Commit Graph

372 Commits

Author SHA1 Message Date
Adam Harrison d2e16ce0b5 Fixed clip issues if glyph exists before clip.x 2021-10-11 22:29:53 -04:00
Guldoman 038e335c8c
Show error message when `pcre2_match` fails 2021-10-11 22:20:44 +02:00
Francesco Abbate 0f8d7f3202 Do no add rencache a command for empty rectangles 2021-10-10 14:58:51 +02:00
Francesco Abbate cb08c5cbb7 Fix dirty pixels problem on window's right side
The last column of pixel on the window's right side isn't correctly
drawn and pixels appear dirty and more noticeably when the a NagView
message was previously shown, a stripe of red pixels remains on the right.

We use now a more souding roundig scheme. Now the rectangles to clip or to
draw are passed around as Lua numbers without any rounding. In turns, when
the rect coordinates are passed to the renderer we ensure the border of the
rect are correctly snapped to the pixel's grid. It works by computing the
coordinates of the edges, round them to integers and then compute the rect's
width based on the rounded coordinates values.
2021-10-10 14:52:55 +02:00
Francesco Abbate 911a3cee08 Report dmon modify events 2021-10-08 23:13:50 +02:00
Francesco Abbate a9f6f01ed0 Move dmon files into lib/dmon 2021-10-08 22:10:17 +02:00
Francesco Abbate bba42adc73 Adopt new version of dmon 2021-10-08 21:55:43 +02:00
Francesco Abbate 9c43727ebc Implement directory monitoring using septag/dmon
Use a notification based directory monitoring based on the
septag/dmon lirbary instead of periodically rescan the whole
project's tree.
2021-10-08 21:31:22 +02:00
Adam Harrison fe787de97a Fixed clip boundaries. 2021-10-07 18:54:23 -04:00
Adam Harrison 26ec2d7090 Fixed negative pens. 2021-10-02 14:13:39 -04:00
Francesco eb79381c89
Merge pull request #521 from adamharrison/remove-font-renderer
Remove Font Renderer + CP Replace + libagg
2021-10-02 18:45:31 +02:00
Jean-André Santoni 0b4d1e2bce Fix the size and blurriness of the icon on OSX (#553)
* Fix the size and blurriness of the icon on OSX

* Don't nest ifndef

* Fix
2021-10-02 18:39:22 +02:00
Adam 6aa316e3c3 Rearranged DPI calc so that on calc failure, returns 1. (#547) 2021-10-02 18:39:21 +02:00
Adam ed3ea35ed5 Potentially fixing issue with cache not invalidating on restart. (#548) 2021-10-02 18:39:21 +02:00
Adam Harrison 291616df3f Removed extra macros, used PLATFORM. Also removed MACOS, as it's redundant C code that's already encapsulated within PLATFORM. 2021-10-02 18:39:03 +02:00
Francesco Abbate 48475c70a0 Avoid unnecessary call to SDL_GetModState 2021-10-02 18:37:01 +02:00
Adam ab73f914ad Added in custom runtime environment variable for ease of testing. (#538) 2021-10-02 18:37:00 +02:00
Francesco 0ff0ee2c61 Fix numpad fn keys (#532)
* Fix the numeric keypad function keys

As suggested in:

https://github.com/lite-xl/lite-xl/issues/64

* Apply scancode lookup to KEY_UP events
2021-10-02 18:37:00 +02:00
Adam Harrison c5f60a7865 Fixed issues if one got into high codepoint ranges. 2021-10-01 23:56:36 -04:00
Adam Harrison 531cd3bedb Fixed issue with metrics. 2021-10-01 21:20:44 -04:00
Jean-André Santoni eb73ad3f8a
Fix the size and blurriness of the icon on OSX (#553)
* Fix the size and blurriness of the icon on OSX

