Steve
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84e0b88d00
|
Texture cache fix.
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2015-11-22 16:52:27 +00:00 |
Steve
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223231fb76
|
AI updates.
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2015-11-22 13:06:19 +00:00 |
Steve
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597f6f5cb7
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Removed missiles types. Now only homing missiles, and rockets for bombers.
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2015-11-21 23:45:22 +00:00 |
Steve
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a776005a65
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Reworked AI system, to make it more generic and flexible.
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2015-11-18 11:27:05 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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095e8b65a4
|
AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
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9ce6624fc0
|
Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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56c43aad3c
|
Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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7264880b9b
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Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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0522e53d90
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Added extraction point entity ref to Battle.
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2015-11-11 21:56:31 +00:00 |
Steve
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f667137521
|
Added w and h variables for to entity and bullet, for use with grid and colliison detection.
|
2015-11-02 07:57:33 +00:00 |
Steve
|
7a6a6b26c0
|
Start of Grid.
|
2015-11-01 22:19:39 +00:00 |
Steve
|
4d745dc74e
|
Add Epic Mission text to galactic map.
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2015-11-01 13:35:04 +00:00 |
Steve
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018d30132e
|
Added defName to entity, to allow printing of definition name of the entity.
|
2015-11-01 12:29:32 +00:00 |
Steve
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3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
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443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |
Steve
|
c506ad32cf
|
Make missiles more powerful. Save name of last mission star system.
|
2015-10-30 07:22:49 +00:00 |
Steve
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44818d295a
|
Integrated triggers.
|
2015-10-29 11:08:47 +00:00 |
Steve
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f197d656c4
|
Added 'combined guns' to allow for weapons to be fired together.
|
2015-10-29 10:14:21 +00:00 |
Steve
|
5c7b2a24bf
|
Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
|
49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
|
2015-10-27 07:24:17 +00:00 |
Steve
|
705a2cebe9
|
Removed Fighter struct and replaced with Entity.
|
2015-10-26 19:16:12 +00:00 |
Steve
|
73eb5517bf
|
Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
|
d0a3d0d6c5
|
Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
|
b5154d3ab8
|
Added ability to set mission availability dependencies.
|
2015-10-25 09:29:41 +00:00 |
Steve
|
c322cced55
|
Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
|
5081b011cf
|
Allow disabled fighters to be destroyed. Added more challenges and stats.
|
2015-10-24 16:00:06 +01:00 |
Steve
|
5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
|
2015-10-24 08:51:43 +01:00 |
Steve
|
f206f2052b
|
Allow for switching of weapons. Show weapon info on hud.
|
2015-10-23 07:08:18 +01:00 |
Steve
|
204055ea72
|
Added objective target types, and conditional objectives.
|
2015-10-22 07:08:03 +01:00 |
Steve
|
a8a5d507fb
|
Added mag cannons and Ray.
|
2015-10-21 19:21:45 +01:00 |
Steve
|
24bf15ce09
|
Initial check in to GitHub.
|
2015-10-20 12:51:49 +01:00 |