Commit Graph

375 Commits

Author SHA1 Message Date
onpon4 3559106ff5 Allow skipping the credits with the fire and alt fire buttons. 2015-05-20 10:53:10 -04:00
onpon4 d4ff9213b5 Removed the game's automatic pausing when window focus is lost.
This feature is just annoying if for some reason you want to leave
the game to do something else while you wait for something. That
would normally be a defect, but I can't count the number of times
I've been rushing through to get to a particular area, using cheats,
and had to wait for some mission condition, and this is only made
worse by not being able to do some other work while I wait for it.
2015-05-20 10:43:04 -04:00
onpon4 1c42d07906 Made the ammo cheat work on the laser and charge cannon.
The laser never overheats with infinite ammo, and the charge cannon
fires at full blast immediately.
2015-05-20 10:39:30 -04:00
onpon4 8698125f5f In original difficulty, no moving the camera on autoscrolling missions. 2015-05-20 10:27:21 -04:00
onpon4 baab0e7897 Fixed version number.
I forgot to update the version number when version 1.3.2 (which just
fixed the makefile to install music) was released.
2015-05-20 09:48:02 -04:00
onpon4 87685a69de Doubled the amount of money pickups give you in "original" difficulty.
This is to compensate for the loss of the money bonus that used to
be there, to make the money you get more or less the same as in
version 1.2.
2015-05-01 20:04:51 -04:00
onpon4 98a74e0d44 More code cleanup. 2015-04-30 18:51:26 -04:00
onpon4 a806de8513 Fixed failure to redden ships.
This long-standing bug was caused by using blending when trying to
copy an image, though for some reason it was inconsistent. Thanks to
everyone on the SDL mailing list for helping me solve this one!
2015-04-29 21:24:01 -04:00
onpon4 425d3a385b Some cleanup. 2015-04-26 22:38:45 -04:00
onpon4 bca1c618f0 Minor fix 2015-04-26 18:49:18 -04:00
onpon4 6ede2722a0 Pause music when pausing the game. (Untested.) 2015-04-26 07:45:58 -04:00
onpon4 60968c7b0e Some more touch-ups. 2015-04-26 07:37:30 -04:00
onpon4 95d31b8039 Removed now empty debris.cpp and debris.h. 2015-04-24 22:45:50 -04:00
onpon4 75990d42f8 Moved stuff in comms.cpp to intermission.cpp as static functions. 2015-04-24 22:40:50 -04:00
onpon4 59a15eb6f3 Removed the shock damage messages, fixed a mistake. 2015-04-24 16:37:55 -04:00
onpon4 5982fcc0d8 Some reorganization. 2015-04-24 16:27:07 -04:00
onpon4 f4bd2f2abe Fixed the makefile so it installs music. 2015-04-20 13:05:28 -04:00
onpon4 d8522cfce3 Added a simple readme. 2015-04-15 17:17:29 -04:00
onpon4 f6494ca5ae Release 1.3.1
Release differences from 1.3:

* Fixed a case of division by zero, most notably when asteroids were
  destroyed.

* Added Y as a fire button (for QWERTZ layout users).

* Changed 3-way and 4-way spread to the original behavior.

* Added fake difficulty to the Dorim mission.
2015-04-15 16:31:34 -04:00
onpon4 c002b97d96 Added some fake difficulty to the Dorim level.
The way it was previously, you always knew exactly where the WEAPCO
scientist was. I don't remember if this was the case in the original
game (I don't think it was), but regardless, this makes the mission
seem incredibly short and easy, and it ends up centering on the
secondary objective rather than the primary objective. Now, you have
to search through all the asteroids until you find the right one,
and you have to pay close attention to explosions. Collecting ore is
just something you do along the way.

