Steve
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310637b4eb
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Merged from v0.41.
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2015-12-14 11:41:43 +00:00 |
Steve
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4358d5b698
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Misc. fixes.
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2015-12-10 10:16:44 +00:00 |
Steve
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c8eecdd316
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Further capital ship tweaks.
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2015-12-09 07:25:24 +00:00 |
Steve
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542209c24c
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Added ECM effect.
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2015-11-29 08:34:25 +00:00 |
Steve
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d231be1bd2
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Bug fix for ECM usage.
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2015-11-28 15:30:41 +00:00 |
Steve
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b63e2d66fe
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Swapped radar / weapon select buttons.
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2015-11-26 17:41:25 +00:00 |
Steve
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5c20693933
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Allow for radar range to be cycled.
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2015-11-26 10:54:40 +00:00 |
Steve
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10b85b9fd5
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Updated keyboard controls.
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2015-11-26 09:53:49 +00:00 |
Steve
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d62d8e74ba
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Further code changes for mouse support.
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2015-11-24 07:16:48 +00:00 |
Steve
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95e26f3e7b
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Start of mouse control integration.
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2015-11-23 14:52:11 +00:00 |
Steve
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666a88e669
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Allow cycling of targets.
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2015-11-23 10:14:28 +00:00 |
Steve
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de3cd3bb5a
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Mission target bug fix.
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2015-11-22 11:42:04 +00:00 |
Steve
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597f6f5cb7
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Removed missiles types. Now only homing missiles, and rockets for bombers.
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2015-11-21 23:45:22 +00:00 |
Steve
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f273862c19
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Prevent player from firing when mission is complete / failed.
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2015-11-21 18:54:45 +00:00 |
Steve
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0b9a6f8b1f
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Misc. bug fixes.
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2015-11-20 22:52:48 +00:00 |
Steve
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c61b591f75
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Epic battle bug fixes.
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2015-11-19 12:44:56 +00:00 |
Steve
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a9dc374d40
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Added new stats.
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2015-11-17 07:23:50 +00:00 |
Steve
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04d196af7f
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Player target select will never choose disabled targets.
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2015-11-16 16:25:28 +00:00 |
Steve
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cca3dedf7a
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Boost and speed limit tweaks.
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2015-11-15 23:23:03 +00:00 |
Steve
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6dfe2b7f22
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Various boost tweaks.
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2015-11-15 17:12:04 +00:00 |
Steve
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43ac7ab92c
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Reset ECM and Boost when selecting a new fighter.
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2015-11-15 16:19:21 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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095e8b65a4
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AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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b2c6708ef4
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Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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2015-11-01 12:31:26 +00:00 |
Steve
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0246600d9c
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Define MAX_TARGET_RANGE.
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2015-11-01 10:46:24 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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c3d07ea5a2
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Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
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2015-10-30 23:31:20 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |