Commit Graph

51 Commits

Author SHA1 Message Date
Steve 1093c16ed0 Atlas update. 2019-06-02 16:13:34 +01:00
Steve fc0bcc998c Replaced cached text with font atlas. 2018-12-22 22:46:38 +00:00
Steve 021a02f8e9 Correctly adjust teleporter destination when mirroring. 2018-05-16 08:06:37 +01:00
Steve 24f677236a Removed all objectives tweak, replaced with No Doors. Tweaks to item and pushblock mirroring. Other minor mission tweak fixes. 2018-05-15 08:32:16 +01:00
Steve 455db3d077 Correctly mirror doors in mirror mode. 2018-05-14 08:23:54 +01:00
Steve 230d28cef7 Mirror world tweaks. 2018-05-13 17:25:00 +01:00
Steve 0c631edd09 Start of map mirroring. 2018-05-13 08:59:30 +01:00
Steve cdc69cc6a5 Various Game Plus tweaks. 2018-05-01 18:15:56 +01:00
Steve 73ace650e1 i18n updates. 2018-04-01 17:41:45 +01:00
Steve 302997cb31 Code clean up. 2018-03-30 19:23:57 +01:00
Steve 8a61323362 MIsc bug fixes. 2018-03-29 08:21:36 +01:00
Steve 28f84f5236 Tidied all headers. 2018-03-21 18:26:46 +00:00
Steve 22a01ea5a0 Reset teleporter animation frames when activating. 2018-03-17 16:57:51 +00:00
Steve 12ce22fd57 Name "Lift" as "Platform", to be more generic. 2018-03-17 16:57:35 +00:00
Steve 20acee4334 Store door closed X and Y. 2018-03-13 08:25:41 +00:00
Steve 009bb74a95 Save type of destructable and exit. 2018-03-07 07:49:24 +00:00
Steve a3a4c01049 Play sound when recharging from power pool. 2018-03-04 09:49:16 +00:00
Steve fca87f6575 Use MAX_DESCRIPTION_LENGTH to prevent target name truncation. 2018-03-03 16:04:40 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve 6b246971b3 Tidied headers. 2018-02-27 22:35:31 +00:00
Steve a085a028b9 Laser trap and item pad sound effects. 2018-02-27 08:14:37 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve bf9ab57e2f Use specific collision bounds for certain objects. 2018-02-26 07:38:20 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 0a2cd17622 Make doors static by default. 2018-02-16 08:08:33 +00:00
Steve aa02babf98 Init functions. 2018-02-15 07:49:20 +00:00
Steve b3ed2b1762 Add item pad. 2018-02-15 07:48:51 +00:00
Steve 4258575a26 Added Exit, Destructable, and Cannon. 2018-02-14 22:31:21 +00:00
Steve c47a15b88a Check for existence of active when loading. 2018-02-12 19:15:20 +00:00
Steve 7c2120d0d2 Reverting teleporter update: breaks later levels. 2018-02-11 12:36:42 +00:00
Steve a67740f6ce Make teleporter a little less eager. 2018-02-11 11:26:32 +00:00
Steve 55dabbb018 Start of world saving. 2018-02-10 18:35:56 +00:00
Steve 88a8d34425 Misc updates. 2018-02-09 19:20:37 +00:00
Steve 442f561f00 Added Shotgun Blob / Droid, and laser traps. 2018-02-09 19:10:19 +00:00
Steve 76dda670bf Added Blue, Red, and Yellow keycards. Added CardReader. 2018-02-09 08:37:51 +00:00
Steve 5bfea20534 Pick up and store items. 2018-02-04 08:11:42 +00:00
Steve 19f7afcf0e PushBlock activation fix. 2018-02-03 18:19:26 +00:00
Steve d51e96c74a Fixed teleporter. 2018-02-03 16:13:37 +00:00
Steve e97d38e278 Activate entities correctly. 2018-02-03 15:53:21 +00:00
Steve b8aa460221 Basic movement. Various bug fixes. 2018-02-03 13:07:56 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 2eab687dec Tidied headers. 2018-02-01 21:52:23 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve 81000d7948 Specify unit type name. 2018-01-31 08:08:50 +00:00
Steve 0705225253 Load and save for some entities. 2018-01-30 22:47:40 +00:00
Steve 514a2df3be Tidied headers. 2018-01-30 08:29:32 +00:00
Steve 917753aefe Loading some entities. 2018-01-30 08:29:09 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve 8bd0244a33 Added i18n stuff. 2018-01-28 16:33:37 +00:00