Commit Graph

866 Commits

Author SHA1 Message Date
Layla Marchant becb2cc501 Made engine still show when smoke shows, made smoke come out less.
I reduced the chance of smoke happening a given frame from 1/5 to 1/10,
and removed the check that stopped adding the "engine" effect to the
player if low on shield, so it now shows both when damaged.
2020-03-07 12:23:37 -05:00
Layla Marchant 73ea1b6e23 Modified green plasma bolt to be more distinct from red.
Better colorblind accessibility: the green bolt is now noticeably brighter
than the red bolt.
2020-03-07 10:39:34 -05:00
Layla Marchant 825e6afae1 Modified the HUD's powerup display for color accessibility. 2020-03-07 00:24:37 -05:00
Layla Marchant 1d44d8e5f9 Fixed the POT license header, updated English PO file 2020-03-06 19:23:48 -05:00
Layla Marchant 9dad0c9ee1 Updated pr-starfighter.pot. 2020-03-06 19:10:48 -05:00
Layla Marchant d96c8327e4 Bunch of fixes.
At first I just went in to fix some places that were missing gettext
translations, but on the way as I was doing that, I noticed some
places where ngettext should be used, a bug in the fallback legacy
text rendering, and some things that could be structured better in
the Autoconf / Automake setup. Fixed those.
2020-03-06 19:06:48 -05:00
Layla Marchant 9f15125585 Changed readme to suggest going into the locale directory for build.py.
I forgot when I wrote that, the script actually works on cwd and so
does nothing if you try to use it as suggested in the readme.
2020-03-06 15:59:52 -05:00
Layla Marchant 4c2b40a570
Merge pull request #6 from igilham/ci
build: add basic ci workflow
2020-03-06 12:13:58 -05:00
Ian Gilham 05f30e2c55
build: add basic ci workflow
Add a GitHub Action workflow for basic continuous integration on Linux
2020-03-06 11:14:32 +00:00
Layla Marchant a32cb890d1 Modified the suggestion for run-in-place builds to something simpler. 2020-03-05 16:52:20 -05:00
Layla Marchant 47d876c15e Some cleanup and tweaks.
Basically removal of warnings + added missing info to the readme.
This also removes remaining uses of sprintf (which is dangerous).
2020-03-05 16:44:50 -05:00
Layla Marchant cdf555f17b Removed my old name.
I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Layla Marchant 029f3e6395 Merge branch 'master' of github.com:pr-starfighter/starfighter 2020-03-05 14:46:40 -05:00
Layla Marchant 89d3185036 Spacing issue in readme 2020-03-05 14:46:18 -05:00
Layla Marchant c68dd0b447
Merge pull request #4 from Crestwave/haiku
Add support for Haiku's config directory
2020-02-26 22:21:39 -05:00
Crestwave fcf2b5d1ee Add support for Haiku's config directory 2020-02-27 08:46:33 +08:00
Julie Marchant 520ba34c8f Merge branch 'master' of github.com:pr-starfighter/starfighter 2019-12-12 11:43:45 -05:00
Julie Marchant 09b7d97167 Added Patreon link for GitHub. 2019-12-12 11:43:30 -05:00
Julie Marchant 03d72ef3c0 Merge branch 'master' of github.com:pr-starfighter/starfighter 2019-07-23 12:40:40 -04:00
Julie Marchant aeee0bb32a Fixed a problem with make install on locale folder. 2019-07-23 12:40:08 -04:00
Julie Marchant 835947e47b Merge branch 'master' of github.com:pr-starfighter/starfighter 2019-07-22 10:01:55 -04:00
Julie Marchant 1575dc8625 Fixed failure to include misc directory in dists. 2019-07-20 22:02:23 -04:00
Julie Marchant f2be64825f Removed the unnecessary conditional in Makefile.am.
No new release this time (it doesn't break anything important), but
this is a pointless conditional.
2019-07-07 15:44:52 -04:00
Julie Marchant f325ea9c20 Fixed make install 2019-07-07 14:47:57 -04:00
Julie Marchant 00512c4490 Removed unnecessary part 2019-07-06 21:24:45 -04:00
Julie Marchant d732762a76 Imported a fix of configure.ac. 2019-07-06 21:17:41 -04:00
Julie Marchant 8e9554e478 Revert "Failed test"
This reverts commit 66bba22586.
2019-07-06 15:10:02 -04:00
Julie Marchant 66bba22586 Failed test 2019-07-06 15:09:47 -04:00
Julie Marchant 3619701d5a Wrong variable name 2019-07-05 22:49:06 -04:00
Julie Marchant 83a67fe3f7 Updated readme, added helper launcher script. 2.0 release. 2019-07-04 14:24:17 -04:00
Julie Marchant b4ccaf61ab Use XDG environment varaible standards, plus Windows env variable for win32
The Windows variable is untested, but hopefully should work and be
better than all that Windows API nonsense.
2019-07-03 17:00:46 -04:00
Julie Marchant 759bed096a Removed the attempt at Windows API code. 2019-07-03 13:20:18 -04:00
Julie Marchant 5594529239 Fixed some things for dist, plus a case mistake for the Windows code. 2019-06-30 10:26:08 -04:00
Julie Marchant 922c33d5a3 Updated Makefile.am to include all necessary files for dist. 2019-06-30 09:15:28 -04:00
Julie Marchant 97c284a97b Added a note about the XCode files not working anymore. 2019-06-30 09:08:43 -04:00
Julie Marchant c142191f6f Restore "always ignore bad targets" for Classic difficulty. 2019-06-22 08:48:06 -04:00
Julie Marchant 122624f89e Change the method for determining Sid's good targets outside Classic difficulty.
The original method just looked for non-firing targets, which caused
Sid to piss around a bit with the non-target transports.  This new
method just targets the specific classes Sid is always going after,
cargo ships and bosses.
2019-06-22 08:44:54 -04:00
Julie Marchant 75327aa3f8 Allow aliens to attack "less desirable" targets if they can't find a good one.
The way it previously was, in particular, Sid 100% refused to attack
fighting vessels and Phoebe and Ursula 100% refused to attack
non-fighting vessels.  This was most notable with the Urusor mission,
where Sid would just become completely idle after disabling the last
non-combat vessel and would often just drift off into the distance
as a result (especially annoying in Classic difficulty as this
could make it very difficult to find the remaining enemies).

