tbftss/src/main.c

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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "main.h"
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static void handleMissionArgs(int argc, char *argv[]);
static void handleLoggingArgs(int argc, char *argv[]);
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int main(int argc, char *argv[])
{
float td;
long then, lastFrameTime, frames;
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long expireTextTimer;
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SDL_Event event;
memset(&app, 0, sizeof(App));
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memset(&dev, 0, sizeof(Dev));
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handleLoggingArgs(argc, argv);
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atexit(cleanup);
srand(time(NULL));
init18N(argc, argv);
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initLookups();
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initSDL();
initGameSystem();
createScreenshotFolder();
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if (fileExists(getSaveFilePath(SAVE_FILENAME)))
{
loadGame();
}
handleMissionArgs(argc, argv);
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dev.fps = frames = td = 0;
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then = SDL_GetTicks();
lastFrameTime = SDL_GetTicks() + 1000;
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expireTextTimer = SDL_GetTicks() + (1000 * 10);
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while (1)
{
td += (SDL_GetTicks() - then);
then = SDL_GetTicks();
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_MOUSEMOTION:
doMouseMotion(&event.motion);
break;
case SDL_MOUSEWHEEL:
doMouseWheel(&event.wheel);
break;
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case SDL_MOUSEBUTTONDOWN:
doMouseDown(&event.button);
break;
case SDL_MOUSEBUTTONUP:
doMouseUp(&event.button);
break;
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case SDL_KEYDOWN:
doKeyDown(&event.key);
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break;
case SDL_KEYUP:
doKeyUp(&event.key);
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break;
case SDL_QUIT:
exit(0);
break;
}
}
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if (app.modalDialog.type != MD_NONE)
{
doModalDialog();
}
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while (td >= LOGIC_RATE)
{
app.delegate.logic();
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td -= LOGIC_RATE;
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if (app.resetTimeDelta)
{
td = 0;
then = SDL_GetTicks();
app.resetTimeDelta = 0;
}
game.stats[STAT_TIME]++;
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}
prepareScene();
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app.delegate.draw();
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if (app.modalDialog.type != MD_NONE)
{
drawModalDialog();
}
presentScene();
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doDevKeys();
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frames++;
if (SDL_GetTicks() > lastFrameTime)
{
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dev.fps = frames;
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frames = 0;
lastFrameTime = SDL_GetTicks() + 1000;
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if (dev.takeScreenshots)
{
saveScreenshot();
}
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}
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if (isControl(CONTROL_SCREENSHOT))
{
saveScreenshot();
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clearControl(CONTROL_SCREENSHOT);
}
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if (SDL_GetTicks() > expireTextTimer)
{
expireTexts(0);
expireTextTimer = SDL_GetTicks() + (1000 * 10);
}
/* don't save more than once per request, and not in the middle of battle */
if (app.saveGame && battle.status != MS_IN_PROGRESS)
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{
saveGame();
app.saveGame = 0;
}
/* always zero the mouse motion */
app.mouse.dx = app.mouse.dy = 0;
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SDL_Delay(1);
}
return 0;
}
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static void handleLoggingArgs(int argc, char *argv[])
{
int i;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
for (i = 1 ; i < argc ; i++)
{
if (strcmp(argv[i], "-debug") == 0)
{
dev.debug = 1;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
}
if (strcmp(argv[i], "-warn") == 0)
{
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN);
}
if (strcmp(argv[i], "-info") == 0)
{
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
}
}
}
static void handleMissionArgs(int argc, char *argv[])
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{
int i;
int testingMission = 0;
for (i = 1 ; i < argc ; i++)
{
/* assume this is filename for testing */
if (argv[i][0] != '-')
{
loadTestMission(argv[i]);
testingMission = 1;
}
}
if (!testingMission)
{
initTitle();
}
}