It may be fake difficulty, but after all, tropes are not bad.
2015-04-14 18:55:15 -04:00
onpon4 fdd780ca0f Fixed a duplicate variable.
The only effect I noticed was creating asteroid explosions in the
wrong places, but it could be that it had far more disasterous results.
2015-04-14 18:50:07 -04:00
onpon4 dd6723ffc2 Fixed division by 0 error 2015-04-14 17:15:06 -04:00
onpon4 96fb688601 Changed player's plasma weapon to spread by default. 2015-04-08 20:58:21 -04:00
onpon4 ae15b66e60 Fixed shop bug which caused loss of super charge. 2015-04-08 20:33:53 -04:00
onpon4 5a1954dd24 Revert "Implemented an old super charge bug as a feature in "original" difficulty."
This reverts commit 84978b6c6b.
2015-04-08 20:26:59 -04:00
onpon4 84978b6c6b Implemented an old super charge bug as a feature in "original" difficulty.
The bug in question caused the super charge to be stripped away when
you collected powerups; each powerup would limit that aspect of your
weapon to its maximum. This put a limit on how long you could keep the
super charge, so I've added it back in for "original" difficulty.
2015-04-08 20:09:43 -04:00
onpon4 c0f3310376 Changed plasma spread to the original version.
I don't know why it was changed, but the changed version caused
full spread rather than partial spread with the triple shot, and it
also caused the quaduple shot to be arguably worse than the triple
shot.
2015-04-07 21:14:30 -04:00
onpon4 e5ed96e1c6 More cleanup. 2015-04-07 19:16:46 -04:00
onpon4 4775b3fad4 Some code cleanup. 2015-04-07 16:09:17 -04:00
onpon4 fe96584d7f Added Y as a possible fire button (for QWERTZ layout users) 2015-04-07 15:19:14 -04:00
onpon4 0338a411f1 Changed version number to 1.3.1-dev. 2015-04-07 09:07:24 -04:00
onpon4 3346af8299 Proper fix. 2015-04-05 17:26:37 -04:00
onpon4 970a6fda7f Fixed a formatting mistake. 2015-04-05 16:21:04 -04:00
onpon4 eb05495fcd Version 1.3 release 2015-04-05 16:11:53 -04:00
onpon4 0e1cd4b86f Changed timeTaken from int to long int.
This guarantees that it will be able to store at least about 68 years.
2015-03-31 15:23:17 -04:00
onpon4 47fb2dc82a One more flag that has to be long 2015-03-31 13:15:08 -04:00
onpon4 e0809c02b0 Fixed a potential compatibility problem.
The plain int type is only guaranteed to be at least 16 bits, and
yet the flags variable was expecting at least 22 bits. This turns
out to be true for x86 and x86-64 systems, but to ensure compatibility,
the variable has been changed to an unsigned long int. Also added
the "L" suffix to flags that were more than 16 bits.
2015-03-31 13:02:09 -04:00
onpon4 08260b1d6c Minor changes 2015-03-30 07:52:44 -04:00
onpon4 826b3dfe5c Fixed controls being stuck, but still on, at the end of Venus.
Now the controls are cleared, so the intended effect always happens.
2015-03-29 16:49:33 -04:00
onpon4 d2fd2db7f0 Modified some text. 2015-03-29 16:21:18 -04:00
onpon4 0a08df38f0 Removed some odd limits on what certain aliens could drop. 2015-03-29 15:36:25 -04:00
onpon4 9f7809de1c Made the mines in Mars more sparse and numerous.
There. Together with spreading out the asteroids, this has the effect
of getting rid of the sort of boxed-in feel this mission originally
had, and preventing the mission from being beaten simply by going
up or down forever.
2015-03-29 14:27:29 -04:00
onpon4 f9da05655d In the Mars mission, create asteroids more sparsely. 2015-03-29 14:18:19 -04:00
onpon4 5019244da1 Added an enum for missions/areas.
Eliminating another set of magic numbers, and God, that was tedious.
2015-03-29 13:11:12 -04:00
onpon4 576d254e4a Replaced rrand function with RANDRANGE macro. 2015-03-29 10:19:53 -04:00
onpon4 b00bf9d7b2 Fixed an infinite loop. 2015-03-29 08:58:03 -04:00
onpon4 139fe8bd9e Some small tweaks/fixes. 2015-03-28 22:33:11 -04:00
onpon4 4a72111a46 Adjusted shop prices.
I noticed that in "original" difficulty, plasma upgrades are basically
prohibitively expensive, which is not at all like the original. To
fix this, I've given that difficulty the original prices for those.
I've also slightly reduced the normal cost of permanent upgrades.
2015-03-28 19:52:03 -04:00
onpon4 388ffcc9c5 Fixed shield bonus being unavailable in Original difficulty. 2015-03-28 16:50:20 -04:00
onpon4 6dd3ac1919 More added to "original" difficulty.
In particular:
* The charge cannon in that difficulty now behaves as originally.
* Cash is now rare, not nonexistent, on interceptions in that difficulty.
2015-03-28 13:59:33 -04:00