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ai.c
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Prevent fighters from magically coming back to life if their target is kill while they are also dying.
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2015-11-01 11:37:12 +00:00 |
ai.h
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Allow enemies to fire missiles.
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2015-10-30 21:55:01 +00:00 |
battle.c
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
battle.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
bullets.c
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Added w and h variables for to entity and bullet, for use with grid and colliison detection.
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2015-11-02 07:57:33 +00:00 |
bullets.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
challenges.c
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
challenges.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
effects.c
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
effects.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
entities.c
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Add and remove entities from grid.
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2015-11-02 07:57:56 +00:00 |
entities.h
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Add and remove entities from grid.
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2015-11-02 07:57:56 +00:00 |
fighterDefs.c
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Added w and h variables for to entity and bullet, for use with grid and colliison detection.
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2015-11-02 07:57:33 +00:00 |
fighterDefs.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
fighters.c
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Prevent fighters from magically coming back to life if their target is kill while they are also dying.
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2015-11-01 11:37:12 +00:00 |
fighters.h
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
grid.c
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
grid.h
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
hud.c
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Fix for mission target directional arrow not showing.
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2015-11-02 10:49:55 +00:00 |
hud.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
missionInfo.c
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
missionInfo.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
objectives.c
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
objectives.h
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
player.c
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Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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2015-11-01 12:31:26 +00:00 |
player.h
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
radar.c
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(removed debug text)
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2015-11-02 10:50:07 +00:00 |
radar.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
starfield.c
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
starfield.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
triggers.c
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Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
triggers.h
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
waypoints.c
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Player will always be on the side of the Allies.
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2015-10-31 08:03:11 +00:00 |
waypoints.h
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |