tbftss/src/battle/entities.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "entities.h"
static void drawEntity(Entity *e);
static void doEntity(void);
static void drawEntity(Entity *e);
static void activateEpicFighters(int n, int side);
static void restrictToGrid(Entity *e);
static void drawTargetRects(Entity *e);
static int drawComparator(const void *a, const void *b);
Entity *spawnEntity(void)
{
Entity *e = malloc(sizeof(Entity));
memset(e, 0, sizeof(Entity));
e->id = battle.entId++;
e->active = 1;
battle.entityTail->next = e;
battle.entityTail = e;
return e;
}
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void doEntities(void)
{
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int numAllies, numEnemies;
int numActiveAllies, numActiveEnemies;
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Entity *e, *prev;
prev = &battle.entityHead;
numAllies = numEnemies = numActiveAllies = numActiveEnemies = 0;
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
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if (e->active)
{
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self = e;
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removeFromGrid(e);
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if (e->action != NULL)
{
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if (--e->thinkTime <= 0)
{
e->thinkTime = 0;
e->action();
}
}
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switch (e->type)
{
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case ET_FIGHTER:
doFighter();
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if (e->health > 0)
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{
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if (e->side == SIDE_ALLIES)
{
numActiveAllies++;
}
else
{
numActiveEnemies++;
}
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}
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break;
default:
doEntity();
break;
}
restrictToGrid(e);
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e->x += e->dx;
e->y += e->dy;
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if (e->alive == ALIVE_DEAD || e->alive == ALIVE_ESCAPED)
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{
if (e == battle.entityTail)
{
battle.entityTail = prev;
}
if (e == battle.missionTarget)
{
battle.missionTarget = NULL;
}
if (e == player)
{
player = NULL;
battle.playerSelect = battle.epic;
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}
prev->next = e->next;
free(e);
e = prev;
}
else
{
addToGrid(e);
}
}
if (e->type == ET_FIGHTER && (battle.epic || e->active))
{
if (self->side == SIDE_ALLIES)
{
numAllies++;
}
else
{
numEnemies++;
}
}
prev = e;
}
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battle.numAllies = numAllies;
battle.numEnemies = numEnemies;
if (battle.epic && battle.stats[STAT_TIME] % FPS == 0)
{
if (numAllies > battle.epicFighterLimit)
{
activateEpicFighters(battle.epicFighterLimit - numActiveAllies, SIDE_ALLIES);
}
if (numEnemies > battle.epicFighterLimit)
{
activateEpicFighters(battle.epicFighterLimit - numActiveEnemies, SIDE_NONE);
}
}
}
static void restrictToGrid(Entity *e)
{
float force;
if (e->x <= GRID_RESTRICTION_SIZE)
{
force = GRID_RESTRICTION_SIZE - e->x;
e->dx += force * 0.001;
e->dx *= 0.95;
}
if (e->y <= GRID_RESTRICTION_SIZE)
{
force = GRID_RESTRICTION_SIZE - e->y;
e->dy += force * 0.001;
e->dy *= 0.95;
}
if (e->x >= (GRID_SIZE * GRID_CELL_WIDTH) - GRID_RESTRICTION_SIZE)
{
force = e->x - ((GRID_SIZE * GRID_CELL_WIDTH) - GRID_RESTRICTION_SIZE);
e->dx -= force * 0.001;
e->dx *= 0.95;
}
if (e->y >= (GRID_SIZE * GRID_CELL_HEIGHT) - GRID_RESTRICTION_SIZE)
{
force = e->y - ((GRID_SIZE * GRID_CELL_HEIGHT) - GRID_RESTRICTION_SIZE);
e->dy -= force * 0.001;
e->dy *= 0.95;
}
}
static void doEntity(void)
{
if (self->health <= 0)
{
self->alive = ALIVE_DEAD;
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}
}
void drawEntities(void)
{
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Entity *e, **candidates;
int i;
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
/* count number of candidates for use with qsort */
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) {}
qsort(candidates, i, sizeof(Entity*), drawComparator);
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
if (e->active)
{
switch (e->type)
{
case ET_FIGHTER:
drawFighter(e);
break;
default:
drawEntity(e);
break;
}
}
drawTargetRects(e);
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}
}
static void drawEntity(Entity *e)
{
blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle);
}
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static void drawTargetRects(Entity *e)
{
SDL_Rect r;
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if (player != NULL && e == player->target)
{
r.x = e->x - 32 - battle.camera.x;
r.y = e->y - 32 - battle.camera.y;
r.w = 64;
r.h = 64;
SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255);
SDL_RenderDrawRect(app.renderer, &r);
}
if ((e == battle.missionTarget || e->flags & EF_MISSION_TARGET) && (e->flags & EF_NO_MT_BOX) == 0)
{
r.x = e->x - 28 - battle.camera.x;
r.y = e->y - 28 - battle.camera.y;
r.w = 56;
r.h = 56;
SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255);
SDL_RenderDrawRect(app.renderer, &r);
}
}
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void activateEntities(char *name)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (strcmp(e->name, name) == 0)
{
e->active = 1;
}
}
}
void activateEntityGroup(char *groupName)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (strcmp(e->groupName, groupName) == 0)
{
e->active = 1;
}
}
}
static void activateEpicFighters(int n, int side)
{
Entity *e;
if (n > 0)
{
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (!e->active && e->type == ET_FIGHTER && ((side == SIDE_ALLIES && e->side == SIDE_ALLIES) || (side != SIDE_ALLIES && e->side != SIDE_ALLIES)))
{
e->active = 1;
if (--n <= 0)
{
return;
}
}
}
}
}
static int drawComparator(const void *a, const void *b)
{
Entity *e1 = *((Entity**)a);
Entity *e2 = *((Entity**)b);
return e2->type - e1->type;
}