* Don't nest ifndef

* Fix
2021-09-29 22:22:00 +02:00
Adam Harrison 7a21ec382f Unecessary call.. 2021-09-26 20:09:51 -04:00
Adam Harrison 4690459a13 Used different weights. 2021-09-26 19:46:32 -04:00
Adam 8f8af19cbe
Rearranged DPI calc so that on calc failure, returns 1. (#547) 2021-09-26 16:21:57 +02:00
Adam 84622a0009
Potentially fixing issue with cache not invalidating on restart. (#548) 2021-09-26 16:18:13 +02:00
Adam Harrison ecbdb7a945 Reverted bledthrough changes. 2021-09-25 13:01:01 -04:00
Adam Harrison 8816131780 Added in a float for rencache. 2021-09-25 12:55:20 -04:00
Adam Harrison b17aa3b068 Addressed issue where glyphs would continue to draw past their clip. 2021-09-25 00:45:19 -04:00
Adam Harrison 42d72cc296 Missed a float. 2021-09-25 00:37:08 -04:00
Adam Harrison 806e4bc970 Converted all ints to floats for x coordinate purposes. 2021-09-25 00:35:55 -04:00
Adam Harrison d07d0e6d22 Made width return a floating point. 2021-09-24 23:34:19 -04:00
takase1121 27fe185ed4
fix unable to load any native library
something went wrong in snprintf that it skips the first character of
the library name. Not only that, the signature is actually luaopen and
not lua_open.
2021-09-25 10:31:15 +08:00
Adam Harrison c5fda5237f Added in correcion calculations for surface_scale. 2021-09-24 11:23:49 -04:00
Adam Harrison 940db0f9c7 Added in underline as well. 2021-09-24 11:23:49 -04:00
Adam Harrison 16deedc8a3 Fixed up some naming conventions, and also added bolding and italics. 2021-09-24 11:23:49 -04:00
Adam Harrison c879e016cc Removed lib font renderer mention. 2021-09-24 11:22:39 -04:00
Adam Harrison be6bcbcacc Meson build updated. 2021-09-24 11:22:39 -04:00
Adam Harrison e25f2e9c5c Removed font renderer. 2021-09-24 11:22:39 -04:00
Adam 8c32950f4b
Merge pull request #527 from adamharrison/native-interop
Native Plugins
2021-09-23 15:11:08 -04:00
Adam Harrison 5ffe4eae90 Removed extra boolean. 2021-09-20 23:54:52 -04:00
Adam Harrison 713ef787c2 Removed extra macros, used PLATFORM. Also removed MACOS, as it's redundant C code that's already encapsulated within PLATFORM. 2021-09-20 23:50:06 -04:00
Adam Harrison e13529444f Less C code, and more namespacing is better. 2021-09-20 23:42:39 -04:00
Adam Harrison c01c5a23b0 Added in plugin table. 2021-09-20 23:38:10 -04:00
Francesco Abbate 849614a3cb Avoid unnecessary call to SDL_GetModState 2021-09-19 18:42:36 +02:00
Adam 075061b80c
Added in custom runtime environment variable for ease of testing. (#538) 2021-09-18 21:56:23 +02:00
Francesco c018ca3c60
Fix numpad fn keys (#532)
* Fix the numeric keypad function keys

As suggested in:

https://github.com/lite-xl/lite-xl/issues/64

* Apply scancode lookup to KEY_UP events
2021-09-17 22:38:09 +02:00
Adam Harrison fbc11c00eb Split entrypoints in half. 2021-09-16 16:55:33 -04:00
Adam Harrison 1721b8f1c9 Should be elif. 2021-09-16 16:28:02 -04:00
Adam Harrison 801b7dd0d9 Added some comments. 2021-09-16 16:22:33 -04:00
Adam Harrison 03b467d9d9 Cleaned up, added utility API. 2021-09-16 16:08:21 -04:00
Adam Harrison 377ce1cd06 Moved things around, fixed a few things up. 2021-09-16 12:37:17 -04:00
Adam Harrison e9f48ce949 Added in sample plugin and tested things out. Works. 2021-09-14 00:13:30 -04:00
Adam Harrison a66a76f9c9 Added in searcher. 2021-09-13 23:40:01 -04:00
Francesco Abbate c9669410ad Fix macOS build issue with recent commit
Add objc_args in meson when compiling to pass C defines also to
bundle_open.m.

Default "bundle" option to false to have by default a unix-like
build and install.

In the run-local script always expect that "bundle" option is to
false to have a unix-like install.

In the build-package script pass the -Dbundle=true option when
building on macos.

