Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
008e2aac8c
|
Set message box time automatically. Added WAIT_MSG_BOX command.
|
2015-11-28 17:00:54 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
|
2015-11-28 15:30:41 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
403684b0dd
|
Don't allow waypoints to be triggers if there are outstanding objectives.
|
2015-11-28 15:07:12 +00:00 |
Steve
|
e13243d926
|
NULL pointer check on scripts.
|
2015-11-28 15:04:11 +00:00 |
Steve
|
4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
|
31eee4a86f
|
NULL pointer fix.
|
2015-11-28 14:34:19 +00:00 |
Steve
|
1816bf406c
|
Allow activation of entity groups.
|
2015-11-28 14:33:58 +00:00 |
Steve
|
633f6d646e
|
Set tow rope attach distance to same as separation distance. Fire script when attached.
|
2015-11-28 14:33:40 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
8b669448e8
|
Only show target escaped target for targets that aren't disabled.
|
2015-11-27 06:37:08 +00:00 |
Steve
|
ae17d9b422
|
Longer action timeout when towing to extraction point.
|
2015-11-27 06:36:48 +00:00 |
Steve
|
3ef305686f
|
Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
|
2015-11-26 22:48:22 +00:00 |
Steve
|
d8783cc557
|
When avoiding enemies, ignore disabled ones.
|
2015-11-26 21:53:54 +00:00 |
Steve
|
bd1f5f2bfc
|
Increased size of star system collision zone.
|
2015-11-26 17:41:58 +00:00 |
Steve
|
a278f3554b
|
Only play GUI sound when mouse hovers over a button.
|
2015-11-26 17:41:43 +00:00 |
Steve
|
b63e2d66fe
|
Swapped radar / weapon select buttons.
|
2015-11-26 17:41:25 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
5c20693933
|
Allow for radar range to be cycled.
|
2015-11-26 10:54:40 +00:00 |
Steve
|
10b85b9fd5
|
Updated keyboard controls.
|
2015-11-26 09:53:49 +00:00 |
Steve
|
416b50d7eb
|
Added setMouse function.
|
2015-11-26 08:17:16 +00:00 |
Steve
|
2bbe6a1e97
|
Warp mouse to center of screen, to prevent scrolling after dismissing dialog.
|
2015-11-26 08:16:54 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
5aa3daf342
|
Moved platform specific code to src/plat
|
2015-11-24 22:46:52 +00:00 |
Steve
|
e76cbaedda
|
Stats control update.
|
2015-11-24 22:33:25 +00:00 |
Niels Nesse
|
d4b1cda08d
|
Build system improvements for windows
- Add EXE extension correctly
- Detect windows with _WIN32 macro and retire UNIX macro
|
2015-11-24 01:12:23 -08:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
374ca825ce
|
Code clean up.
|
2015-11-24 07:16:12 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
b8409765d3
|
Debug statement fix.
|
2015-11-23 10:14:42 +00:00 |
Steve
|
666a88e669
|
Allow cycling of targets.
|
2015-11-23 10:14:28 +00:00 |
Niels Nesse
|
b98c2e6b49
|
Adding win32 makefile
|
2015-11-23 00:46:50 -08:00 |
Steve
|
6f52dc9783
|
Further tweaks to target outline.
|
2015-11-22 17:49:38 +00:00 |
Steve
|
444ffaeffa
|
Double health / shield values of all craft.
|
2015-11-22 16:57:53 +00:00 |
Steve
|
84e0b88d00
|
Texture cache fix.
|
2015-11-22 16:52:27 +00:00 |
Steve
|
b6616c23de
|
Expand size of mission target square.
|
2015-11-22 16:52:11 +00:00 |
Steve
|
048d3b17e0
|
Shield hit effect optimisation.
|
2015-11-22 16:51:11 +00:00 |