tbftss/src/system/lookup.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "lookup.h"
static Lookup head;
static Lookup *tail;
static void addLookup(char *name, long value);
void initLookups(void)
{
memset(&head, 0, sizeof(Lookup));
tail = &head;
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addLookup("ET_WAYPOINT", ET_WAYPOINT);
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addLookup("ET_EXTRACTION_POINT", ET_EXTRACTION_POINT);
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addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
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addLookup("EF_NO_KILL", EF_NO_KILL);
addLookup("EF_DISABLED", EF_DISABLED);
addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);
addLookup("EF_IMMORTAL", EF_IMMORTAL);
addLookup("EF_MISSION_TARGET", EF_MISSION_TARGET);
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addLookup("EF_RETREATING", EF_RETREATING);
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addLookup("EF_HAS_ROPE", EF_HAS_ROPE);
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addLookup("EF_COLLECTS_ITEMS", EF_COLLECTS_ITEMS);
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addLookup("EF_NO_EPIC", EF_NO_EPIC);
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addLookup("EF_STATIC", EF_STATIC);
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addLookup("EF_TAKES_DAMAGE", EF_TAKES_DAMAGE);
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addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET);
addLookup("EF_AI_TARGET", EF_AI_TARGET);
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addLookup("EF_AI_LEADER", EF_AI_LEADER);
addLookup("AIF_NONE", AIF_NONE);
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addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);
addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER);
addLookup("AIF_UNLIMITED_RANGE", AIF_UNLIMITED_RANGE);
addLookup("AIF_COLLECTS_ITEMS", AIF_COLLECTS_ITEMS);
addLookup("AIF_TOWS", AIF_TOWS);
addLookup("AIF_RETREATS", AIF_RETREATS);
addLookup("AIF_GOAL_EXTRACTION", AIF_GOAL_EXTRACTION);
addLookup("AIF_AVOIDS_COMBAT", AIF_AVOIDS_COMBAT);
addLookup("AIF_DEFENSIVE", AIF_DEFENSIVE);
addLookup("AIF_MISSILE_BOAT", AIF_MISSILE_BOAT);
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addLookup("AIF_AGGRESSIVE", AIF_AGGRESSIVE);
addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE);
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addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER);
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addLookup("AIF_WANDERS", AIF_WANDERS);
addLookup("DT_ANY", DT_ANY);
addLookup("DT_NO_SPIN", DT_NO_SPIN);
addLookup("DT_INSTANT", DT_INSTANT);
addLookup("TT_DESTROY", TT_DESTROY);
addLookup("TT_DISABLE", TT_DISABLE);
addLookup("TT_WAYPOINT", TT_WAYPOINT);
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addLookup("TT_ESCAPED", TT_ESCAPED);
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addLookup("TT_PLAYER_ESCAPED", TT_PLAYER_ESCAPED);
addLookup("TT_ITEM", TT_ITEM);
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addLookup("WT_BUTTON", WT_BUTTON);
addLookup("WT_SELECT", WT_SELECT);
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addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON);
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addLookup("SIDE_ALLIES", SIDE_ALLIES);
addLookup("SIDE_PIRATE", SIDE_PIRATE);
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addLookup("SIDE_REBEL", SIDE_REBEL);
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addLookup("SIDE_PANDORAN", SIDE_PANDORAN);
addLookup("SIDE_CSN", SIDE_CSN);
addLookup("SIDE_UNF", SIDE_UNF);
addLookup("SIDE_INF", SIDE_INF);
addLookup("SND_PARTICLE", SND_PARTICLE);
addLookup("SND_PLASMA", SND_PLASMA);
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addLookup("SND_LASER", SND_LASER);
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addLookup("SND_MAG", SND_MAG);
addLookup("SND_MISSILE", SND_MISSILE);
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addLookup("BT_PARTICLE", BT_PARTICLE);
addLookup("BT_PLASMA", BT_PLASMA);
addLookup("BT_LASER", BT_LASER);
addLookup("BT_MAG", BT_MAG);
