Commit Graph

747 Commits

Author SHA1 Message Date
Steve aadb4f6949 Make shield splinter effects more visible. 2016-03-27 08:56:09 +01:00
Steve 06f7867013 Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions. 2016-03-27 08:55:58 +01:00
Steve d33bcf9414 In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. 2016-03-27 08:55:25 +01:00
Steve 6ca888d775 Misc. mission clean up. 2016-03-26 18:16:28 +00:00
Steve 743a2d73d4 Start of final Clarke mission. 2016-03-26 18:16:17 +00:00
Steve 8c639a9cb5 Clarke now falls to the Pandorans. 2016-03-26 18:16:05 +00:00
Steve ca043f171c Only initially add active entities to quadtree. 2016-03-26 18:15:52 +00:00
Steve f82f5c6d04 i18n updates. 2016-03-17 08:11:58 +00:00
Steve 175b7e5ca0 Moved entity loading code out of mission.c, and into appropriate c files. 2016-03-17 08:11:52 +00:00
Steve 73a3c0c78a Fixed shield splinter effect. 2016-03-16 21:54:08 +00:00
Steve 1b43e4908c Added ability to hide objective numbers. 2016-03-16 19:24:41 +00:00
Steve 50cde212f4 Clark mission #5 tweaks. 2016-03-16 06:55:07 +00:00
Steve 4ef796bf92 Added id to objective, to allow script to function in non-English languages. 2016-03-16 06:54:34 +00:00
Steve 30fa446006 Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
Steve 0332e2fe20 Fixed time script bug. 2016-03-16 06:53:30 +00:00
Steve 604526611a Increased flock leading distance. 2016-03-16 06:53:20 +00:00
Steve 09e676d713 Added simple die, to prevent swarmers spreading debris everywhere. 2016-03-16 06:53:07 +00:00
Steve 13344ddc06 Made many attributes optional. 2016-03-14 17:55:34 +00:00
Steve 1fbf31e56c Don't check spawners if player is dead. 2016-03-14 17:55:09 +00:00
Steve 612e76fe04 Added INF Swarmer. 2016-03-14 17:54:56 +00:00
Steve 634d914bd9 Jumpgate initial state fix. 2016-03-14 11:28:19 +00:00
Steve 4e8b85b6a1 Removed script-based spawner. Redundant. 2016-03-14 11:28:01 +00:00
Steve edc18579ec Added support for spawners. 2016-03-14 11:12:22 +00:00
Steve 380ca3e26a Tweaked accuracy threshold. 2016-03-14 08:30:34 +00:00
Steve 35e23e8450 Added large explosions, for capital ships. 2016-03-14 08:30:19 +00:00
Steve ad96a70b0a i18n updates. 2016-03-13 10:54:50 +00:00
Steve 35b5e4a1c6 Misc cleanup. 2016-03-13 10:52:12 +00:00
Steve 7b0c70005f Lookup updates. 2016-03-13 10:52:02 +00:00
Steve b37a268169 Added capital ships to challenge killLimit check. 2016-03-13 10:51:48 +00:00
Steve 34e4880535 Added challenge #11. 2016-03-13 10:50:41 +00:00
Steve 160f65a15b Added EF_NO_KILL_INC to prevent kill count increment. 2016-03-13 10:50:32 +00:00
Steve cca080e88f Updated i18n. 2016-03-12 15:13:12 +00:00
Steve 0d074eaa22 JSON bug fix. 2016-03-12 15:13:04 +00:00
Steve a5509b5bcd Logging updates. 2016-03-12 15:12:52 +00:00
Steve 71b0a00689 Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
Steve 5d38abcbeb Use EF_DISABLED, instead of system power. 2016-03-12 12:12:12 +00:00
Steve bdced9c00f Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00
Steve e9c43f3d60 Flocking tweak. 2016-03-12 12:11:30 +00:00
Steve a4fbb85cb6 Rothan mission #2 2016-03-12 12:11:06 +00:00
Steve b235a11f3d Updated waypoint graphics. 2016-03-12 12:10:50 +00:00
Steve ed6b0ae376 Don't point to jumpgate on HUD if it's inactive. 2016-03-12 12:10:14 +00:00
Steve 96556bc0df Increased Rook firepower. 2016-03-12 12:09:50 +00:00
Steve ae6e2ede09 Control waypoints from script. 2016-03-12 12:09:42 +00:00
Steve 4f19dcb9a5 Added challenge #10. 2016-03-11 23:46:00 +00:00
Steve 4f27b40d97 Added rescue challenges 2016-03-11 23:45:47 +00:00
Steve 3bd78dbd20 Spawn fighters offscreen or off map. 2016-03-11 23:45:12 +00:00
Steve c66b734e7e Added interval-based script events. 2016-03-11 23:43:50 +00:00
Steve 553178128f InitStars during start up (lost during memory leak fixes). 2016-03-11 07:22:23 +00:00
Steve 7ba4dcf26c Memory leak fixes. 2016-03-10 22:47:33 +00:00
Steve ed438db279 Grammar. 2016-03-10 17:51:55 +00:00