When setting the resouce path revert to original method using

[[NSBundle mainBundle] resourcePath]

to have the real resource path when the bundle option will be
activated. With the recent commit the function
set_macos_bundle_resources will be called only if the "bundle"
option is activate and is not used in unix-like mode.
2021-08-19 14:33:39 -07:00
Francesco Abbate 717f4eb782 Conditionally disable macos bundle function 2021-08-19 11:33:03 +02:00
Francesco Abbate d9e73a97ea Merge remote-tracking branch 'harens/macos-bundle' 2021-08-19 11:32:36 +02:00
Nikolai Sinyov 1687bbd92d
Update main.c
Fixed interface Scale in MacOS in get_scale function
2021-08-19 10:07:46 +03:00
harens 2d088256b1
Add unix-like behaviour on macOS
Closes https://github.com/lite-xl/lite-xl/issues/398
2021-08-18 13:26:51 +01:00
takase1121 35fd29fc39 remove extraneous DPI code
since 5 months ago (ttps://github.com/libsdl-org/SDL/commit/c289bad9007cb672c994f726d967f6e5682f200d)
SDL2 now reads Xft.dpi. There is no need to link to X11 anymore.
2021-08-17 07:53:44 -07:00
redtide 3468164518 Updated Meson configuration
- Added version and license metadata
- Configuration data to be used in configured files to set metadata
- Portable binary and directories in the main install directory
- Binary file installed in correct places for all supported platforms
- Freedesktop AppStream support
- Added missing files install rules
2021-08-09 22:26:16 +02:00
Adam Harrison 0777a6f0b8 Merged dev to master. 2021-07-20 14:39:50 -04:00
takase1121 c7bbf221ee remove duplicated constants 2021-07-15 18:01:24 -04:00
takase1121 192a93014d change double quotes to single quotes to reduce escaping 2021-07-15 18:01:24 -04:00
takase1121 818e21610c do not terminate process when read fails 2021-07-15 18:01:24 -04:00
takase1121 de3013ce88 fix wrongly spaced variable name 2021-07-15 18:01:24 -04:00
takase1121 e7b025203b add generic read function
process_read and process_read_errors no longer contain redundant code
2021-07-15 18:01:24 -04:00
takase1121 8bbb26a469 refactor process.c
- include api.h instead of individual #includes
- moved metatable name to API_TYPE_PROCESS
- moved read buffer size to READ_BUF_SIZE
2021-07-15 18:01:24 -04:00
Adam 9126b5e64d
Merge pull request #313 from jgmdev/add-system-rmdir
Added `system.rmdir(path)`, and `common.rm(path, recursive)`
2021-06-29 17:44:58 -04:00
jgmdev 4188269cef Added system.rmdir(path)
It is reported that the built-in lua function os.remove(path) does
not removes empty directories on windows. To fix this a system.rmdir
function is introduced that calls a native win32 function.

Also common.rm(path, recursively) was added which wraps system.rmdir()
to easily delete an entire folder with all its contents.
2021-06-28 11:07:27 -04:00
redtide df63775dca Use lite-xl as project and exacutable names 2021-06-25 22:54:02 +02:00
redtide 3f58e554ba Reorganization of data resources 2021-06-24 22:53:14 +02:00
Adam 83a604dfb7
Merge pull request #296 from lite-xl/font-copy-api
Add a C API copy method for font_desc objects
2021-06-24 12:47:16 -04:00
jgmdev 88704c6ecb [api/process] added missing fields and minor fix to pid() 2021-06-22 15:01:30 -04:00
Francesco Abbate 1cf0f2009c Add a C API copy method for font_desc objects
Add a renderer.font's method "copy" to clone the font object
by specifying an optional new size. In the size is not given
the size of the original object is used.

Should fulfill the request from issue #288.
2021-06-21 11:18:52 +02:00
jgmdev 5d2734de81 Merge reproc changes from dev. 2021-06-18 14:19:09 -04:00
lqdev 6195b246a5 ignore SIGPIPE from subprocesses spawned with reproc 2021-06-18 11:17:36 -04:00
Adam 804429e3b6
Merge pull request #266 from adamharrison/QuickOptimization
Replaced fill loop with SDL_FillRect.
2021-06-12 22:53:14 -04:00
Francesco Abbate 0f2ac136d0 Fix whitespace errors 2021-06-11 15:02:15 +02:00
Francesco Abbate 752ecd5ece Group mouse move events from C API function
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.

