breakhack/src
Linus Probert 9968b377a5 Fixes another memory leak 2018-10-24 08:30:53 +02:00
..
steam Adds the new steam achievement and leaderboards 2018-10-18 23:19:33 +02:00
actiontext.c Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
actiontext.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
actiontextbuilder.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
actiontextbuilder.h Nicer action texts 2018-05-15 11:16:56 +02:00
animation.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
animation.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
artifact.c Introduced the phase artifact 2018-10-02 13:08:32 +02:00
artifact.h Introduced the phase artifact 2018-10-02 13:08:32 +02:00
camera.c Adds camera shake. 2018-05-13 23:32:44 +02:00
camera.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Began #33 Create score screen 2018-08-12 16:14:07 +02:00
db.h Began #33 Create score screen 2018-08-12 16:14:07 +02:00
defines.h Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
dimension.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
gamecontroller.c Add license header to gamecontroller files 2018-10-14 22:43:45 +02:00
gamecontroller.h Add license header to gamecontroller files 2018-10-14 22:43:45 +02:00
gamestate.h Got a bit further 2018-09-12 20:56:50 +02:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
gui.h Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
gui_button.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_button.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_util.c Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
gui_util.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hiscore.c Minor compiler warning fix 2018-08-12 19:48:14 +02:00
hiscore.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
input.c Small thumbstick tweak 2018-10-13 00:01:44 +02:00
input.h Make the game a bit more actionfilled 2018-09-09 12:46:15 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c Fixes some render layer issues 2018-08-11 15:15:53 +02:00
item.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
item_builder.c Rogue preparation 2018-09-13 10:48:35 +02:00
item_builder.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
keyboard.c Separate player movement from input event loop. 2018-05-17 23:14:42 +02:00
keyboard.h Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
main.c Fixes another memory leak 2018-10-24 08:30:53 +02:00
map.c Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
map.h Initial implementation of the falling tiles room modifier. 2018-10-15 22:42:08 +02:00
map_lua.c Completed the QUICK_GAME mode 2018-10-22 13:57:17 +02:00
map_lua.h Completed the QUICK_GAME mode 2018-10-22 13:57:17 +02:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
menu.c Completed the QUICK_GAME mode 2018-10-22 13:57:17 +02:00
menu.h Introduces menu option descriptions 2018-10-22 09:04:16 +02:00
mixer.c Finnished up with the rogue 2018-10-18 22:34:48 +02:00
mixer.h Finnished up with the rogue 2018-10-18 22:34:48 +02:00
monster.c Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
monster.h Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
object.c Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
object.h Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
particle_engine.c Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
particle_engine.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Fixes a codacy warning 2018-10-19 08:35:35 +02:00
player.h Untested phase code. Needs more work 2018-09-28 14:57:43 +02:00
pointer.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
pointer.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
position.c Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
position.h Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
projectile.c Fixes some minor bugs caused by coding without testing 2018-09-13 23:45:33 +02:00
projectile.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
random.c Removed clang warnings 2018-05-06 06:19:59 +02:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
roommatrix.h Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
screen.c Add a title to char select menu. 2018-10-22 09:15:41 +02:00
screen.h Add a title to char select menu. 2018-10-22 09:15:41 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
settings.h Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
skill.c Finnished up with the rogue 2018-10-18 22:34:48 +02:00
skill.h Untested phase code. Needs more work 2018-09-28 14:57:43 +02:00
skillbar.c Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
skillbar.h Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
sprite.c Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
sprite.h Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
stats.c Completes #43 Add win state 2018-08-22 20:54:39 +02:00
stats.h Fixes: #29 and #17 New skill: bash 2018-08-04 23:52:52 +02:00
texture.c Introduces texture blending 2018-08-23 09:41:10 +02:00
texture.h Introduces texture blending 2018-08-23 09:41:10 +02:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
tooltip.c Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
tooltip.h Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
trap.c Completes #2 artifacts 2018-08-10 13:00:23 +02:00
trap.h Fixes: #4 Room stuff: Traps 2018-08-06 00:28:23 +02:00
update_data.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
util.c Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
util.h Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00