Steve
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bdfbe345c7
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Short description length reduced to 32 characters.
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2016-04-25 17:22:12 +01:00 |
Steve
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134acf7a3d
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Trophy integration updates.
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2016-04-24 18:11:02 +01:00 |
Steve
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3ce51feb9c
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Various trophy tweaks.
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2016-04-24 13:00:27 +01:00 |
Steve
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7e752ccae4
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Don't recurse into quads that haven't had anything added to them.
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2016-04-20 13:53:25 +01:00 |
Steve
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38eca9480d
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Allow for important messages to be created (such as maydays from capital ships).
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2016-04-16 11:00:19 +01:00 |
Steve
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c3136ea3af
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Allow flags of spawned entities to be set.
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2016-04-15 11:31:39 +01:00 |
Steve
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7eee4d3d8e
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Spawner updates.
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2016-04-14 11:56:58 +01:00 |
Steve
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9ad7f87ca9
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Misc. tidy up.
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2016-04-12 08:41:13 +01:00 |
Steve
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5e1220b9a4
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Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
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2016-04-04 11:30:27 +01:00 |
Steve
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29d873d28a
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Allow waypoints to be manually activated. Removed entId from Battle (redundant).
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2016-04-04 11:23:32 +01:00 |
Steve
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e7190150bf
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Added killedBy, for easier stat counting.
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2016-04-03 08:37:31 +01:00 |
Steve
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a64b41f851
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Allow challenges to be completed even if the player is killed.
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2016-04-02 09:37:39 +01:00 |
Steve
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28eec0b8e0
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Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
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2016-04-01 17:14:06 +01:00 |
Steve
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8705337e2a
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Show number of conditions on HUD, as well as objectives.
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2016-03-29 07:19:39 +01:00 |
Steve
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e278374490
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
Steve
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d33bcf9414
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In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
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2016-03-27 08:55:25 +01:00 |
Steve
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1b43e4908c
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Added ability to hide objective numbers.
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2016-03-16 19:24:41 +00:00 |
Steve
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4ef796bf92
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Added id to objective, to allow script to function in non-English languages.
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2016-03-16 06:54:34 +00:00 |
Steve
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edc18579ec
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Added support for spawners.
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2016-03-14 11:12:22 +00:00 |
Steve
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f5b3933a87
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Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
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2016-03-12 18:28:43 +00:00 |
Steve
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0a69dd0e5e
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Merge from develop.
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2016-03-12 18:22:48 +00:00 |
Steve
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4f27b40d97
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Added rescue challenges
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2016-03-11 23:45:47 +00:00 |
Steve
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25101c0f1d
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Now automatically checking trophies based on star system name.
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2016-03-09 15:54:25 +00:00 |
Steve
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93dd00c785
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Prototyping stats trophies.
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2016-03-09 12:31:33 +00:00 |
Steve
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7118c10648
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
Steve
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bc1c5d09a8
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
Steve
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16591691b5
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Allow challenges to be ended via the script.
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2016-03-07 12:30:20 +00:00 |
Steve
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721ca3e110
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Trophy updates.
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2016-03-06 17:13:34 +00:00 |
Steve
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922b39c0ea
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Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
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2016-03-06 09:47:44 +00:00 |
Steve
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f55a4e57c8
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Pressing ESCAPE blocks when awaiting widget input.
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2016-03-05 13:49:07 +00:00 |
Steve
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6dfb51e8b0
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Allow keys and mouse buttons to be selected in options.
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2016-03-05 12:35:19 +00:00 |
Steve
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7979b175a2
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Waypoint challenge updates.
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2016-03-04 22:59:16 +00:00 |
Steve
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b6012a2e21
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Merged config branch.
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2016-03-03 18:03:07 +00:00 |
Steve
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cb34b3b9b6
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Maximum of 3 challenges per challenge mission.
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2016-03-02 23:20:37 +00:00 |
Steve
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2c71b16e17
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Show and apply challenge restrictions.
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2016-03-02 22:19:26 +00:00 |
Steve
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0c31b2204c
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Refactored challenge data, for display on Challenge Home.
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2016-03-02 06:46:13 +00:00 |
Steve
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ad7a1eefda
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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a1703d5066
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vSync is now always on.
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2016-02-28 10:00:17 +00:00 |
Steve
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2e5b45064a
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Challenges integration.
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2016-02-27 16:16:21 +00:00 |
Steve
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57d8c867e1
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v0.6. Start of i18n.
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2016-02-27 12:14:05 +00:00 |
Steve
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a2a1ec0613
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Modal message box updates.
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2016-02-23 22:20:07 +00:00 |
Steve
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368e9dc592
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Start of modal dialog display.
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2016-02-23 07:19:31 +00:00 |
Steve
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03712285c4
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Campaign flow bug fixes.
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2016-02-21 16:55:11 +00:00 |
Steve
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cedbed4dc8
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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dcef433d4d
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Randomly scale planet.
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2016-02-21 13:47:10 +00:00 |
Steve
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b004dd95ab
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Resize quadtree entity capacity as needed.
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2016-02-21 08:13:17 +00:00 |
Steve
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6b1e62dd38
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Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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17c55ec080
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Now scrolling the galactic map by clicking and dragging.
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2016-02-14 11:07:15 +00:00 |
Steve
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e31f39d3a9
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Replaced "Dummy" missions with manual complete flag.
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2016-01-25 15:09:14 +00:00 |
Steve
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a251459413
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Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
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2016-01-25 14:58:07 +00:00 |