It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.

The simplification of the Lua code alone is enough to justify this change?
2021-06-11 15:00:18 +02:00
Adam Harrison 214e6898df Reverted if guard. 2021-06-09 19:34:02 -04:00
Adam Harrison aa9f16c74c Added in #if guard for ARM achitectures. 2021-06-09 18:05:39 -04:00
Adam Harrison 29837d0c41 Replaced fill loop with SDL_FillRect. 2021-06-08 21:31:09 -04:00
Adam Harrison 3b816a2b4a Changed regex error handling, so that errors can be handled gracefully in lua, and made it so gsub returns the exact matches and replacements. 2021-06-04 23:58:17 -04:00
Francesco b046afccf9
Scale fonts context menu (#246)
* Retrieve scale plugin from lite-plugins

* New implementation of scale plugin and font C API

Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.

Using these functions we don't need to know the name of the font but
we can just change their size.

Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.

Use smaller step to scale fonts.

Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.

* Add contextmenu plugin from takase

From https://github.com/takase1121/lite-contextmenu

Adapted to show font scaling commands and find/replace commands.

i#	testing.lua

* Fix the cursor flickering with contextmenu

To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.

The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.

* Remove unneeded scale plugin return functions
2021-06-03 22:49:37 +02:00
Ferdinand Prantl d0adb748a6
Flush the SDL_QUIT event when Cmd+W is detected in SDL_KEYDOWN as well (#248)
On macos 11.2.3 with sdl 2.0.14 the keyup handler for cmd+w was not
enough. Maybe the quit event started to be triggered from the keydown
handler? In any case, flushing the quit event there too helped.
2021-06-03 22:14:50 +02:00
Ferdinand Prantl 1eabf99054
Enable lite-xl to be started from a symlink to the deployed binary (#249)
Use resolved executablePath instead of resourcePath to allow lanching
the lite-xl binary via a symlink, like typically done by Homebrew:

/usr/local/bin/lite-xl -> /Applications/lite-xl.app/Contents/MacOS/lite-xl

The resourcePath returns /usr/local in this case instead of
/Applications/lite-xl.app/Contents/Resources, which makes later
access to the resource files fail. Resolving the symlink to the
executable and then the relative path to the expected directory
Resources is a workaround for starting the application from both
the launcher directly and the command line via the symlink.
2021-06-03 21:48:15 +02:00
Adam 248d70a8ca
Add PCRE to support regular expressions
Use regular expressions instead of Lua patterns for find and replace editor commands.

Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
2021-06-02 21:27:00 +02:00
Francesco Abbate aa0b2bb5fc Fix crash problem with rencache and font access
In some cases rencache was using a FontDesc pointer that was actually freed by
Lua giving segfaults errors.

In addition, some FontDesc object were not freed in some cases if the
rencache_end_frame was not called when performing the "restart" command.

The invalid access problem can happen because rencache keep some pointers to
FontDesc object but these are Lua userdata that Lua can dispose of. This
situation is prone to hard errors and we should avoid to keep pointers to
objects managed by Lua.

To this purpose we use luaL_ref/unref to bind the FontDesc into the Lua's
registry while rencache need them. We still keeps pointer to FontDesc object but
using luaL_ref we are assured they will not be disposed by Lua.

Since we are using luaL_ref/unref to inform the GC about when the objects are in
use we can now finalize the objects directly when Lua collects them. Previously
the GC metamethods was issuing a FREE command to rencache and the font was
actually freed only from the rencache_end_frame function.
2021-05-21 23:38:54 +02:00
Adam c7b1a6f53e
Allowed for optional boolean to better match filenames. (#180) 2021-05-16 19:23:17 +02:00
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
Francesco Abbate d8244120e9 Ensure the rencache commands buffer is cleared on restart
Fix issue #176 but it should be tested more thoroughly.
2021-05-05 09:32:24 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00
Francesco Abbate 33fe7295c0 First working implemention
Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate 685b8c82d0 WIP: testing usage of SDL renderer
It does segfault.
2021-04-23 11:58:53 +02:00
Francesco Abbate 12ca5f3d2a Add momentum scroll for macos
Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate 1f6680b492 Add macos flush specific fix
Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate 8bcace1d59 Merge remote-tracking branch 'origin/border-less-window' 2021-04-21 08:42:57 +02:00
Francesco Abbate c97fa9a3a6 Fix bug with wrong hashing of rencache commands
The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.

Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco Abbate 94c8f34a81 Fix missing header for macos 2021-04-19 01:18:52 -07:00
Francesco Abbate 2f8c70ac51 Remove bundle_open.h file 2021-04-19 09:52:00 +02:00
Francesco Abbate 53f77a29ea Implement correctly loading from macos bundle resources 2021-04-18 08:51:31 -07:00
Francesco Abbate f913a8513f Testing functions to open files from bundle 2021-04-18 17:08:35 +02:00
Francesco Abbate d5e9ef6bff Remove trailing debug message 2021-04-12 19:12:21 +02:00
Francesco Abbate f7375924ab Make non-borderless mode work 2021-04-12 19:05:30 +02:00
Francesco Abbate 4de97d51fb Avoid always calling system.get_window_mode 2021-04-12 13:31:32 +02:00
Francesco Abbate 46791aefe5 Implement maximize/restore controls
Remove also resize from top and right of the window
2021-04-12 11:54:52 +02:00
Francesco Abbate 67dc16ad26 Make windows control buttons active 2021-04-11 23:52:31 +02:00
Francesco Abbate 8ad87d77da Add correct hit-test information and menu icon 2021-04-11 15:08:25 +02:00
Francesco Abbate 7531a0ddc8 Preliminary implementation of border-less mode
Not yet functional but most ingredients are there
2021-04-10 19:35:57 +02:00
Francesco Abbate b1c1deb4c4 Remove no longer used system.show_confirm_dialog
Replaced by the NagView dialog
2021-04-06 07:12:33 +02:00
Takase 49cde08ed6
Use Xlib to read resources (#142) 2021-04-02 16:43:21 +02:00
Francesco Abbate 3b040aabc7 Implement unicode character replacements
Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.

A new API is implemented. A renderer.replacements object can be created
to list the replacements.

In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
2021-04-01 18:05:59 +02:00
Francesco Abbate 4b3b8f430a Merge remote-tracking branch 'basinbaby/set-window-opacity'
Implement the suggestion and close #125.

Initial suggestion and implementation from

https://github.com/rxi/lite/pull/17
2021-03-23 07:15:18 +01:00
Francesco Abbate e160ed4e5e Add comments about unused RenFont data field 2021-03-20 23:05:09 +01:00
Francesco Abbate b33167ca4b Revert "Remove unused data field in RenFont"
This reverts commit 461266e97d.

Related to github issue #122.

The void *data field is not used but the glyphset index can
someting be equal to -1 and the unused field prevent faulty
writes before the allocated struct.
2021-03-20 21:48:04 +01:00
Francesco Abbate aee602ea2f Merge branch 'xrdb-lean' 2021-03-18 16:20:32 +01:00
Francesco Abbate 461266e97d Remove unused data field in RenFont 2021-03-18 14:05:58 +01:00
Francesco Abbate ecb9e88fdb Merge branch 'master' into xrdb-lean 2021-03-18 14:00:54 +01:00
Francesco Abbate 88bec172a1 Fix problem with tab size and subpixel positioning
Solve github issue https://github.com/franko/lite-xl/issues/109
2021-03-18 13:54:33 +01:00
Francesco Abbate a742c56ee7 Minor xrdb buffer optimization 2021-03-18 10:06:01 +01:00
Francesco Abbate 43e08b0f8e Fix problem with previous commit and remove strtol call 2021-03-18 10:00:03 +01:00
Francesco Abbate 51e7c9493f Minor change for xrdb output parsing
Use memmove to copy remaining bytes at beginning of buffer
2021-03-18 09:32:52 +01:00
Francesco Abbate ac0728d073 Check for error in pipe call 2021-03-17 18:29:50 +01:00
Francesco Abbate 30f9f20e23 Ensure xrdb code is compiled only on unix 2021-03-17 18:10:47 +01:00
Francesco Abbate dab39d3b5c Implement xrdb reading without popen
Avoid using the shell, awk and cut command
2021-03-17 16:58:44 +01:00
daubaris 27f3cb23d4
Addressing the scaling factor on linux. (#107)
Use xrdb and the Xft.dpi variable to find out DPI scaling on linux.
2021-03-14 16:13:26 +01:00
Francesco Abbate baf5aebe1c Merge remote-tracking branch 'origin/master' into subpixel-font-positioning-fix 2021-03-07 12:25:53 +01:00
Francesco Abbate 23a053e1ee Ensure error and stack trace are written to stdout
To address https://github.com/franko/lite-xl/issues/87
2021-03-07 09:48:44 +01:00
Francesco Abbate 3426bc5d73 Introduce subpixel text positioning within rencache
In order to fix the issue with cursor positioning a subpixel-aware draw
text operation within rencache was required.

