Linus Probert
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c2eae7a9fe
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Adds arcade game leaderboard
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
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2018-10-27 13:28:48 +02:00 |
Linus Probert
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f53703dd88
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Introduces arcade mode
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2018-10-26 18:37:50 +02:00 |
Linus Probert
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0f66b0f3d0
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Adds the game type select menu
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2018-10-26 18:07:10 +02:00 |
Linus Probert
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7005239830
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Fixed commit msg in version script
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2018-10-26 17:11:11 +02:00 |
Linus Probert
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7991e7c1ce
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Fixes COMPLETED state for quick games
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2018-10-26 17:09:46 +02:00 |
Linus Probert
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aea9995c68
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Reduved stun from trip skill
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2018-10-25 15:33:19 +02:00 |
Linus Probert
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a38a21a344
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Incorporates quickplay leaderboard
Also fixed a bug when hitting esc from the "New Game" char select menu
after getting killed.
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2018-10-24 22:50:00 +02:00 |
Linus Probert
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deb4638847
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Fixes a bad help text
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2018-10-24 22:24:53 +02:00 |
Linus Probert
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120f8d7ff6
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Some tweaks to the rogue character
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2018-10-24 22:18:56 +02:00 |
Linus Probert
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5985c3e7f6
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Fixed a bad pointer reset
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2018-10-24 16:12:51 +02:00 |
Linus Probert
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9968b377a5
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Fixes another memory leak
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2018-10-24 08:30:53 +02:00 |
Linus Probert
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7e71fcc773
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Build updates
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2018-10-23 11:01:35 +02:00 |
Linus Probert
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dd77f29e98
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Fixes a typo
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2018-10-22 18:12:59 +02:00 |
Linus Probert
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51d7b679ef
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Completed the QUICK_GAME mode
- Still needs more testing before release
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2018-10-22 13:57:17 +02:00 |
Linus Probert
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97c95dacd4
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Adds lua support for quick mode
This still needs a bunch of testing
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2018-10-22 09:38:05 +02:00 |
Linus Probert
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f895fdb35e
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Add a title to char select menu.
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2018-10-22 09:15:41 +02:00 |
Linus Probert
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1a0d806459
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Introduces menu option descriptions
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2018-10-22 09:04:16 +02:00 |
Linus Probert
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f5a1c2f48a
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Removes a memory leak
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2018-10-21 07:36:47 +02:00 |
Linus Probert
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d2fe3fce4c
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Fixes a codacy warning
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2018-10-19 08:35:35 +02:00 |
Linus Probert
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bcdc9c1aa7
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Update README.md
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2018-10-18 23:56:52 +02:00 |
Linus Probert
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8d09e8a23b
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Adds the new steam achievement and leaderboards
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2018-10-18 23:19:33 +02:00 |
Linus Probert
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d034a69f44
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Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
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2018-10-18 22:34:48 +02:00 |
Linus Probert
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94ec8cfba1
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Removed bad options in .clang_complete
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2018-10-18 15:21:03 +02:00 |
Linus Probert
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669a2fb029
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Merge branch 'master' into dev
Conflicts:
CMakeLists.txt
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2018-10-18 14:08:48 +02:00 |
Linus Probert
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a90321e377
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Patch version raised to
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2018-10-17 21:57:27 +02:00 |
Linus Probert
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0730eb4c49
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Disable text input since this is on by default in SDL2.0
This has been causing some "jitter" I'm quite sure. Disabling text input
should help remedy this.
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2018-10-17 21:56:04 +02:00 |
Linus Probert
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feed0e29fa
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Completes crumbling rooms.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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6e6f28dd8e
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Prevent tiles with chests from falling.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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fd8799f36b
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Prevent tiles with objects on them from falling.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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ee56143d0d
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Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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f65bdd0f13
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Add license header to gamecontroller files
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2018-10-14 22:43:45 +02:00 |
Linus Probert
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a803578bc0
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Fixes a gcc warning
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2018-10-14 21:38:56 +02:00 |
Linus Probert
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87925041fe
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Adds the backstab skill icon
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2018-10-13 01:09:02 +02:00 |
Linus Probert
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da3ff1a222
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Small thumbstick tweak
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2018-10-13 00:01:44 +02:00 |
Linus Probert
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850aae34ee
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
Linus Probert
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423ff733af
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Fixes a leak and begins restructure of controller code
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2018-10-13 00:01:44 +02:00 |
Linus Probert
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2e0a88e5e3
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Switches the old MapTile texture system to use sprites instead
This is hardly tested at the moment.
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2018-10-12 12:46:36 +02:00 |
Linus Probert
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53151b6ee0
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Adds the phase skill icon
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2018-10-12 12:28:25 +02:00 |
Linus Probert
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e6b5b761b0
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Includes attempt to determine if PS3 controller aswell as PS4
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2018-10-12 11:06:01 +02:00 |
Linus Probert
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894e3ba551
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Merge branch 'master' into dev
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2018-10-12 09:24:51 +02:00 |
Linus Probert
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c8900e8ddf
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Controller button rendering based on controller type
Also added in the last button textures that I'd left out previously.
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2018-10-11 20:12:11 +02:00 |
Linus Probert
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06d2da164a
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Controllers are working
Still needs some tweaks and some gui changes.
Also stumbled upon a bug.
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2018-10-11 18:54:02 +02:00 |
Linus Probert
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3143236908
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Completely untested controller mappings.
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2018-10-11 15:20:28 +02:00 |
Linus Probert
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7333d3d62d
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Update issue templates
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2018-10-10 23:53:42 +02:00 |
Linus Probert
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70cc79fc9f
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Merge pull request #47 from Oliveshark/add-code-of-conduct-1
Create CODE_OF_CONDUCT.md
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2018-10-10 23:48:56 +02:00 |
Linus Probert
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bdbb10be04
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Create CODE_OF_CONDUCT.md
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2018-10-10 23:48:24 +02:00 |
Linus Probert
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75660a5288
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Update to readme.
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2018-10-10 23:40:36 +02:00 |
Linus Probert
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bb7f9effd3
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A beginning to controller support
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2018-10-10 23:28:24 +02:00 |
Linus Probert
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2919ebf97f
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Adds controller button support for skillbar
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2018-10-10 22:54:43 +02:00 |
Linus Probert
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c3b2b6f214
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Fixed a typo and made controller layout toggleable.
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2018-10-10 22:38:54 +02:00 |