breakhack/src
Linus Probert 3e6976d2cc Adds texture creation of gui frames to reduce render time
Also enables leakchecking and removes leaks from hashtable tests and
some other leaks that were obvious. There are some X11 leaks still
present but I don't think these are caused by me.
2018-05-09 00:21:38 +02:00
..
actiontext.c Memory usage improvements 2018-02-23 23:58:29 +01:00
actiontext.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
camera.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
camera.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Fixes the release build 2018-04-28 19:10:49 +02:00
db.h Removed clang warnings 2018-05-06 06:19:59 +02:00
defines.h Adds levelcaps to skills 2018-03-23 22:03:34 +01:00
dimension.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gamestate.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
gui.h Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
gui_button.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gui_button.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item_builder.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
item_builder.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
keyboard.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
keyboard.h Aggressive monster now path a lot better 2018-03-03 12:56:53 +01:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
main.c Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
map.c Adds falling into pits 2018-03-25 23:30:26 +02:00
map.h Adds falling into pits 2018-03-25 23:30:26 +02:00
map_lua.c Removed clang warnings 2018-05-06 06:19:59 +02:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
menu.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
menu.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
mixer.c Adds falling into pits 2018-03-25 23:30:26 +02:00
mixer.h Adds falling into pits 2018-03-25 23:30:26 +02:00
monster.c Adds falling into pits 2018-03-25 23:30:26 +02:00
monster.h Weight monster loot according to player health. 2018-02-24 21:15:13 +01:00
particle_engine.c Removes a minor warning 2018-03-29 20:32:44 +02:00
particle_engine.h Particle sparcle when skill unlocks 2018-03-24 12:46:23 +01:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
player.h Adds falling into pits 2018-03-25 23:30:26 +02:00
pointer.c Adds levelcaps to skills 2018-03-23 22:03:34 +01:00
pointer.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
position.c Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
position.h Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
projectile.c Always play sound when daggers hit/miss something 2018-05-05 21:36:16 +02:00
projectile.h Removed an unused timer on Projectiles 2018-05-06 07:33:00 +02:00
random.c Removed clang warnings 2018-05-06 06:19:59 +02:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Adds falling into pits 2018-03-25 23:30:26 +02:00
roommatrix.h Adds falling into pits 2018-03-25 23:30:26 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Changes to settings.c db queries 2018-05-05 20:59:53 +02:00
settings.h Added persistent settings 2018-03-17 00:04:26 +01:00
skill.c Rotate daggers instead of using spritesheet 2018-05-05 21:29:08 +02:00
skill.h Adds levelcaps to skills 2018-03-23 22:03:34 +01:00
skillbar.c Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
skillbar.h Adds levelcaps to skills 2018-03-23 22:03:34 +01:00
sprite.c Removed clang warnings 2018-05-06 06:19:59 +02:00
sprite.h Adds falling into pits 2018-03-25 23:30:26 +02:00
sqlite3.c Embed sqlite3 2018-03-16 19:46:28 +01:00
sqlite3.h Embed sqlite3 2018-03-16 19:46:28 +01:00
stats.c Removes some of the spammy logs. 2018-04-28 19:03:23 +02:00
stats.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
texture.c Adds texture creation of gui frames to reduce render time 2018-05-09 00:21:38 +02:00
texture.h Prepare for texture streaming and locking. 2018-05-08 16:34:22 +10:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
update_data.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
util.c Fixed log prints in release mode and some better fail handling. 2018-05-04 01:22:40 +10:00
util.h Coloured, file, function and line referenced debug output. 2018-04-21 22:58:53 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00