Commit Graph

104 Commits

Author SHA1 Message Date
Steve 77da136e75 Time limit warning for challenges. 2016-04-03 14:04:56 +01:00
Steve f9d02696fd Added mines destroyed stat. 2016-04-03 08:37:09 +01:00
Steve d178134a00 Allow AI to drop mines. 2016-04-01 14:19:03 +01:00
Steve 3bf73b5d70 Updates to mines. 2016-04-01 10:49:41 +01:00
Steve daa8eff104 Mines have a short radar range. 2016-03-30 22:41:34 +01:00
Steve 3646a9326a Start of mines. 2016-03-30 07:22:58 +01:00
Steve 52691f7be5 Enable AI flags to focus on targets. 2016-03-29 22:45:46 +01:00
Steve 09e676d713 Added simple die, to prevent swarmers spreading debris everywhere. 2016-03-16 06:53:07 +00:00
Steve 160f65a15b Added EF_NO_KILL_INC to prevent kill count increment. 2016-03-13 10:50:32 +00:00
Steve 4f27b40d97 Added rescue challenges 2016-03-11 23:45:47 +00:00
Steve 46503f4fe7 Mark craft as stolen if they are moved to jumpgate by a vessel not on your side. 2016-03-09 23:20:50 +00:00
Steve 7118c10648 Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
Steve 99013a4e99 Allow jumpgate to be put into "sleep" state: effectively inactive. 2016-03-08 06:55:41 +00:00
Steve bc1c5d09a8 Replaced extraction point with jumpgate. 2016-03-07 17:12:21 +00:00
Steve 4a52bb1fce Added item collection challenges. 2016-03-07 12:29:23 +00:00
Steve 922b39c0ea Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point. 2016-03-06 09:47:44 +00:00
Steve 09a89e692b Added time up status for finishing a challenge already partly passed. 2016-03-05 15:34:37 +00:00
Steve acd53f6b97 Further custom control integration. 2016-03-05 08:42:35 +00:00
Steve 7979b175a2 Waypoint challenge updates. 2016-03-04 22:59:16 +00:00
Steve 599c4fc338 Merge fixes. 2016-03-04 22:11:13 +00:00
Steve b6012a2e21 Merged config branch. 2016-03-03 18:03:07 +00:00
Steve d5d5169078 Accuracy for rockets and missiles, not just shots. 2016-03-03 09:12:08 +00:00
Steve cb34b3b9b6 Maximum of 3 challenges per challenge mission. 2016-03-02 23:20:37 +00:00
Steve 9b6abf764a Percent complete stats updates. 2016-02-29 10:47:10 +00:00
Steve 211df6d8ec i18n updates. 2016-02-28 13:45:17 +00:00
Steve ad7a1eefda Challenge integration updates. 2016-02-28 13:02:57 +00:00
Steve 821e7ac872 Start of i18n support. 2016-02-27 18:13:05 +00:00
Steve 57d8c867e1 v0.6. Start of i18n. 2016-02-27 12:14:05 +00:00
Steve 913184d877 Removed INF. They don't exist after 2616. 2016-02-24 07:16:23 +00:00
Steve 368e9dc592 Start of modal dialog display. 2016-02-23 07:19:31 +00:00
Steve 4128868692 Dynamically allocate number of files in list. 2016-02-21 17:24:21 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve b004dd95ab Resize quadtree entity capacity as needed. 2016-02-21 08:13:17 +00:00
Steve 6b1e62dd38 Start of replacing grid with quadtree. 2016-02-21 07:48:22 +00:00
Steve 5bf486ede6 Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
Steve da71c1d647 Added ECM, mag bolt hit, and power down sounds. 2016-02-20 14:19:59 +00:00
Steve b99dd3a4e4 Added jump effects (sound and graphics). 2016-02-14 18:13:15 +00:00
Steve 501ef1aff7 Draw cap guns after components. 2016-01-21 17:08:56 +00:00
Steve e2b7576f89 Allow AI to wander. 2015-12-24 21:42:26 +00:00
Steve e2ffe9ba84 Added ability to specify death type of fighters (e.g. supply ships shouldn't spin). 2015-12-24 12:12:23 +00:00
Steve c3785bcfce Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
Steve 9be0cdab6c Expire texts, based on age in cache. 2015-12-20 16:13:35 +00:00
Steve 1849a20831 AI fighers will now attempt to avoid combat if they take too much damage in a short space of time. 2015-12-20 15:13:41 +00:00
Steve af04c5a7ef Automatically load missions from star system misson dir (data/mission/xxx) 2015-12-20 11:58:21 +00:00
Steve 1c81be3168 Stats for capital ships. 2015-12-19 16:15:57 +00:00
Steve cfc0ed7cc8 AI can now follow leaders. 2015-12-18 12:02:01 +00:00
Steve 6b06b2a431 Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets. 2015-12-12 17:12:25 +00:00
Steve 05f58e0971 Added SECONDARY_TARGET flag. 2015-12-10 12:40:23 +00:00
Steve 09d93f9163 Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health. 2015-12-10 11:11:04 +00:00
Steve 91822f1ca3 Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00