addLookup("BT_ROCKET", BT_ROCKET);
addLookup("BT_MISSILE", BT_MISSILE);
addLookup("BF_NONE", BF_NONE);
addLookup("BF_ENGINE", BF_ENGINE);
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addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE);
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addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE);
addLookup("BF_EXPLODES", BF_EXPLODES);
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addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR);
addLookup("CHALLENGE_TIME", CHALLENGE_TIME);
addLookup("CHALLENGE_ACCURACY", CHALLENGE_ACCURACY);
addLookup("CHALLENGE_NO_LOSSES", CHALLENGE_NO_LOSSES);
addLookup("CHALLENGE_1_LOSS", CHALLENGE_1_LOSS);
addLookup("CHALLENGE_LOSSES", CHALLENGE_LOSSES);
addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED);
addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED);
addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT);
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addLookup("STAT_ROCKETS_FIRED", STAT_ROCKETS_FIRED);
addLookup("STAT_ROCKETS_HIT", STAT_ROCKETS_HIT);
addLookup("STAT_MISSILES_FIRED", STAT_MISSILES_FIRED);
addLookup("STAT_MISSILES_HIT", STAT_MISSILES_HIT);
addLookup("STAT_ENEMIES_KILLED", STAT_ENEMIES_KILLED);
addLookup("STAT_ENEMIES_KILLED_PLAYER", STAT_ENEMIES_KILLED_PLAYER);
addLookup("STAT_ALLIES_KILLED", STAT_ALLIES_KILLED);
addLookup("STAT_PLAYER_KILLED", STAT_PLAYER_KILLED);
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addLookup("STAT_ENEMIES_DISABLED", STAT_ENEMIES_DISABLED);
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addLookup("STAT_ENEMIES_ESCAPED", STAT_ENEMIES_ESCAPED);
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addLookup("STAT_CIVILIANS_RESCUED", STAT_CIVILIANS_RESCUED);
addLookup("STAT_ECM", STAT_ECM);
addLookup("STAT_BOOST", STAT_BOOST);
addLookup("STAT_MISSILES_EVADED", STAT_MISSILES_EVADED);
addLookup("STAT_MISSILES_STRUCK", STAT_MISSILES_STRUCK);
addLookup("STAT_CIVILIANS_KILLED", STAT_CIVILIANS_KILLED);
addLookup("STAT_TUG", STAT_TUG);
addLookup("STAT_SHUTTLE", STAT_SHUTTLE);
addLookup("STAT_NUM_TOWED", STAT_NUM_TOWED);
addLookup("STAT_ITEMS_COLLECTED", STAT_ITEMS_COLLECTED);
addLookup("STAT_EPIC_KILL_STREAK", STAT_EPIC_KILL_STREAK);
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addLookup("STAT_CAPITAL_SHIPS_DESTROYED", STAT_CAPITAL_SHIPS_DESTROYED);
addLookup("STAT_CAPITAL_SHIPS_LOST", STAT_CAPITAL_SHIPS_LOST);
addLookup("STAT_TIME", STAT_TIME);
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}
static void addLookup(char *name, long value)
{
Lookup *lookup = malloc(sizeof(Lookup));
memset(lookup, 0, sizeof(Lookup));
STRNCPY(lookup->name, name, MAX_NAME_LENGTH);
lookup->value = value;
tail->next = lookup;
tail = lookup;
}
long lookup(char *name)
{
Lookup *l;
for (l = head.next ; l != NULL ; l = l->next)
{
if (strcmp(l->name, name) == 0)
{
return l->value;
}
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name);
exit(1);
return 0;
}
char *getLookupName(char *prefix, long num)
{
Lookup *l;
for (l = head.next ; l != NULL ; l = l->next)
{
if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0)
{
return l->name;
}
}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix);
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exit(1);
return "";
}
char *getFlagValues(char *prefix, long flags)
{
static char flagStr[MAX_DESCRIPTION_LENGTH];
int requirePlus;
Lookup *l;
memset(flagStr, '\0', MAX_DESCRIPTION_LENGTH);
requirePlus = 0;
for (l = head.next ; l != NULL ; l = l->next)
{
if (flags & l->value && strncmp(prefix, l->name, strlen(prefix)) == 0)
{
if (requirePlus)
{
strcat(flagStr, "+");
}
strcat(flagStr, l->name);
requirePlus = 1;
}
}
return flagStr;
}
long flagsToLong(char *flags, int *add)
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{
char *flag;
long total;
total = 0;
if (add)
{
*add = (flags[0] == '+');
}
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flag = strtok(flags, "+");
while (flag)
{
total += lookup(flag);
flag = strtok(NULL, "+");
}
return total;
}
void destroyLookups(void)
{
Lookup *l;
while (head.next)
{
l = head.next;
head.next = l->next;
free(l);
}
}