tbftss/src/battle/waypoints.c

127 lines
2.8 KiB
C
Raw Normal View History

2015-10-26 18:27:43 +01:00
/*
2016-02-21 16:50:27 +01:00
Copyright (C) 2015-2016 Parallel Realities
2015-10-26 18:27:43 +01:00
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "waypoints.h"
static void think(void);
static int teamMatesClose(void);
static int isCurrentObjective(void);
void activateNextWaypoint(int id);
static int waypointId;
void resetWaypoints(void)
{
waypointId = 1;
}
2015-10-26 18:27:43 +01:00
Entity *spawnWaypoint(void)
{
Entity *waypoint = spawnEntity();
2015-10-26 18:27:43 +01:00
sprintf(waypoint->name, "Waypoint #%d", waypointId++);
waypoint->type = ET_WAYPOINT;
waypoint->active = 0;
2015-10-26 18:27:43 +01:00
waypoint->health = waypoint->maxHealth = FPS;
waypoint->texture = getTexture("gfx/entities/waypoint.png");
waypoint->flags = EF_MISSION_TARGET;
waypoint->action = think;
waypoint->flags |= EF_NO_MT_BOX;
2015-10-26 18:27:43 +01:00
return waypoint;
}
static void think(void)
2015-10-26 18:27:43 +01:00
{
self->thinkTime = 4;
self->angle++;
if (self->angle >= 360)
{
self->angle -= 360;
}
if (player != NULL && getDistance(player->x, player->y, self->x, self->y) <= 64 && isCurrentObjective() && teamMatesClose())
{
self->health = 0;
updateObjective("Waypoint", TT_WAYPOINT);
runScriptFunction(self->name);
activateNextWaypoint(self->id);
2016-03-04 23:59:16 +01:00
battle.stats[STAT_WAYPOINTS_VISITED]++;
}
}
static int isCurrentObjective(void)
{
int numActiveObjectives = battle.numObjectivesTotal - battle.numObjectivesComplete;
if (numActiveObjectives > 1)
{
2016-02-28 14:45:17 +01:00
addHudMessage(colors.cyan, _("Cannot activate waypoint - outstanding objectives not yet complete"));
self->thinkTime = FPS;
return 0;
}
return 1;
}
static int teamMatesClose(void)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES)
{
if (getDistance(player->x, player->y, e->x, e->y) > 350)
{
2016-02-28 14:45:17 +01:00
addHudMessage(colors.cyan, _("Cannot activate waypoint - team mates too far away"));
self->thinkTime = FPS;
return 0;
}
}
}
return 1;
2015-10-26 18:27:43 +01:00
}
void activateNextWaypoint(int id)
{
Entity *e;
Entity *nextWaypoint = NULL;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->type == ET_WAYPOINT && e->id > id && (nextWaypoint == NULL || e->id < nextWaypoint->id))
{
nextWaypoint = e;
}
}
if (nextWaypoint != NULL)
{
nextWaypoint->active = 1;
}
}