breakhack/src
Linus Probert 30058ea4e0 Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
..
actiontext.c Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
actiontext.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
actiontextbuilder.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
actiontextbuilder.h Nicer action texts 2018-05-15 11:16:56 +02:00
animation.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
animation.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
artifact.c Fixes: #30 2018-08-10 22:31:06 +02:00
artifact.h Completes #2 artifacts 2018-08-10 13:00:23 +02:00
camera.c Adds camera shake. 2018-05-13 23:32:44 +02:00
camera.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Began #33 Create score screen 2018-08-12 16:14:07 +02:00
db.h Began #33 Create score screen 2018-08-12 16:14:07 +02:00
defines.h Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
dimension.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gamestate.h Fixes: #5 Creates a creditscreen 2018-08-12 09:13:18 +02:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
gui.h Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
gui_button.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_button.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_util.c Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
gui_util.h Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hiscore.c Minor compiler warning fix 2018-08-12 19:48:14 +02:00
hiscore.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
input.c Continues #2 Adds PUSH_BACK impl 2018-08-09 15:31:27 +02:00
input.h Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c Fixes some render layer issues 2018-08-11 15:15:53 +02:00
item.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
item_builder.c Fixes: #5 Creates a creditscreen 2018-08-12 09:13:18 +02:00
item_builder.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
keyboard.c Separate player movement from input event loop. 2018-05-17 23:14:42 +02:00
keyboard.h Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
main.c Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
map.c Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
map.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
map_lua.c Completes #8 First boss 2018-08-15 07:20:53 +02:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
menu.c Adds "NEW GAME" menu option to game over menu 2018-07-31 23:13:30 +02:00
menu.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
mixer.c Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
mixer.h Adds boss music and an additional attribution line per request. 2018-08-14 13:15:22 +02:00
monster.c Completes #8 First boss 2018-08-15 07:20:53 +02:00
monster.h Completes #8 First boss 2018-08-15 07:20:53 +02:00
object.c Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
object.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
particle_engine.c Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
particle_engine.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
player.h Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
pointer.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
pointer.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
position.c Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
position.h Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
projectile.c Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
projectile.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
random.c Removed clang warnings 2018-05-06 06:19:59 +02:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Completes #8 First boss 2018-08-15 07:20:53 +02:00
roommatrix.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
screen.c Adds boss music and an additional attribution line per request. 2018-08-14 13:15:22 +02:00
screen.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Began #33 Create score screen 2018-08-12 16:14:07 +02:00
settings.h Began #33 Create score screen 2018-08-12 16:14:07 +02:00
skill.c Continues #2 Completed impl of INCREASED_STUN 2018-08-09 16:18:34 +02:00
skill.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
skillbar.c Continues #2: Artifacts 2018-08-08 14:46:59 +02:00
skillbar.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
sprite.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
sprite.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
sqlite3.c Embed sqlite3 2018-03-16 19:46:28 +01:00
sqlite3.h Embed sqlite3 2018-03-16 19:46:28 +01:00
stats.c Changes stun icon and fixes some syntax reports from codacy 2018-08-05 11:00:43 +02:00
stats.h Fixes: #29 and #17 New skill: bash 2018-08-04 23:52:52 +02:00
texture.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
texture.h Nicer labels in many places. 2018-05-15 14:12:38 +02:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
trap.c Completes #2 artifacts 2018-08-10 13:00:23 +02:00
trap.h Fixes: #4 Room stuff: Traps 2018-08-06 00:28:23 +02:00
update_data.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
util.c Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
util.h Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00