Commit Graph

86 Commits

Author SHA1 Message Date
Steve 310637b4eb Merged from v0.41. 2015-12-14 11:41:43 +00:00
Steve 4358d5b698 Misc. fixes. 2015-12-10 10:16:44 +00:00
Steve c8eecdd316 Further capital ship tweaks. 2015-12-09 07:25:24 +00:00
Steve 542209c24c Added ECM effect. 2015-11-29 08:34:25 +00:00
Steve d231be1bd2 Bug fix for ECM usage. 2015-11-28 15:30:41 +00:00
Steve b63e2d66fe Swapped radar / weapon select buttons. 2015-11-26 17:41:25 +00:00
Steve 5c20693933 Allow for radar range to be cycled. 2015-11-26 10:54:40 +00:00
Steve 10b85b9fd5 Updated keyboard controls. 2015-11-26 09:53:49 +00:00
Steve d62d8e74ba Further code changes for mouse support. 2015-11-24 07:16:48 +00:00
Steve 95e26f3e7b Start of mouse control integration. 2015-11-23 14:52:11 +00:00
Steve 666a88e669 Allow cycling of targets. 2015-11-23 10:14:28 +00:00
Steve de3cd3bb5a Mission target bug fix. 2015-11-22 11:42:04 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve f273862c19 Prevent player from firing when mission is complete / failed. 2015-11-21 18:54:45 +00:00
Steve 0b9a6f8b1f Misc. bug fixes. 2015-11-20 22:52:48 +00:00
Steve c61b591f75 Epic battle bug fixes. 2015-11-19 12:44:56 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 04d196af7f Player target select will never choose disabled targets. 2015-11-16 16:25:28 +00:00
Steve cca3dedf7a Boost and speed limit tweaks. 2015-11-15 23:23:03 +00:00
Steve 6dfe2b7f22 Various boost tweaks. 2015-11-15 17:12:04 +00:00
Steve 43ac7ab92c Reset ECM and Boost when selecting a new fighter. 2015-11-15 16:19:21 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve 1760c9e3b3 Centralized mission failure logic. 2015-11-14 08:41:31 +00:00
Steve b2c6708ef4 Prevent player from pressing return to change to a dead fighter (i.e. - the current one). 2015-11-01 12:31:26 +00:00
Steve 0246600d9c Define MAX_TARGET_RANGE. 2015-11-01 10:46:24 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 4f47cd0bc6 Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
Steve c3d07ea5a2 Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away. 2015-10-30 23:31:20 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00