Steve
|
c47a15b88a
|
Check for existence of active when loading.
|
2018-02-12 19:15:20 +00:00 |
Steve
|
ca5ce089d2
|
Expand size of objectives box.
|
2018-02-12 19:15:03 +00:00 |
Steve
|
ef9d6db851
|
Quadtree fixes.
|
2018-02-12 18:27:12 +00:00 |
Steve
|
7f257f2740
|
Set config defaults in init.c
|
2018-02-12 18:26:47 +00:00 |
Steve
|
ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
|
2018-02-12 18:26:18 +00:00 |
Steve
|
dff8dee815
|
Clip visible entities.
|
2018-02-12 08:32:21 +00:00 |
Steve
|
26858489b9
|
Start of radar map.
|
2018-02-12 08:09:03 +00:00 |
Steve
|
57c7ad3bd1
|
Prompt Teeka to exit immediately.
|
2018-02-11 14:10:27 +00:00 |
Steve
|
4f0a056a9a
|
Play sound when Teeka fires.
|
2018-02-11 14:10:15 +00:00 |
Steve
|
e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
|
2018-02-11 12:45:02 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
7c2120d0d2
|
Reverting teleporter update: breaks later levels.
|
2018-02-11 12:36:42 +00:00 |
Steve
|
a67740f6ce
|
Make teleporter a little less eager.
|
2018-02-11 11:26:32 +00:00 |
Steve
|
57aaafa789
|
Use e here, instead of self, for more clarity.
|
2018-02-11 11:09:16 +00:00 |
Steve
|
d75d3ec9cd
|
Quadtree error fix.
|
2018-02-11 11:08:32 +00:00 |
Steve
|
43ef8079fc
|
Save Bob's x,y as ints.
|
2018-02-11 11:08:21 +00:00 |
Steve
|
9fdcf042ca
|
Set type of trap when saving.
|
2018-02-11 11:08:05 +00:00 |
Steve
|
284436f8c9
|
Remove dead entities as soon as possible, to prevent dangling pointers.
|
2018-02-11 07:59:11 +00:00 |
Steve
|
34b97bcc27
|
Game saving updates.
|
2018-02-10 19:03:55 +00:00 |
Steve
|
55dabbb018
|
Start of world saving.
|
2018-02-10 18:35:56 +00:00 |
Steve
|
1b7f2255b1
|
Don't load custom sprites.
|
2018-02-10 17:25:43 +00:00 |
Steve
|
db64944700
|
Typo fix.
|
2018-02-10 17:25:11 +00:00 |
Steve
|
0aa204ea71
|
At least 1 enemy type.
|
2018-02-10 07:57:31 +00:00 |
Steve
|
bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
|
2018-02-10 07:56:28 +00:00 |
Steve
|
0197bcd5fa
|
Added MachineGunDroid.
|
2018-02-09 22:41:37 +00:00 |
Steve
|
32109cbc15
|
Prevent entity from leaving the map bounds.
|
2018-02-09 22:34:30 +00:00 |
Steve
|
972c3c4aa9
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
Steve
|
31d55d6954
|
Trace line to/from centre of objects.
|
2018-02-09 22:33:38 +00:00 |
Steve
|
a6a3cbd6a6
|
Warn when health is low.
|
2018-02-09 22:32:57 +00:00 |
Steve
|
712a2c47b9
|
Fix for grenade blob / droid attacks.
|
2018-02-09 21:54:12 +00:00 |
Steve
|
88a8d34425
|
Misc updates.
|
2018-02-09 19:20:37 +00:00 |
Steve
|
442f561f00
|
Added Shotgun Blob / Droid, and laser traps.
|
2018-02-09 19:10:19 +00:00 |
Steve
|
acb00a7d95
|
Grenade droid init fixes.
|
2018-02-09 08:38:02 +00:00 |
Steve
|
76dda670bf
|
Added Blue, Red, and Yellow keycards. Added CardReader.
|
2018-02-09 08:37:51 +00:00 |
Steve
|
d8c9337a2e
|
Expand quadtree range for platform contact.
|
2018-02-09 08:21:08 +00:00 |
Steve
|
4cd3322799
|
Default control updates.
|
2018-02-09 08:10:36 +00:00 |
Steve
|
d09ceefbb9
|
Update quadtree for pushed entities. Handle riders.
|
2018-02-09 07:42:36 +00:00 |
Steve
|
9f100106eb
|
Don't add enemies if noEnemies flag set.
|
2018-02-09 07:42:10 +00:00 |
Steve
|
0e71bcc88f
|
Use quadtree for collisions.
|
2018-02-09 07:21:37 +00:00 |
Steve
|
11960757cc
|
Reappear after 1 or 2 seconds.
|
2018-02-09 07:20:12 +00:00 |
Steve
|
f3bf29b333
|
Only add key once.
|
2018-02-08 22:26:00 +00:00 |
Steve
|
50a1c78c10
|
Don't show counts on mini inventory (not enough screen real esate).
|
2018-02-08 22:25:48 +00:00 |
Steve
|
1ed138b766
|
Use power instead of value for batteries.
|
2018-02-08 22:25:23 +00:00 |
Steve
|
70d1101ded
|
Assign self when spawning enemies.
|
2018-02-08 22:25:10 +00:00 |
Steve
|
46d9983142
|
Increase available number of sounds channels.
|
2018-02-08 22:24:53 +00:00 |
Steve
|
28023ba18b
|
Correcly apply damage to Bob.
