Commit Graph

710 Commits

Author SHA1 Message Date
Steve c288fce12f Windows build fixes. 2016-03-28 18:26:02 +01:00
Steve 2168b72401 Allow -info to enable INFO level logging. 2016-03-28 16:07:47 +01:00
Steve c0a547addb Added Razor and Shale. 2016-03-28 13:54:06 +01:00
Steve 0e4129069a Start of first Aster mission. 2016-03-28 11:47:24 +01:00
Steve ab8be196b5 Khepri now green and associated with rogue nation. 2016-03-28 11:47:11 +01:00
Steve 81f2dd1947 Stray revert compile fix. 2016-03-28 11:46:20 +01:00
Steve 45d9d2a00d Don't show mission target boxes around capital ship components. 2016-03-28 11:45:48 +01:00
Steve bd8e88b3ac Don't allow tugs to take ownership of something that is already owned. 2016-03-28 10:39:52 +01:00
Steve c7bdeb195c Allow capital ship to be disabled. 2016-03-28 10:39:25 +01:00
Steve 005ecce9e4 Updated i18n. 2016-03-27 11:09:47 +01:00
Steve b07beab755 Added missing mission descriptions. 2016-03-27 11:09:01 +01:00
Steve c00c134b70 Allow access to all missions when using -debug. 2016-03-27 11:08:44 +01:00
Steve fe9c49244f Final Clarke mission tweaks. 2016-03-27 08:56:18 +01:00
Steve aadb4f6949 Make shield splinter effects more visible. 2016-03-27 08:56:09 +01:00
Steve 06f7867013 Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions. 2016-03-27 08:55:58 +01:00
Steve d33bcf9414 In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. 2016-03-27 08:55:25 +01:00
Steve 6ca888d775 Misc. mission clean up. 2016-03-26 18:16:28 +00:00
Steve 743a2d73d4 Start of final Clarke mission. 2016-03-26 18:16:17 +00:00
Steve 8c639a9cb5 Clarke now falls to the Pandorans. 2016-03-26 18:16:05 +00:00
Steve ca043f171c Only initially add active entities to quadtree. 2016-03-26 18:15:52 +00:00
Steve f82f5c6d04 i18n updates. 2016-03-17 08:11:58 +00:00
Steve 175b7e5ca0 Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
Steve 73a3c0c78a Fixed shield splinter effect. 2016-03-16 21:54:08 +00:00
Steve 1b43e4908c Added ability to hide objective numbers. 2016-03-16 19:24:41 +00:00
Steve 50cde212f4 Clark mission #5 tweaks. 2016-03-16 06:55:07 +00:00
Steve 4ef796bf92 Added id to objective, to allow script to function in non-English languages. 2016-03-16 06:54:34 +00:00
Steve 30fa446006 Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
Steve 0332e2fe20 Fixed time script bug. 2016-03-16 06:53:30 +00:00
Steve 604526611a Increased flock leading distance. 2016-03-16 06:53:20 +00:00
Steve 09e676d713 Added simple die, to prevent swarmers spreading debris everywhere. 2016-03-16 06:53:07 +00:00
Steve 13344ddc06 Made many attributes optional. 2016-03-14 17:55:34 +00:00
Steve 1fbf31e56c Don't check spawners if player is dead. 2016-03-14 17:55:09 +00:00
Steve 612e76fe04 Added INF Swarmer. 2016-03-14 17:54:56 +00:00
Steve 634d914bd9 Jumpgate initial state fix. 2016-03-14 11:28:19 +00:00
Steve 4e8b85b6a1 Removed script-based spawner. Redundant. 2016-03-14 11:28:01 +00:00
Steve edc18579ec Added support for spawners. 2016-03-14 11:12:22 +00:00
Steve 380ca3e26a Tweaked accuracy threshold. 2016-03-14 08:30:34 +00:00
Steve 35e23e8450 Added large explosions, for capital ships. 2016-03-14 08:30:19 +00:00
Steve ad96a70b0a i18n updates. 2016-03-13 10:54:50 +00:00
Steve 35b5e4a1c6 Misc cleanup. 2016-03-13 10:52:12 +00:00
Steve 7b0c70005f Lookup updates. 2016-03-13 10:52:02 +00:00
Steve b37a268169 Added capital ships to challenge killLimit check. 2016-03-13 10:51:48 +00:00
Steve 34e4880535 Added challenge #11. 2016-03-13 10:50:41 +00:00
Steve 160f65a15b Added EF_NO_KILL_INC to prevent kill count increment. 2016-03-13 10:50:32 +00:00
Steve cca080e88f Updated i18n. 2016-03-12 15:13:12 +00:00
Steve 0d074eaa22 JSON bug fix. 2016-03-12 15:13:04 +00:00
Steve a5509b5bcd Logging updates. 2016-03-12 15:12:52 +00:00
Steve 71b0a00689 Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
Steve 5d38abcbeb Use EF_DISABLED, instead of system power. 2016-03-12 12:12:12 +00:00
Steve bdced9c00f Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00