Commit Graph

715 Commits

Author SHA1 Message Date
Linus Probert 3ba33d8852 Adds light tiles to layout files and a shopkeeper
Next step is to add game logic for shopkeeper murderers and
ability to take items after the shopkeeper is dead.
2019-03-07 20:06:04 +01:00
Linus Probert 447c1a773c Monster shopkeeper logic 2019-03-07 15:31:09 +01:00
Linus Probert 7e1dffb45e Shops implemented
Only need to add the shopkeeper now
2019-03-07 11:09:14 +01:00
Linus Probert 6009aa17f1 Merge branch 'dev' into shops
Conflicts:
	src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert 9b4a7b6cfc Removes crazy old bug that never presented itself before
This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert 63812fbe05 More wall layouts and cordinated walls 2019-03-06 18:21:27 +01:00
Linus Probert c6a022e2db Moved text sprite logic to sprite_util 2019-03-04 20:32:09 +01:00
Linus Probert 06ca6c3e1e Not finnished yet, commit 2019-03-04 18:06:46 +01:00
Linus Probert bab5fd7980 Merge branch 'dev' into shops 2019-03-04 16:06:58 +01:00
Linus Probert 68f44090ed Add amt sprite to all items where value != 0 2019-03-04 16:06:13 +01:00
Linus Probert 959fae1730 Add value sprite to items.
Completely untested
2019-03-04 15:00:35 +01:00
Linus Probert ca41520c06 Wall layouts added to regular build 2019-03-04 13:13:58 +01:00
Linus Probert 88f4703d00 Some more fence layouts 2019-03-04 13:05:23 +01:00
Linus Probert 486c1bb641 Merge branch 'dev' into shops 2019-03-04 12:52:20 +01:00
Linus Probert 206f95f3b6 Fences and walls in layout files 2019-03-04 10:09:55 +01:00
Linus Probert 1c4e600dd4 Wall layout data 2019-03-04 07:35:26 +01:00
Linus Probert 57a16888b8 Merge branch 'dev' into shops 2019-03-01 12:44:49 +01:00
Linus Probert 13ca11c70e Begins refactoring of layout parser to accomodate more layout details 2019-03-01 12:44:12 +01:00
Linus Probert 33efba87b5 Merge branch 'dev' into shops 2019-03-01 08:58:33 +01:00
Linus Probert 5d61a91139 Split pit layout logic into separate file
The plan is to extend this further to incorporate walls and stuff.
This can later be used for the shop layout.
2019-03-01 08:57:15 +01:00
Linus Probert 6542e4f1d0 Moves item update to its own function 2019-02-28 21:53:30 +01:00
Linus Probert 7b47c6a6bf Completes buyable items 2019-02-28 20:37:19 +01:00
Linus Probert 16d9035941 Merge branch 'dev' into shops 2019-02-28 19:41:30 +01:00
Linus Probert 4054c37caa Ignore vscode_build dir 2019-02-28 19:41:07 +01:00
Linus Probert ad227f1bed A start to "priced" items 2019-02-28 13:49:15 +01:00
Linus Probert 37ba189e54 Suppress cppcheck issues 2019-02-28 13:31:56 +01:00
Linus Probert 645a02c99e Ignore .vscode folder 2019-02-27 10:40:43 +01:00
Linus Probert 35b5d7a8c1 Patch version raised to 4 2019-02-26 17:52:24 +01:00
Linus Probert c3464eb37d Fixes a typo 2019-02-26 17:51:46 +01:00
Linus Probert fe18240060 Patch version raised to 3 2019-02-26 17:30:15 +01:00
Linus Probert e4555237ed
Update README.md
Codefactor badge change
2019-02-26 12:02:32 +01:00
Linus Probert 791dd7ecfd Removes cppcheck warning 2019-02-26 12:02:04 +01:00
Linus Probert b08ef10e82 Code maintenance and cleanup 2019-02-26 11:59:07 +01:00
Linus Probert fffcac12c0 Makes sure til effects and items apply after backstab 2019-02-24 23:33:08 +01:00
Linus Probert 1b440c248d Patch version raised to 2 2019-02-24 23:02:08 +01:00
Linus Probert a03aec7c46 Handles the second mingw special case which I kept forgetting.
Because I'm an idiot
2019-02-24 22:48:03 +01:00
Linus Probert 0de018f3be Fix mingw preprocessor define from cmake 2019-02-24 22:42:51 +01:00
Linus Probert 3eeb4d05a9 Include mingw32 64bit in the exclusion 2019-02-24 22:37:45 +01:00
Linus Probert 5f369da4e1 Fixed preprocessor command for mingw 2019-02-24 22:34:20 +01:00
Linus Probert c98e6e6d05 Fix wonky mingw errors in appveyor 2019-02-24 22:31:32 +01:00
Linus Probert 499f015db9 Only use gmtime_s for MSVC 2019-02-24 20:05:23 +01:00
Linus Probert 9b9a0ca2a0 Fixed bad include 2019-02-24 20:01:06 +01:00
Linus Probert 926054b116 Ensure that we have seed when making a map 2019-02-24 19:57:33 +01:00
Linus Probert 49b7ebb923 Include patch notes for v2.2.1 2019-02-24 19:48:40 +01:00
Linus Probert ee4dd273b9 Patch version raised to 1 2019-02-24 19:46:18 +01:00
Linus Probert 5ee20c9c20 Shifted to safer time functions and utc time 2019-02-24 19:43:41 +01:00
Linus Probert 563ebf9204 Adds another build fix 2019-02-22 00:38:39 +01:00
Linus Probert 3533d5ca58 Fixes build again 2019-02-22 00:36:10 +01:00
Linus Probert 97b097af41 Fixes builds 2019-02-22 00:34:56 +01:00
Linus Probert 685bf97467 Makes the custom random generator deterministic across platforms
TIL that the generators are implemented according to spec but the
distributions are custom. Since this is C I think we can manage without
distributions.

This still needs a test.
2019-02-22 00:27:19 +01:00