|
2018-02-08 22:24:19 +00:00 |
Steve
|
78ac0154bb
|
Tidied headers.
|
2018-02-08 21:54:47 +00:00 |
Steve
|
8da314ea63
|
Fixes for joypad buttons.
|
2018-02-08 21:54:30 +00:00 |
Steve
|
453d2ae3dc
|
Load / save config.
|
2018-02-08 21:54:11 +00:00 |
Steve
|
07dd76c5d1
|
Handle found keys.
|
2018-02-08 21:53:52 +00:00 |
Steve
|
ccf228f875
|
Control and input updates.
|
2018-02-08 21:53:32 +00:00 |
Steve
|
b00b9dcdb4
|
Added Grenade Blob and Grenade Droid.
|
2018-02-08 21:53:02 +00:00 |
Steve
|
0335b7e837
|
Use uint32 for file lengths.
|
2018-02-08 21:30:02 +00:00 |
Steve
|
14b503eff2
|
Added Machine Gun Blob. Load Cells and Hearts.
|
2018-02-08 08:35:09 +00:00 |
Steve
|
9bda46bb9b
|
Show required objectives in red.
|
2018-02-08 08:21:37 +00:00 |
Steve
|
dc5aead758
|
Load compressed map data.
|
2018-02-08 08:07:04 +00:00 |
Steve
|
14f4ef57ad
|
Load and play music during mission.
|
2018-02-08 07:34:35 +00:00 |
Steve
|
bf0f64caf8
|
Show objectives intro screen when starting a level.
|
2018-02-08 07:26:42 +00:00 |
Steve
|
e9c1560bde
|
Show objective and inventory screen.
|
2018-02-07 22:49:42 +00:00 |
Steve
|
b862123c95
|
Focus camera on doors, etc., that are opened when offscreen.
|
2018-02-07 19:21:13 +00:00 |
Steve
|
3afbfabeb5
|
Joypad controls (hardcoded, for now).
|
2018-02-07 19:20:36 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
|
0618c05b52
|
Store all items as items, rather than separating out keys.
|
2018-02-07 07:51:47 +00:00 |
Steve
|
b27b3dd2f8
|
Draw inventory items on HUD.
|
2018-02-07 07:51:25 +00:00 |
Steve
|
a8ce1daf4e
|
Added blitScaled. Removed unused functions.
|
2018-02-06 22:28:19 +00:00 |
Steve
|
eb3a39084a
|
Added unit reappear code.
|
2018-02-06 22:27:53 +00:00 |
Steve
|
fed96ef890
|
Misc. fixes.
|
2018-02-06 22:27:28 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
b92c9dea9c
|
Start of joypad handling.
|
2018-02-06 22:26:05 +00:00 |
Steve
|
4e981ecf78
|
Show health, power, and oxygen on HUD. Inventory on right-hand side.
|
2018-02-06 19:07:43 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
fb5723d96e
|
Don't uppercase messages.
|
2018-02-06 07:45:28 +00:00 |
Steve
|
d5d70a017f
|
Effect bug fixes.
|
2018-02-06 07:45:18 +00:00 |
Steve
|
156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
89b4b05a11
|
Added controls.c.
|
2018-02-05 22:08:35 +00:00 |
Steve
|
cc280f326f
|
Code tidying.
|
2018-02-05 22:08:14 +00:00 |
Steve
|
0e57f9ce79
|
Explosion effects.
|
2018-02-05 22:07:04 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
8c9ee4f553
|
Move controls into doPlayer()
|
2018-02-05 22:06:29 +00:00 |
Steve
|
9c6ada01dc
|
Sort entities in draw order.
|
2018-02-05 22:06:00 +00:00 |
Steve
|
43ec9435f2
|
Init effects.
|
2018-02-05 08:39:02 +00:00 |
Steve
|
9128fd84e9
|
Test world type before loading entities.
|
2018-02-05 08:38:39 +00:00 |
Steve
|
c22c09e78f
|
Restored enemy behaviour.
|
2018-02-05 08:38:21 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
c3ca4a39e2
|
Checks for training, boss, and outpost missions.
|
2018-02-04 16:18:17 +00:00 |
Steve
|
800f26055f
|
Added particle effects.
|
2018-02-04 16:14:14 +00:00 |
Steve
|
113cc59ea6
|
Show health, power, and oxygen on HUD.
|
2018-02-04 15:37:19 +00:00 |
Steve
|
a84f261154
|
Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
|
2018-02-04 12:01:55 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
c4346550cf
|
Only add to quadtree if alive.
|
2018-02-04 11:00:42 +00:00 |
Steve
|
78422382e2
|
Added default die() function.
|
2018-02-04 11:00:32 +00:00 |
Steve
|
1fbf7971b8
|
Moved bullets into entities/bullets.
|
2018-02-04 11:00:14 +00:00 |
Steve
|
7577482cc4
|
Iniital spriteFrame must be -1.
|
2018-02-04 09:56:53 +00:00 |
Steve
|
ac48179541
|
Use targetValue for objectives.
|
2018-02-04 09:56:37 +00:00 |
Steve
|
9841418d20
|
Weapon fixes.
|
2018-02-04 09:50:07 +00:00 |
Steve
|
827a825c2d
|
Jetpack / aqualung fix.
|
2018-02-04 08:20:49 +00:00 |
Steve
|
5bfea20534
|
Pick up and store items.
|
2018-02-04 08:11:42 +00:00 |
Steve
|
5588abc063
|
Show hud messages.
|
2018-02-04 07:50:54 +00:00 |