breakhack/src
Linus Probert 0730eb4c49 Disable text input since this is on by default in SDL2.0
This has been causing some "jitter" I'm quite sure. Disabling text input
should help remedy this.
2018-10-17 21:56:04 +02:00
..
steam Adds minimal Steam fiddling protection 2018-09-17 14:23:35 +02:00
actiontext.c Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
actiontext.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
actiontextbuilder.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
actiontextbuilder.h Nicer action texts 2018-05-15 11:16:56 +02:00
animation.c Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
animation.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
artifact.c Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
artifact.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
camera.c Adds camera shake. 2018-05-13 23:32:44 +02:00
camera.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Began #33 Create score screen 2018-08-12 16:14:07 +02:00
db.h Began #33 Create score screen 2018-08-12 16:14:07 +02:00
defines.h Completed Steam api integration. 2018-08-29 14:03:18 +02:00
dimension.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
gamestate.h Completes #43 Add win state 2018-08-22 20:54:39 +02:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
gui.h Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
gui_button.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_button.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_util.c Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
gui_util.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hiscore.c Minor compiler warning fix 2018-08-12 19:48:14 +02:00
hiscore.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
input.c Make the game a bit more actionfilled 2018-09-09 12:46:15 +02:00
input.h Make the game a bit more actionfilled 2018-09-09 12:46:15 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c Fixes some render layer issues 2018-08-11 15:15:53 +02:00
item.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
item_builder.c Fixes non-existant treasure bug 2018-09-03 08:43:05 +02:00
item_builder.h Starts #31 Items: Chests 2018-08-10 14:29:45 +02:00
keyboard.c Separate player movement from input event loop. 2018-05-17 23:14:42 +02:00
keyboard.h Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
main.c Disable text input since this is on by default in SDL2.0 2018-10-17 21:56:04 +02:00
map.c Introduces texture blending 2018-08-23 09:41:10 +02:00
map.h Introduces texture blending 2018-08-23 09:41:10 +02:00
map_lua.c Fixed a stupid error 2018-09-09 01:25:32 +02:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
menu.c Adds "NEW GAME" menu option to game over menu 2018-07-31 23:13:30 +02:00
menu.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
mixer.c Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
mixer.h Adds boss music and an additional attribution line per request. 2018-08-14 13:15:22 +02:00
monster.c Introduces texture blending 2018-08-23 09:41:10 +02:00
monster.h Introduces texture blending 2018-08-23 09:41:10 +02:00
object.c Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
object.h Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
particle_engine.c Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
particle_engine.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Fixes falling sound choice bug 2018-09-10 22:23:45 +02:00
player.h Fixed charge 2018-08-30 11:13:50 +02:00
pointer.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
pointer.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
position.c Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
position.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
projectile.c Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
projectile.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
random.c Removed clang warnings 2018-05-06 06:19:59 +02:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Completes #43 Add win state 2018-08-22 20:54:39 +02:00
roommatrix.h Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
screen.c Adds information to player 2018-08-30 11:32:09 +02:00
screen.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
settings.h Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
skill.c Take damage if ending charge on a damaging object 2018-09-11 15:47:14 +02:00
skill.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
skillbar.c Introduces the "orc levels" 2018-08-22 11:05:12 +02:00
skillbar.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
sprite.c Introduces texture blending 2018-08-23 09:41:10 +02:00
sprite.h Introduces texture blending 2018-08-23 09:41:10 +02:00
stats.c Completes #43 Add win state 2018-08-22 20:54:39 +02:00
stats.h Fixes: #29 and #17 New skill: bash 2018-08-04 23:52:52 +02:00
texture.c Introduces texture blending 2018-08-23 09:41:10 +02:00
texture.h Introduces texture blending 2018-08-23 09:41:10 +02:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
tooltip.c Minor buggfixes and typos 2018-08-21 22:27:45 +02:00
tooltip.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
trap.c Completes #2 artifacts 2018-08-10 13:00:23 +02:00
trap.h Fixes: #4 Room stuff: Traps 2018-08-06 00:28:23 +02:00
update_data.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
util.c Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
util.h Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00