Commit Graph

359 Commits

Author SHA1 Message Date
Linus Probert c7c5346afc Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
2018-10-02 22:42:29 +02:00
Linus Probert 97ad1ddd23 Introduced the phase artifact 2018-10-02 13:08:32 +02:00
Linus Probert 0dcb658076 Merge branch 'dev' into feature/phase-skill 2018-10-02 12:50:44 +02:00
Linus Probert 961060901c Attempt to bring the mouse menu click back 2018-10-02 12:49:19 +02:00
Linus Probert ee5ed1421f Implementd the skill. Still not tested. 2018-10-02 10:29:32 +02:00
Linus Probert b4fd2cb8b4 Added the phase tooltip. 2018-09-29 06:44:33 +02:00
Linus Probert 742d6e2363 Untested phase code. Needs more work 2018-09-28 14:57:43 +02:00
Linus Probert 35c3be45e0 Removed a type warning 2018-09-21 12:39:45 +02:00
Linus Probert 3bbe9176b8 Merge branch 'master' into dev 2018-09-18 07:52:53 +02:00
Linus Probert ae44d5c2bc Adds minimal Steam fiddling protection 2018-09-17 14:23:35 +02:00
Linus Probert c97688a690 Incorporate artifacts in rogue skills 2018-09-17 10:10:25 +02:00
Linus Probert 3301437b8f Tuned the backstab skill slightly 2018-09-15 15:53:02 +02:00
Linus Probert 743e4a3bac Implemented the backstab skill 2018-09-15 11:01:35 +02:00
Linus Probert 81ccf8a730 Fixed a windy room issue 2018-09-14 18:54:48 +02:00
Linus Probert 083834d044 Maint: Remove CI compiler warnings 2018-09-14 13:09:06 +02:00
Linus Probert dc6b816a4a Add slash animation to trip skill 2018-09-14 13:07:20 +02:00
Linus Probert 583a7d049d Fixes some minor bugs caused by coding without testing 2018-09-13 23:45:33 +02:00
Linus Probert 60359d8e9c Untested implementation of the TRIP skill 2018-09-13 15:28:03 +02:00
Linus Probert dbf9fe3931 Maint: Removed duplicate code 2018-09-13 13:46:29 +02:00
Linus Probert 0fc1fed278 Maint: Clean up monster.c 2018-09-13 13:36:38 +02:00
Linus Probert e1b3364d88 Maint: Even more cleanup 2018-09-13 13:12:43 +02:00
Linus Probert 620a7e3ed5 Maint: Less complex main 2018-09-13 12:49:21 +02:00
Linus Probert 983875d064 Maint: Cleaned up a complex function 2018-09-13 11:35:07 +02:00
Linus Probert e293c21908 Rogue preparation 2018-09-13 10:48:35 +02:00
Linus Probert 0ca70c7376 Add the dagger skill to the rogue 2018-09-13 08:16:59 +02:00
Linus Probert c39f05d49e Fixed the player menu 2018-09-13 08:05:17 +02:00
Linus Probert 02a4407eb4 Got a bit further 2018-09-12 20:56:50 +02:00
Linus Probert f246c5751a Broken commit 2018-09-12 14:45:09 +02:00
Linus Probert 367be69852 Buggfix: Prevent clip switching on falling sprite
- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert 988b53a4fa Outline the rogue skillset 2018-09-11 15:49:58 +02:00
Linus Probert 03b60f6140 Merge branch 'master' into dev 2018-09-11 15:49:43 +02:00
Linus Probert cc627dc0c3 Take damage if ending charge on a damaging object
- Currently, ending charge in fire or smoke doesn't damage the player
2018-09-11 15:47:14 +02:00
Linus Probert 5043a86377 Cleaned up main a bit and moved some code 2018-09-11 15:32:33 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert 2316d24942 Fixes falling sound choice bug 2018-09-10 22:23:45 +02:00
Linus Probert b3724afe49 Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert c52f6c9f97 Fixed a stupid error 2018-09-09 01:25:32 +02:00
Linus Probert 321dc4f3af Remove a warning and some useless compilations
- Removes lua install from CI
2018-09-08 23:25:10 +02:00
Linus Probert 9e6325905f Switched eastereggs and logic, added last achievement 2018-09-06 20:12:37 +02:00
Linus Probert 280b073a8c Prevents kill achievments from being granted on first hit. 2018-09-03 20:27:34 +02:00
Linus Probert 07d7d6e58b Added easteregg monsters and a funny achievement 2018-09-03 16:49:45 +02:00
Linus Probert 6e7ce815fd Removes useless transfer function 2018-09-03 12:53:12 +02:00
Linus Probert 4a6422fc09 Fixes non-existant treasure bug 2018-09-03 08:43:05 +02:00
Linus Probert 9bcb398f94 Includes player and dungeon level in steam leaderboards.
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert ef0e418e96 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert 0ca64fb882 Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert 41a2b1b8f8 Fixes fullscreen centering on hirez screens 2018-08-30 14:08:34 +02:00
Linus Probert 0ae8849323 Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert 4013449878 Adds information to player
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert e1c154fc1c Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00