Additional fall sounds
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2018-05-16 15:52:39 +02:00 |
monster.c
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Sleeping state indicator is always visible.
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2018-06-28 12:50:32 +02:00 |
monster.h
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Adds sentinel monster behaviour.
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2018-05-21 21:03:59 +02:00 |
particle_engine.c
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Prepares pengine for more particle types.
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2018-05-22 22:42:06 +02:00 |
particle_engine.h
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Particle sparcle when skill unlocks
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2018-03-24 12:46:23 +01:00 |
physfsrwops.c
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Optional physfs compile, removed deprectaions.
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2018-02-22 13:02:40 +01:00 |
physfsrwops.h
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Added physfs for file loading and safety.
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2018-02-22 12:36:24 +01:00 |
player.c
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
player.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
pointer.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
pointer.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
position.c
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Adds prevention from passive monsters being "dodgy"
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2018-03-19 10:25:32 +01:00 |
position.h
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Adds prevention from passive monsters being "dodgy"
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2018-03-19 10:25:32 +01:00 |
projectile.c
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Always play sound when daggers hit/miss something
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2018-05-05 21:36:16 +02:00 |
projectile.h
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Removed an unused timer on Projectiles
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2018-05-06 07:33:00 +02:00 |
random.c
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
random.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
roommatrix.c
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Prepares pengine for more particle types.
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2018-05-22 22:42:06 +02:00 |
roommatrix.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
screenresolution.c
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Use SDL to detect screen dimensions
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2018-04-28 15:05:56 +10:00 |
screenresolution.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
settings.c
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Changes to settings.c db queries
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2018-05-05 20:59:53 +02:00 |
settings.h
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Added persistent settings
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2018-03-17 00:04:26 +01:00 |
skill.c
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Rotate daggers instead of using spritesheet
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2018-05-05 21:29:08 +02:00 |
skill.h
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Adds levelcaps to skills
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2018-03-23 22:03:34 +01:00 |
skillbar.c
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Fixes some buggs
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2018-06-14 00:12:49 +02:00 |
skillbar.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
sprite.c
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
sprite.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
sqlite3.c
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Embed sqlite3
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2018-03-16 19:46:28 +01:00 |
sqlite3.h
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Embed sqlite3
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2018-03-16 19:46:28 +01:00 |
stats.c
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Removes some of the spammy logs.
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2018-04-28 19:03:23 +02:00 |
stats.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
texture.c
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
texture.h
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Nicer labels in many places.
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2018-05-15 14:12:38 +02:00 |
texturecache.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
texturecache.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
timer.c
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
timer.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
update_data.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
util.c
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Fixed log prints in release mode and some better fail handling.
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2018-05-04 01:22:40 +10:00 |
util.h
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Coloured, file, function and line referenced debug output.
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2018-04-21 22:58:53 +02:00 |
vector2d.c
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Add direction to windy rooms in lua
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2018-03-16 10:04:43 +01:00 |
vector2d.h
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |