Linus Probert
|
6c1591a92d
|
Some rewrites and lots of nice gui labels
|
2018-01-31 20:59:55 +01:00 |
Linus Probert
|
a0b86eb06d
|
Memory leaks and left over debug prints
|
2018-01-31 16:55:48 +01:00 |
Linus Probert
|
5dff9a9452
|
Added an XP bar. Need some text to go with it next
|
2018-01-31 13:52:11 +01:00 |
Linus Probert
|
6dc08b8a6b
|
Simple calculation function added.
|
2018-01-31 10:49:13 +01:00 |
Linus Probert
|
f3269436e0
|
Added a mousepointer for later use.
|
2018-01-31 09:15:33 +01:00 |
Linus Probert
|
c19fb67279
|
WASD movement and more logical monsters in levels.
|
2018-01-30 21:05:33 +01:00 |
Linus_Probert
|
b13479b5e1
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
Linus_Probert
|
78fd6086f5
|
Reduced the scope of a variable.
|
2018-01-30 14:00:52 +01:00 |
Linus_Probert
|
b3d48bd397
|
Items can now contain items.
|
2018-01-30 13:44:21 +01:00 |
Linus Probert
|
76ddc6c529
|
Codacy fixes
|
2018-01-29 18:30:14 +01:00 |
Linus_Probert
|
6e6a9641ae
|
Monsters now drop both treasure and items.
|
2018-01-29 13:48:44 +01:00 |
Linus Probert
|
7b66b7726b
|
Fixed some MSVC compiler warnings.
|
2018-01-27 23:14:39 +01:00 |
Linus_Probert
|
ed63d7a67c
|
Tweaked stats.
|
2018-01-25 16:42:57 +01:00 |
Linus_Probert
|
969af2f8c2
|
Better labels, more treasure
|
2018-01-25 10:45:05 +01:00 |
Linus_Probert
|
574e34ce4b
|
Minor Win vs Linux bugg
|
2018-01-25 08:45:57 +01:00 |
Linus Probert
|
cdefa1e737
|
Unused parameter warning removal
|
2018-01-24 21:24:42 +01:00 |
Linus Probert
|
22504419c7
|
Compile warning fixes
|
2018-01-24 21:20:24 +01:00 |
Linus Probert
|
417cb78f31
|
Added items, so far only health that always drops.
|
2018-01-24 21:14:34 +01:00 |
Linus Probert
|
2d05f10a44
|
Fixed MSVC build
|
2018-01-24 19:24:05 +01:00 |
Linus Probert
|
720ce7fc71
|
Tweaked the scaling slightly
|
2018-01-24 18:06:10 +01:00 |
Linus_Probert
|
eea667f5f1
|
Timestamps on logs and stuff.
|
2018-01-24 09:35:21 +01:00 |
Linus_Probert
|
6853f860f6
|
Fixed the scaling which was borked
|
2018-01-24 08:52:50 +01:00 |
Linus Probert
|
dda89f65e7
|
Fixed some messages with bad newlines and added crash notification.
|
2018-01-24 06:41:37 +01:00 |
Linus Probert
|
8d865e9d94
|
Removed some duplicate code and fixed appveyor issue.
|
2018-01-23 23:02:26 +01:00 |
Linus Probert
|
4088357584
|
Better info, debug, error and fatal printouts.
|
2018-01-23 22:54:02 +01:00 |
Linus Probert
|
b96ba5a2e0
|
Fixed build for windows
Created m_sprintf to make msvc happy.
|
2018-01-23 21:03:43 +01:00 |
Linus_Probert
|
62b963e643
|
More codacy stuff
|
2018-01-23 14:45:05 +01:00 |
Linus_Probert
|
d6e6e9449a
|
Codacy fixes
|
2018-01-23 14:37:58 +01:00 |
Linus_Probert
|
dc7927c6b0
|
Gui log is working
|
2018-01-23 14:11:03 +01:00 |
Linus_Probert
|
5a95808266
|
Prepared the gui frames.
|
2018-01-23 12:14:44 +01:00 |
Linus_Probert
|
e61b20f024
|
Include CURRENT_LEVEL in lua script.
|
2018-01-22 10:12:44 +01:00 |
Linus Probert
|
38a584f418
|
Added labels to monsters
|
2018-01-17 09:32:49 +01:00 |
Linus Probert
|
439dff8840
|
Codacy warning
|
2017-12-22 21:33:00 +01:00 |
Linus Probert
|
c0e22314b9
|
MinGW warning in gui.
|
2017-12-22 15:19:26 +01:00 |
Linus Probert
|
c4b8766a01
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
Linus Probert
|
60b374f84e
|
Levele exit and next level load
|
2017-12-22 06:27:58 +01:00 |
Linus Probert
|
01a3aa59d5
|
More compiler preproc stuff
|
2017-12-21 12:41:08 +01:00 |
Linus Probert
|
618f28a519
|
Badges and mingw warnings
|
2017-12-21 12:35:52 +01:00 |
Linus Probert
|
433d907ae8
|
Problems with max and min in mingw
|
2017-12-21 12:26:57 +01:00 |
Linus Probert
|
3504dfc7d1
|
MinGW can't build with VS .lib files :P
|
2017-12-21 12:22:37 +01:00 |
Linus Probert
|
42aa1cbe86
|
Fixed some mingw warnings.
|
2017-12-21 11:57:12 +01:00 |
Linus Probert
|
7862b83cb6
|
Fixed conflicting mains for mingw build
|
2017-12-21 11:46:52 +01:00 |
Linus Probert
|
ca7249e954
|
Log hits, kills and misses
|
2017-12-21 08:31:25 +01:00 |
Linus Probert
|
9250dad9ce
|
Get screen resolution in Windows
|
2017-12-20 19:17:41 +01:00 |
Linus Probert
|
d4fa9f89d6
|
Fixed a massive error in hashtable.