So now, instead these targets are treated as "undesirables", which
normally will be avoided but will be accepted after 30 frames.
This stops allies from idling around forever.

This rule has also been applied to a rule that didn't allow targeting
enemies beyond a particular distance.

I'm keeping it in Classic difficulty for now, but might add an
exception later.
2019-06-22 08:34:57 -04:00
Julie Marchant cda23d7f7c Whitespace 2019-06-20 22:19:34 -04:00
Julie Marchant 8f0013ac6b Whitespace 2019-06-20 12:28:54 -04:00
Julie Marchant 8ca0fd45a5 Revert the thing where an extra surf was created for rendering radio messages.
It caused the text to be poorly rendered.
2019-06-19 21:29:02 -04:00
Julie Marchant c0216735db Fixed barriers bouncing off and killing each other. 2019-06-19 17:55:59 -04:00
Julie Marchant f2ef6a50df Fixed unicode shadows possibly being separated from real text. 2019-06-15 14:26:50 -04:00
Julie Marchant c1aea797b1 Render mission planet names as Unicode. 2019-06-13 12:51:57 -04:00
Julie Marchant 9b782de4e4 Fixed the collision-caused segfault. 2019-06-13 12:02:42 -04:00
Julie Marchant f43c81ec07 Switch back to SDL_UpdateTexture.
Hopefully temporary until I findout what I'm doing wrong.
2019-06-13 11:39:45 -04:00
Julie Marchant 28c68842a1 Fixed some size/position things
Now I gotta figure out why renderer_reset double-frees, and why
the collision behavior is causing segfaults...
2019-06-13 02:25:58 -04:00
Julie Marchant e9e5e43452 Fixed completion screen not showing up 2019-06-13 01:34:41 -04:00
Julie Marchant 373f87de0c Added a condition I forgot
The collision behavior in the original had an exception for Ellesh.
Added this exception in.
2019-06-12 17:53:23 -04:00
Julie Marchant d262806105 Added back in collision support (Classic difficulty only)
I completely forgot about this stupid feature of the original game.
Nonetheless, it's a part of the original experience and thus has
been added back in, albeit implemented in a slightly different way
(the result is still the same). Because this is such a stupid and
badly designed mechanic, this is of course in Classic difficulty
only.
2019-06-12 17:49:09 -04:00