Linus Probert
7f232beb32
A beginning to the new exploding artifacts
2019-05-16 07:43:19 +02:00
Linus Probert
12aff9afad
Fixes erupt so it has a base push of 1
2019-05-15 20:33:56 +02:00
Linus Probert
2dc25c9b53
Adds the DAGGER_MAGNET artifact
...
* Adds sprites for volotile and synamite as well
2019-05-15 20:32:48 +02:00
Linus Probert
5e67ca7ef7
Removes stun from backstab skill
2019-05-15 07:50:45 +02:00
Linus Probert
cac3fea106
Altered the vampiric blow icon slightly
2019-05-15 07:46:27 +02:00
Linus Probert
9ed80acbee
Removes erupt test code
2019-05-14 22:48:29 +02:00
Linus Probert
05cbce0abc
Adds vampiric blow icon
2019-05-14 22:47:35 +02:00
Linus Probert
6c135c6b9c
Adds gui display for held keys
...
Also makes the gold key actually golden
2019-05-14 22:27:13 +02:00
Linus Probert
fb031e2af3
Bumps version
2019-05-14 20:36:00 +02:00
Linus Probert
b861e6e452
Fixes SENTINEL monsters from ignoring forced fear
2019-05-14 16:30:02 +02:00
Linus Probert
046551ad6d
Changes ERUPT to cause fear instead of bleeding
2019-05-14 16:10:28 +02:00
Linus Probert
8fb1bbcc1e
Fixes bug with erupt pushing direction
2019-05-14 15:57:36 +02:00
Linus Probert
35164a9876
Introduces vampiric blow
...
Icon isn't done yet.
2019-05-14 15:20:45 +02:00
Linus Probert
dd3e84d70d
Makes critical hits cause bleeding
2019-05-14 10:26:28 +02:00
Linus Probert
8f21e8bfb2
Prevents skill radius from impacting push back range
2019-05-14 09:00:59 +02:00
Linus Probert
2b743160aa
Updates erupt tooltip to mention push back
2019-05-14 08:56:39 +02:00
Linus Probert
7ddaab816e
Make erupt always push back 1 tile without any artifacts
2019-05-14 08:38:42 +02:00
Linus Probert
43ca8f4560
Fixes #58 - Game crash with AOE attacks
2019-05-14 08:36:37 +02:00
Linus Probert
ef5cd4e244
Adds PUSH_BACK and SKILL_RADIUS effects to erupt skill
2019-05-14 08:27:49 +02:00
Linus Probert
b00e607dec
Start with debug gold
2019-05-10 12:51:42 +02:00
Linus Probert
67e29d609d
Added the SKILL_RADIUS artifact (not used yet)
...
Also drops the levelcap on artifact drops. I don't think it really
matters if you get an artifact before you have the skill. This should
make the shop a bit more useful.
2019-05-10 12:47:33 +02:00
Linus Probert
81e7df1920
Adds skill icons for the two mage skills
2019-05-09 21:06:06 +02:00
Linus Probert
18effa2416
Rogue backstab skill now triggers bleeding as well
2019-05-09 16:13:25 +02:00
Linus Probert
c043ad09cf
Implements the erupt skill
...
Also fixed monsters dying through bleeding logic
2019-05-09 16:02:33 +02:00
Linus Probert
223a3b00c1
Implements the blink skill
...
The icon still needs to be created but the skill is complete
2019-05-09 10:16:38 +02:00
Linus Probert
2ca78e2ec7
Adds monster bleed damage every turn
2019-05-08 12:59:15 +02:00
Linus Probert
0476d4d1bd
Introduces particle emitters on monsters
...
Also adds the bleed emitter to monsters for later use with the mage.
2019-05-07 11:52:30 +02:00
Linus Probert
826cbe11ff
A quick start to the Mage
2019-05-06 13:48:40 +02:00
Linus Probert
fcc6527a93
Minor fix
2019-04-23 16:06:20 +02:00
Linus Probert
b409b76eca
Improved build instruction structure
2019-04-23 16:05:47 +02:00
Andriy Svyryd
b0753901ec
React to PR feedback
2019-04-23 15:55:20 +02:00
Andriy Svyryd
86e6f66b58
Adds Windows compilation instructions
2019-04-23 15:55:20 +02:00
Linus Probert
c0a4a4eb93
Make ninja builds smoother
2019-04-06 12:27:42 +02:00
Linus Probert
c917981bad
Patch version raised to 2
2019-03-24 17:19:44 +01:00
Linus Probert
c2b8fd40eb
Adds key pickup SFX
2019-03-24 12:20:45 +01:00
Linus Probert
7a59d15be0
Don't add walls to crumbling rooms before lvl 4
2019-03-24 12:13:38 +01:00
Linus Probert
c9fde8dde1
Updated releasenotes
2019-03-21 15:58:23 +01:00
Linus Probert
c4811ed073
Fixes checksumtool output again
2019-03-21 10:01:04 +01:00
Linus Probert
eceb241162
Removes useless text from checksumtool output
2019-03-21 08:53:31 +01:00
Linus Probert
cea891f87d
Move checksum configuration to CMakeLists.txt and config.h
2019-03-21 08:52:39 +01:00
Linus Probert
8e282304ad
Fixes release notes
2019-03-20 20:29:59 +01:00
Linus Probert
53703f1761
Patch version raised to 1
2019-03-20 20:28:29 +01:00
Linus Probert
ce182ad20f
Updates checksums
2019-03-20 20:27:06 +01:00
Linus Probert
ebfe2715e0
Fixes compile error and some graphical issues
...
- Keys and artifacts should render on to of other items
- Locked doors will impact surrounding wall layouts
2019-03-20 19:56:30 +01:00
Linus Probert
2ae6ada297
Completes locked room generation
2019-03-20 09:53:35 +01:00
Linus Probert
18987e2c2a
Incomplete monster key fixes
2019-03-19 21:54:58 +01:00
Linus Probert
59a1e81c6e
Implementation of keys. Completely untested
2019-03-18 11:39:26 +01:00
Linus Probert
1065216b67
Include all files in pack files
2019-03-16 10:32:58 +01:00
Linus Probert
68533f05b3
Remove memory leaks from map destruction
2019-03-15 16:00:20 +01:00
Linus Probert
38dc3deb2c
Merge branch 'dev' of github.com:liquidityc/breakhack into dev
2019-03-14 19:15:52 +01:00