Compile on windows now works fine.
|
2017-12-20 18:56:28 +01:00 |
Linus Probert
|
c128a5dc39
|
Cleaner sprite creation.
|
2017-12-19 23:30:58 +01:00 |
Linus Probert
|
025bd3eda2
|
Fixed some codacy stuff
|
2017-12-19 23:02:24 +01:00 |
Linus Probert
|
4bbe82a705
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
Linus Probert
|
faad866c8b
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
Linus Probert
|
7f6507d30c
|
Fixed for windows
|
2017-12-19 19:42:05 +01:00 |
Linus Probert
|
b269abd0f7
|
Moved hashtabl and linkedlist into source.
|
2017-12-19 09:06:21 +01:00 |
Linus Probert
|
64a9105d21
|
Action texts on player and some refactoring
|
2017-12-18 15:26:56 +01:00 |
Linus Probert
|
1c48f1dd9a
|
Added enemy behaviour to lua and monster states.
|
2017-12-18 12:12:24 +01:00 |
Linus Probert
|
995a2f4475
|
Codacy warnings.
|
2017-12-18 10:03:58 +01:00 |
Linus Probert
|
c88c64f4b8
|
Implemented stupid agressive and coward pathing.
|
2017-12-18 09:59:01 +01:00 |
Linus Probert
|
3a464d8ea6
|
Added some more undead and fixed the random function.
|
2017-12-18 09:11:00 +01:00 |
Linus Probert
|
6007976d23
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
Linus Probert
|
7389c2d588
|
Hit and miss information.
|
2017-12-15 15:03:29 +01:00 |
Linus Probert
|
916193ecb3
|
Simple Player vs. Enemy hits
|
2017-12-15 08:08:45 +01:00 |
Linus Probert
|
c4d142860c
|
Moved 'clip' from texture to sprite.
|
2017-12-14 12:01:05 +01:00 |
Linus Probert
|
7625e02d21
|
Make codacy happy.
|
2017-12-13 23:27:20 +01:00 |
Linus Probert
|
00a2b54759
|
Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
|
2017-12-13 23:20:54 +01:00 |
Linus Probert
|
95c9ed0a67
|
Made linked list stupid and naive. Prepared for monster lua
|
2017-12-13 20:31:04 +01:00 |
Linus Probert
|
17c3b817a0
|
Better hashtable destruction. Monsters prepared.
|
2017-12-13 14:30:12 +01:00 |
Linus Probert
|
ac63f0b172
|
More monster and combat prep.
I need a hashtable next.
|
2017-12-12 11:20:08 +01:00 |
Linus Probert
|
9f71d23849
|
Prepared sprites for monster implementation.
Added a render function to texture
|
2017-12-11 08:23:30 +01:00 |
Linus Probert
|
cdf4949eea
|
Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
|
2017-12-10 23:49:15 +01:00 |
Linus Probert
|
a1c57b62d0
|
Lightsources and lightmaps
|
2017-12-10 19:51:24 +01:00 |
Linus Probert
|
f4e24bc8d7
|
Fixed animated decorations in map
|
2017-12-08 14:40:33 +01:00 |
Linus Probert
|
698c92ae33
|
Added decorations in lua and core
|
2017-12-08 09:45:57 +01:00 |
Linus Probert
|
577165a0f6
|
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
|
2017-12-07 23:58:29 +01:00 |
Linus Probert
|
171f8c8b5e
|
Nicer exits in rooms
|
2017-12-06 17:00:51 +01:00 |
Linus Probert
|
e8ccda2faf
|
Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
|
2017-12-06 11:44:17 +01:00 |
Linus Probert
|
bdc5b6d629
|
Added a room matrix that deals with movement and collisions.
|
2017-12-05 15:03:20 +01:00 |
Linus Probert
|
50f516ad71
|
Implemented a simple timer
|
2017-12-05 08:30:08 +01:00 |
Linus Probert
|
f5a23d6798
|
Nicer map creation with walls.
|
2017-12-05 08:13:28 +01:00 |
Linus Probert
|
0b376a4998
|
Camera and map following
|
2017-12-03 11:09:57 +01:00 |
Linus Probert
|
7362c2370f
|
Generate maps using lua
|
2017-12-02 23:32:40 +01:00 |
Linus Probert
|
0cdd0f6d8d
|
Extended linked list and re-thought the map structure
|
2017-12-02 16:24:31 +01:00 |
Linus Probert
|
23abb0f48c
|
Added maps and a camera
|
2017-12-01 16:03:19 +01:00 |
Linus Probert
|
1714c5d732
|
Fixed a codacy issue
|
2017-12-01 00:01:51 +01:00 |
Linus Probert
|
a7d5aa90e1
|
Initial commit
|
2017-11-30 21:06:54 +01:00 |