breakhack/src
Linus Probert 8c9622d6bd Shopkeeper now has bodyguards next time you meet after kiling him
Fixed cl warnings in cmake and added some more walldecorations as well.
Wall decorations needs better logic so we get the right decoration on
the right tile.
2019-03-08 14:39:23 +01:00
..
steam Makes weekly leaderboards creatable from app. 2019-02-20 20:03:06 +01:00
actiontext.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
actiontext.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
actiontextbuilder.c Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
actiontextbuilder.h Nicer action texts 2018-05-15 11:16:56 +02:00
animation.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
animation.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
artifact.c Shops implemented 2019-03-07 11:09:14 +01:00
artifact.h Shops implemented 2019-03-07 11:09:14 +01:00
camera.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
camera.h Implemented the sword swing effect. 2018-07-09 19:26:06 +02:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
db.c Began #33 Create score screen 2018-08-12 16:14:07 +02:00
db.h Began #33 Create score screen 2018-08-12 16:14:07 +02:00
defines.h Adds juice 2019-03-08 13:02:56 +01:00
dimension.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
gamecontroller.c Add license header to gamecontroller files 2018-10-14 22:43:45 +02:00
gamecontroller.h Add license header to gamecontroller files 2018-10-14 22:43:45 +02:00
gamestate.h Adds the game type select menu 2018-10-26 18:07:10 +02:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
gui.h Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
gui_button.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_button.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
gui_util.c Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
gui_util.h Fixes #37 and #39 Adds tooltips to everything 2018-08-20 14:32:38 +02:00
hashtable.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hashtable.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
hiscore.c Minor compiler warning fix 2018-08-12 19:48:14 +02:00
hiscore.h Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
input.c Small thumbstick tweak 2018-10-13 00:01:44 +02:00
input.h Make the game a bit more actionfilled 2018-09-09 12:46:15 +02:00
io_util.c Removed clang warnings 2018-05-06 06:19:59 +02:00
io_util.h Removed clang warnings 2018-05-06 06:19:59 +02:00
item.c Moves item update to its own function 2019-02-28 21:53:30 +01:00
item.h Moves item update to its own function 2019-02-28 21:53:30 +01:00
item_builder.c Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
item_builder.h Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
keyboard.c Separate player movement from input event loop. 2018-05-17 23:14:42 +02:00
keyboard.h Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
main.c Adds light tiles to layout files and a shopkeeper 2019-03-07 20:06:04 +01:00
map.c Adds juice 2019-03-08 13:02:56 +01:00
map.h Initial implementation of the falling tiles room modifier. 2018-10-15 22:42:08 +02:00
map_lua.c Shopkeeper now has bodyguards next time you meet after kiling him 2019-03-08 14:39:23 +01:00
map_lua.h Shops implemented 2019-03-07 11:09:14 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
menu.c Code maintenance and cleanup 2019-02-26 11:59:07 +01:00
menu.h Introduces menu option descriptions 2018-10-22 09:04:16 +02:00
mixer.c Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
mixer.h Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
monster.c Shopkeeper now has bodyguards next time you meet after kiling him 2019-03-08 14:39:23 +01:00
monster.h Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
object.c Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
object.h Begins #42 Add boss 2 & 3 2018-08-22 13:13:54 +02:00
particle_engine.c Adds juice 2019-03-08 13:02:56 +01:00
particle_engine.h Adds juice 2019-03-08 13:02:56 +01:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
player.h Completes buyable items 2019-02-28 20:37:19 +01:00
pointer.c Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
pointer.h Completely separates input handling and game logic. 2018-05-20 00:03:17 +02:00
position.c Add value sprite to items. 2019-03-04 15:00:35 +01:00
position.h Add value sprite to items. 2019-03-04 15:00:35 +01:00
projectile.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
projectile.h Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
random.c Ensure that we have seed when making a map 2019-02-24 19:57:33 +01:00
random.h Generate seeds from the core seed so that levels will look different. 2019-01-10 19:26:19 +01:00
roommatrix.c Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
roommatrix.h Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
screen.c Add a title to char select menu. 2018-10-22 09:15:41 +02:00
screen.h Add a title to char select menu. 2018-10-22 09:15:41 +02:00
screenresolution.c Use SDL to detect screen dimensions 2018-04-28 15:05:56 +10:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
settings.h Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
skill.c Makes sure til effects and items apply after backstab 2019-02-24 23:33:08 +01:00
skill.h Untested phase code. Needs more work 2018-09-28 14:57:43 +02:00
skillbar.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
skillbar.h Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
sprite.c Add value sprite to items. 2019-03-04 15:00:35 +01:00
sprite.h Add value sprite to items. 2019-03-04 15:00:35 +01:00
sprite_util.c Moved text sprite logic to sprite_util 2019-03-04 20:32:09 +01:00
sprite_util.h Moved text sprite logic to sprite_util 2019-03-04 20:32:09 +01:00
stats.c Completes #43 Add win state 2018-08-22 20:54:39 +02:00
stats.h Fixes: #29 and #17 New skill: bash 2018-08-04 23:52:52 +02:00
texture.c Introduces texture blending 2018-08-23 09:41:10 +02:00
texture.h Introduces texture blending 2018-08-23 09:41:10 +02:00
texturecache.c Some updates regarding asset management 2018-05-06 13:27:29 +02:00
texturecache.h Some updates regarding asset management 2018-05-06 13:27:29 +02:00
time.c Handles the second mingw special case which I kept forgetting. 2019-02-24 22:48:03 +01:00
time.h Attempt att syncing random generation 2019-02-21 20:57:38 +01:00
timer.c Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
timer.h Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
tooltip.c Fixes a bad help text 2018-10-24 22:24:53 +02:00
tooltip.h Controller button rendering based on controller type 2018-10-11 20:12:11 +02:00
trap.c Completes #2 artifacts 2018-08-10 13:00:23 +02:00
trap.h Fixes: #4 Room stuff: Traps 2018-08-06 00:28:23 +02:00
update_data.h Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
util.c Began #2: Added artifacts and the PIERCING_DAGGERS modifier 2018-08-08 00:14:24 +02:00
util.h Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00