Steve
|
73e0e4b17a
|
Attempt to save the game and world data atomically.
|
2018-04-24 08:27:42 +01:00 |
Steve
|
f5bdb5e59a
|
Use malloc to create some sprintf string values (long paths).
|
2018-04-21 11:54:06 +01:00 |
Steve
|
ead0c5335a
|
Use MAX_PATH (4096) characters for save paths.
|
2018-04-21 10:10:58 +01:00 |
Steve
|
7cfac40aa8
|
Added game complete mission quit message.
|
2018-04-15 09:26:15 +01:00 |
Steve
|
630c01ac8b
|
Don't draw negative health values.
|
2018-04-14 16:54:45 +01:00 |
Steve
|
73ace650e1
|
i18n updates.
|
2018-04-01 17:41:45 +01:00 |
Steve
|
b395c7e8d2
|
Correctly clip narrow height levels.
|
2018-03-31 19:05:20 +01:00 |
Steve
|
302997cb31
|
Code clean up.
|
2018-03-30 19:23:57 +01:00 |
Steve
|
7c4da64c04
|
Drop carried items when game is complete.
|
2018-03-30 11:23:13 +01:00 |
Steve
|
8a61323362
|
MIsc bug fixes.
|
2018-03-29 08:21:36 +01:00 |
Steve
|
ce9db25ed7
|
When returning to a mission, use the full target value.
|
2018-03-25 15:28:20 +01:00 |
Steve
|
507327c853
|
Allow debris to live a little longer, so we can see it burning.
|
2018-03-23 08:06:11 +00:00 |
Steve
|
28f84f5236
|
Tidied all headers.
|
2018-03-21 18:26:46 +00:00 |
Steve
|
7f705a6641
|
Tidy.
|
2018-03-21 08:44:30 +00:00 |
Steve
|
4e7bbf7190
|
Use rising parameter for flames.
|
2018-03-21 08:20:34 +00:00 |
Steve
|
c36c36dd60
|
Make Bob and enemies pop into white spheres when no blood option is selected.
|
2018-03-21 07:43:54 +00:00 |
Steve
|
0605da87ee
|
Handle end of game in post mission.
|
2018-03-20 19:26:14 +00:00 |
Steve
|
e923f3286e
|
Terminate Bob's jetpack upon return from teleporter.
|
2018-03-18 12:48:31 +00:00 |
Steve
|
32949a192c
|
Start of multiple save support.
|
2018-03-18 09:42:34 +00:00 |
Steve
|
c0bcfca334
|
Tidied headers.
|
2018-03-17 17:33:09 +00:00 |
Steve
|
09aa386c16
|
Render health / power with percentages.
|
2018-03-17 16:58:42 +00:00 |
Steve
|
50aea7c890
|
Report entities being outside of game world.
|
2018-03-16 22:27:47 +00:00 |
Steve
|
0f768f593e
|
Don't show blood if blood is off.
|
2018-03-16 22:26:42 +00:00 |
Steve
|
5bc3747198
|
Don't make the power and health bars too long.
|
2018-03-16 22:26:13 +00:00 |
Steve
|
22cc851a2a
|
Base chance of cherry / battery drop on the levels of player health and power.
|
2018-03-16 22:25:45 +00:00 |
Steve
|
36c1d9cfe3
|
Code tidy.
|
2018-03-16 08:30:37 +00:00 |
Steve
|
930ca048a9
|
Unlock all missions when game is complete, for free play. Remove all cells and hearts.
|
2018-03-16 08:29:13 +00:00 |
Steve
|
2dcbeb368d
|
Code tidy.
|
2018-03-15 08:01:04 +00:00 |
Steve
|
2f2ee2a8cd
|
Don't kill entity stuck inside another, just remove from quadtree.
|
2018-03-14 22:42:15 +00:00 |
Steve
|
370adf36b6
|
Don't stop music when game is complete.
|
2018-03-14 22:41:55 +00:00 |
Steve
|
698535344f
|
Increase chance of battery being dropped.
|
2018-03-13 08:24:53 +00:00 |
Steve
|
60261932b0
|
Removed static cheat.
|
2018-03-09 18:26:44 +00:00 |
Steve
|
61dd0ceb40
|
Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
|
2018-03-09 07:32:23 +00:00 |
Steve
|
0593bca212
|
Don't worry about item pads stuck in floors.
|
2018-03-09 07:31:50 +00:00 |
Steve
|
8be4f6c773
|
Show all direction markers on radar, instead of one single direction.
|
2018-03-08 07:54:20 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
34df6121dd
|
Warn about entities that are stuck in walls at start of level.
|
2018-03-07 21:38:18 +00:00 |
Steve
|
22f7b02413
|
Mark carried items on radar, so they don't become invisible during clean up runs.
|
2018-03-07 07:51:40 +00:00 |
Steve
|
7b915a77a8
|
Show item pads on radar.
|
2018-03-05 08:39:54 +00:00 |
Steve
|
7dff960e42
|
Call change environment when finishing teleport, for instances where teleportation occurred in water.
|
2018-03-05 08:39:42 +00:00 |
Steve
|
3a88c5163a
|
Don't scale items in inventory screen if <= 40px.
|
2018-03-04 21:40:44 +00:00 |
Steve
|
af35c426e9
|
Show destructables on radar as red markers.
|
2018-03-04 17:04:28 +00:00 |
Steve
|
f9adb8d8b8
|
Crush faster.
|
2018-03-04 17:04:13 +00:00 |
Steve
|
4c08307f18
|
Save game when awarding trophies in Hub.
|
2018-03-04 16:01:44 +00:00 |
Steve
|
222147665e
|
Show oxygen level to 1 decimal place.
|
2018-03-04 13:36:11 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
95a4131a99
|
Don't use the camera position for entity observation, as it might never finish, due to clipping.
|
2018-03-04 10:51:05 +00:00 |
Steve
|
3b88f1c973
|
Clip camera when observing entities.
|
2018-03-04 09:49:31 +00:00 |
Steve
|
836eaa5b50
|
Don't show items on radar that have been used.
|
2018-03-03 16:05:34 +00:00 |
Steve
|
b4f9692f75
|
Make pistols appear a little less often.
|
2018-03-03 16:05:17 +00:00 |