Steve
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6d8cb00e3e
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Start of font / sprite atlas.
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2018-12-06 08:37:19 +00:00 |
Steve
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aad8551c84
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Updated copyright dates.
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2018-04-29 10:01:09 +01:00 |
Steve
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9e45c3fcd6
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Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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2db99a7315
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Override gun AI when capital ship is disabled.
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2016-07-30 10:29:57 +01:00 |
Steve
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c8b6ddd978
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Move components offscreen to begin with, so the engine effects don't jump.
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2016-05-31 09:13:17 +01:00 |
Steve
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108a41310c
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Disable capital ship itself, when gun and engines are destroyed (not just components).
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2016-05-23 09:18:10 +01:00 |
Steve
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e45485cee8
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Don't display messages if you're a Pandoran ship.
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2016-05-19 16:52:47 +01:00 |
Steve
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ee16c25a9b
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Fix for capital ship destruction triggers.
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2016-05-19 08:52:11 +01:00 |
Steve
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ceb7040ce8
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Use MB_IMPORTANT.
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2016-05-16 10:55:28 +01:00 |
Steve
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50883125e1
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Merge.
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2016-05-15 08:19:26 +01:00 |
Steve
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f7c1aa6f1b
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Update conditions when capital ships are destroyed.
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2016-04-16 08:59:14 +01:00 |
Steve
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87048e4c85
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Apply all flags to capitals ship, except for EF_AI_LEADER.
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2016-04-15 13:07:28 +01:00 |
Steve
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554c3678df
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Made COMPONENTS more generic, not just for capital ships.
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2016-04-09 13:22:20 +01:00 |
Steve
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1afc9e65f0
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Updated capital ship destruction.
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2016-04-05 12:21:17 +01:00 |
Steve
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29d873d28a
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Allow waypoints to be manually activated. Removed entId from Battle (redundant).
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2016-04-04 11:23:32 +01:00 |
Steve
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c555aeccbe
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Capital ship bug fixes.
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2016-04-02 10:47:44 +01:00 |
Steve
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81f2dd1947
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Stray revert compile fix.
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2016-03-28 11:46:20 +01:00 |
Steve
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c7bdeb195c
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Allow capital ship to be disabled.
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2016-03-28 10:39:25 +01:00 |
Steve
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175b7e5ca0
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Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
Steve
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35e23e8450
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Added large explosions, for capital ships.
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2016-03-14 08:30:19 +00:00 |
Steve
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a5509b5bcd
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Logging updates.
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2016-03-12 15:12:52 +00:00 |
Steve
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7118c10648
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
Steve
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798135eadf
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Don't allow rogue files to crash game at startup.
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2016-03-07 19:03:55 +00:00 |
Steve
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bc1c5d09a8
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
Steve
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5764e0a4b2
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Capital ships destroyed / lost triggers.
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2016-03-06 17:14:13 +00:00 |
Steve
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159d36017b
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
Steve
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95cb35d5a1
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Added getJSONValue to aid with optional JSON data.
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2016-03-04 14:14:04 +00:00 |
Steve
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8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
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2016-02-29 14:43:24 +00:00 |
Steve
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2c33041344
|
Load data from files found in directory, rather than using a text file.
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2016-02-27 16:14:14 +00:00 |
Steve
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8afc9a757b
|
Updated avoidance.
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2016-02-22 21:46:46 +00:00 |
Steve
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0c88500690
|
Start of avoidance code for capital ships.
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2016-02-22 12:47:30 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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6b1e62dd38
|
Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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b095705dd0
|
When activating a captial ship, also activate its components.
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2015-12-30 18:43:47 +00:00 |
Steve
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1c81be3168
|
Stats for capital ships.
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2015-12-19 16:15:57 +00:00 |
Steve
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2d37460944
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Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
Steve
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b5dfab1bd5
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
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7325bbe506
|
INF Corvette updates.
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2015-12-18 08:26:21 +00:00 |
Steve
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33373457b2
|
Error when no capital ship found.
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2015-12-16 22:40:14 +00:00 |
Steve
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260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
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2015-12-13 17:54:57 +00:00 |
Steve
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4fbdcd0af6
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Allow flags in missions to be added to existing entity flags, or replace them completely.
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2015-12-12 18:24:23 +00:00 |
Steve
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6b06b2a431
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Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
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2015-12-12 17:12:25 +00:00 |
Steve
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247c9f79e3
|
Created capital ship engine effect.
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2015-12-12 15:11:40 +00:00 |
Steve
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51452925f9
|
Death of guns does not affect cap ship health.
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2015-12-10 11:47:18 +00:00 |
Steve
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09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
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2015-12-10 11:11:04 +00:00 |
Steve
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54ebea7c43
|
Further capital ship tweaks.
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2015-12-10 10:04:22 +00:00 |
Steve
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c8eecdd316
|
Further capital ship tweaks.
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2015-12-09 07:25:24 +00:00 |
Steve
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91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
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2015-12-08 22:42:31 +00:00 |
Steve
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22afef45c7
|
Reduce cap ship health when component is destroyed.
|
2015-12-08 06:43:03 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
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2015-12-07 19:19:14 +00:00 |