..
steam
Makes weekly leaderboards creatable from app.
2019-02-20 20:03:06 +01:00
actiontext.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
actiontext.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
actiontextbuilder.c
Removed a memory leak and MACROD colors
2018-05-15 23:21:28 +02:00
actiontextbuilder.h
Nicer action texts
2018-05-15 11:16:56 +02:00
animation.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
animation.h
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
artifact.c
Shops implemented
2019-03-07 11:09:14 +01:00
artifact.h
Shops implemented
2019-03-07 11:09:14 +01:00
camera.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
camera.h
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
collisions.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
collisions.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
config.h.in
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
db.c
Began #33 Create score screen
2018-08-12 16:14:07 +02:00
db.h
Began #33 Create score screen
2018-08-12 16:14:07 +02:00
defines.h
Adds juice
2019-03-08 13:02:56 +01:00
dimension.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
gamecontroller.c
Add license header to gamecontroller files
2018-10-14 22:43:45 +02:00
gamecontroller.h
Add license header to gamecontroller files
2018-10-14 22:43:45 +02:00
gamestate.h
Adds the game type select menu
2018-10-26 18:07:10 +02:00
globals.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
gui.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
gui.h
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
gui_button.c
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
gui_button.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
gui_util.c
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
gui_util.h
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
hashtable.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
hashtable.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
hiscore.c
Minor compiler warning fix
2018-08-12 19:48:14 +02:00
hiscore.h
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
input.c
Small thumbstick tweak
2018-10-13 00:01:44 +02:00
input.h
Make the game a bit more actionfilled
2018-09-09 12:46:15 +02:00
io_util.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
io_util.h
Removed clang warnings
2018-05-06 06:19:59 +02:00
item.c
Moves item update to its own function
2019-02-28 21:53:30 +01:00
item.h
Moves item update to its own function
2019-02-28 21:53:30 +01:00
item_builder.c
Lighting on wall layouts and aggro shopkeepers
2019-03-08 10:17:06 +01:00
item_builder.h
Lighting on wall layouts and aggro shopkeepers
2019-03-08 10:17:06 +01:00
keyboard.c
Separate player movement from input event loop.
2018-05-17 23:14:42 +02:00
keyboard.h
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
linkedlist.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
linkedlist.h
Added codefactor badge and fixed blank line issue.
2018-07-06 12:12:27 +02:00
main.c
Adds light tiles to layout files and a shopkeeper
2019-03-07 20:06:04 +01:00
map.c
Adds juice
2019-03-08 13:02:56 +01:00
map.h
Initial implementation of the falling tiles room modifier.
2018-10-15 22:42:08 +02:00
map_lua.c
Shopkeeper now has bodyguards next time you meet after kiling him
2019-03-08 14:39:23 +01:00
map_lua.h
Shops implemented
2019-03-07 11:09:14 +01:00
map_room_modifiers.c
Windy rooms affect player
2018-03-15 16:30:41 +01:00
map_room_modifiers.h
Completes crumbling rooms.
2018-10-15 22:42:08 +02:00
menu.c
Code maintenance and cleanup
2019-02-26 11:59:07 +01:00
menu.h
Introduces menu option descriptions
2018-10-22 09:04:16 +02:00
mixer.c
Adds burst sound to eldritch blast
2018-10-27 13:47:44 +02:00
mixer.h
Adds burst sound to eldritch blast
2018-10-27 13:47:44 +02:00
monster.c
Shopkeeper now has bodyguards next time you meet after kiling him
2019-03-08 14:39:23 +01:00
monster.h
Adds possibility to push monsters into pits and traps.
2018-09-10 22:27:26 +02:00
object.c
Begins #42 Add boss 2 & 3
2018-08-22 13:13:54 +02:00
object.h
Begins #42 Add boss 2 & 3
2018-08-22 13:13:54 +02:00
particle_engine.c
Adds juice
2019-03-08 13:02:56 +01:00
particle_engine.h
Adds juice
2019-03-08 13:02:56 +01:00
physfsrwops.c
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
physfsrwops.h
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
player.c
Lighting on wall layouts and aggro shopkeepers
2019-03-08 10:17:06 +01:00
player.h
Completes buyable items
2019-02-28 20:37:19 +01:00
pointer.c
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
pointer.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
position.c
Add value sprite to items.
2019-03-04 15:00:35 +01:00
position.h
Add value sprite to items.
2019-03-04 15:00:35 +01:00
projectile.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
projectile.h
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
2018-08-08 00:14:24 +02:00
random.c
Ensure that we have seed when making a map
2019-02-24 19:57:33 +01:00
random.h
Generate seeds from the core seed so that levels will look different.
2019-01-10 19:26:19 +01:00
roommatrix.c
Prevent tiles with objects on them from falling.
2018-10-15 22:42:08 +02:00
roommatrix.h
Prevent tiles with objects on them from falling.
2018-10-15 22:42:08 +02:00
screen.c
Add a title to char select menu.
2018-10-22 09:15:41 +02:00
screen.h
Add a title to char select menu.
2018-10-22 09:15:41 +02:00
screenresolution.c
Use SDL to detect screen dimensions
2018-04-28 15:05:56 +10:00
screenresolution.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
settings.c
Fixes nicer fullscreen rendering
2018-08-30 08:54:21 +02:00
settings.h
Fixes nicer fullscreen rendering
2018-08-30 08:54:21 +02:00
skill.c
Makes sure til effects and items apply after backstab
2019-02-24 23:33:08 +01:00
skill.h
Untested phase code. Needs more work
2018-09-28 14:57:43 +02:00
skillbar.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
skillbar.h
Controller button rendering based on controller type
2018-10-11 20:12:11 +02:00
sprite.c
Add value sprite to items.
2019-03-04 15:00:35 +01:00
sprite.h
Add value sprite to items.
2019-03-04 15:00:35 +01:00
sprite_util.c
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
sprite_util.h
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
stats.c
Completes #43 Add win state
2018-08-22 20:54:39 +02:00
stats.h
Fixes : #29 and #17 New skill: bash
2018-08-04 23:52:52 +02:00
texture.c
Introduces texture blending
2018-08-23 09:41:10 +02:00
texture.h
Introduces texture blending
2018-08-23 09:41:10 +02:00
texturecache.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
texturecache.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
time.c
Handles the second mingw special case which I kept forgetting.
2019-02-24 22:48:03 +01:00
time.h
Attempt att syncing random generation
2019-02-21 20:57:38 +01:00
timer.c
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
timer.h
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
tooltip.c
Fixes a bad help text
2018-10-24 22:24:53 +02:00
tooltip.h
Controller button rendering based on controller type
2018-10-11 20:12:11 +02:00
trap.c
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
trap.h
Fixes : #4 Room stuff: Traps
2018-08-06 00:28:23 +02:00
update_data.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
util.c
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
2018-08-08 00:14:24 +02:00
util.h
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
vector2d.c
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
vector2d.h
Windy rooms affect player
2018-03-15 16:30:41 +01:00