Linus Probert
2a80434547
Adds posibility for daggers hitting walls to be recoverable.
2018-08-11 23:35:16 +02:00
Linus Probert
4e1050dc8a
Patch version raised to 10
2018-08-11 20:25:10 +02:00
Linus Probert
69e5ff99e0
Fixes #35
2018-08-11 20:16:23 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
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- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
4ba301769a
Fixes : #30
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- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00
Linus Probert
62d1bbd49d
Completes #31 Adds chests to game
2018-08-10 20:09:56 +02:00
Linus Probert
1c7631cf52
Starts #31 Items: Chests
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Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus Probert
83aa92943f
Don't open menu immidiately upon death.
2018-08-10 13:29:12 +02:00
Linus Probert
5e3815a233
Fixes : #34 hopefully
2018-08-10 13:18:56 +02:00
Linus Probert
71c1279ef7
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
Linus Probert
8dd774b308
Continues #2 Completed impl of INCREASED_STUN
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- That should be all artifacts implemented. Last step is the random
generation and drop rate.
2018-08-09 16:18:34 +02:00
Linus Probert
ba1d09ad51
Continues #2 completed impl of DAGGER_RECOVERY
2018-08-09 16:15:22 +02:00
Linus Probert
19e7583f3e
Continues #2 FEAR_INDUCING impl
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This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert
0aacdd2d84
Continues #2 Adds PUSH_BACK impl
2018-08-09 15:31:27 +02:00
Linus Probert
ac7dada0d5
Fixes #23 possibly
2018-08-09 15:15:25 +02:00
Linus Probert
a04f131c2d
Continues #2 : Adds charge skill impl
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- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
611d8ef4d6
Fixes a minor bug in the guerilla behaviour
2018-08-06 19:38:27 +02:00
Linus Probert
aaa8e8c36e
Makes stunned enemies "wobble" instead of having an indicator.
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- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
a3c3c634d6
Adds the bash sound effect
2018-08-05 15:47:56 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
3720eb1c19
Minor READM change
2018-08-05 13:01:31 +02:00
Linus Probert
658d039d66
Patch version raised to 9
2018-08-05 12:52:06 +02:00
Linus Probert
484fb30a89
Changes the log to fill from the bottom
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Looks more natural this way.
2018-08-05 12:48:56 +02:00
Linus Probert
d8615b2f14
Changes stun icon and fixes some syntax reports from codacy
2018-08-05 11:00:43 +02:00
Linus Probert
9fe2edee85
Fixes : #29 and #17 New skill: bash
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Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert
72772358bd
Patch version raised to 8
2018-08-04 21:51:08 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
c16caf30b5
Comments out unused function
2018-08-03 11:08:44 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
68cf24ddf8
Dropps the particle line slash effect.
2018-08-03 10:44:30 +02:00
Linus Probert
2aee3600e6
Merge branch 'master' into dev
2018-08-03 10:41:21 +02:00
Linus Probert
1491dfbf3e
Minor dev-env change
2018-08-01 23:53:08 +02:00
Linus Probert
1124e88df0
Minor fixes
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- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert
4819eda1dd
Adds "NEW GAME" menu option to game over menu
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Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert
4612cabe00
Adds sword animation to flurry
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And XP gain to charge skill.
2018-07-31 21:23:01 +02:00
Linus Probert
b9a4a8002d
Fixes : #27 Suspicious code: sign conversion
2018-07-31 21:15:16 +02:00
Linus Probert
58e9c7ed13
Fixes : #21 Complex method issue in monster.c
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At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert
b12e5d4f7a
Fixes : #26 Dagger kills should now give XP
2018-07-31 14:30:41 +02:00
Linus Probert
b3b8208b11
Adds complete rewrite of lua scripts
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Lua scripts now build an in memory structure of all the rooms and their
contents before loading this data into the game. This enables better
possibilities to prevent monsters from spawning in bad places. Monsters
can now also spawn in coridoor rooms.
2018-07-31 14:25:29 +02:00
Linus Probert
18e70221fa
Restructured main game loop a bit. Reduced function size
2018-07-28 14:28:55 +02:00
Linus Probert
252955bc8d
Removes "resume" option from menu when game over.
2018-07-09 22:53:52 +02:00
Linus Probert
988d6c5cac
Implemented the sword swing effect.
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This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert
79b0869974
Adds sword swing effect that isn't horrible
2018-07-06 22:54:15 +02:00
Linus Probert
c96d0b6718
Removes bug that made it possible to move with daggers in air.
2018-07-06 22:30:28 +02:00
Linus Probert
c6b643835b
Added codefactor badge and fixed blank line issue.
2018-07-06 12:12:27 +02:00
Linus Probert
a30d501e86
Patch version raised to 7
2018-06-28 12:54:15 +02:00
Linus Probert
f36a9dd2ac
Sleeping state indicator is always visible.
2018-06-28 12:50:32 +02:00