With this modification the cursor positioning problem is completely
resolved.

A new function renderer.draw_text_subpixel is introduced to perform
consecutive, inline, text drawings with subpixel accuracy.
2021-03-06 18:12:02 +01:00
Francesco Abbate 9ff6a0325e Mostly fix problem of offset with cursor positioning when using mouse
In order to get right the cursor position on text on mouse clicks it is
needed to take into account text's subpixel positioning.

This fix mostly corrects the problem but cursor positioning is still
somewhat inaccurate for long lines due to repeated commands to draw a text
along a line. Repeated draw text calls make the subpixel information
lost and small errors will add-up.
2021-03-06 16:18:24 +01:00
Francesco Abbate 09332fe242 Fix problem with fatal error message
Previous implementation was broken.

Ensure the error file is always written and write its location in the error message
2021-03-05 23:46:41 +01:00
Francesco Abbate a4bc8986ff Implement fatal error message box
Used when lite-xl fails at startup
2021-03-05 10:33:50 +01:00
Francesco Abbate 636bc7ec95 More accurate EXEDIR detection
Use ony the OS path separator to parse the executable filename
2021-03-05 09:42:48 +01:00
Francesco Abbate ffb4773a0b Merge branch 'subpixel-font-positioning' 2021-03-05 09:14:25 +01:00
Francesco Abbate 1ea497deb4 Fix problem when launching from a different location
Should fix https://github.com/franko/lite-xl/issues/76 and https://github.com/franko/lite-xl/issues/67
2021-03-05 07:28:29 +01:00
Francesco Abbate 294f3f14fb Implement subpixel font positioning
Subpixel positioning is only by 1/3 of pixel
2021-03-03 18:36:09 +01:00
Francesco Abbate 351a772466 do not use 'portable' as a compile time option
Introduce the file core/start.lua to initialize applications variables
2021-02-24 16:29:39 +01:00
Francesco Abbate ea8a8770ea Do not use nullptr and add check 2021-02-24 09:46:48 +01:00
Francesco Abbate 35f31c8fbc Fix font rendering artifacts bug
Seen with some fonts like FiraSans, github issue:

https://github.com/franko/lite-xl/issues/46

The fix works essentially by looking to the bounds of each glyph to
accurately ensure that there are no overlaps between the glyphs.

The construction of the font atlas was changed to make some related
improvements now that the bounds of each glyph are know. The main
changes are:

- no longer align glyph on the baseline but align them on their upper
  bounds. We ensure this way that very tall fonts do not leak in the
  upper part
- terminate the row based on x bounds of the glyph to be more accurate
- for each row keep trace of the y of the more larger along y of the
  glyph. The value is used to start a new row to be sure that the new
  now does not overlap with the previous one
- sort glyphs by y size before drawing them. In this way the space
  utilization is better. The algorithm used is the very simple insert
  sort. It behaves like O(n^2) with the number of characters but should
  be ok since n is always small, typically below 128.
- compute the optimal image width and height for the given font's atlas
  for optimal memory usage. As a bonus now the lite's code don't have to
  try and repeat to get a good image size
2021-02-23 17:14:08 +01:00
Francesco Abbate 9fced84a7a Move VERSION variable into Lua code
To avoid recreating binaries if there are no changes
in the C side of the source code.
2021-02-16 14:35:02 +01:00
Francesco Abbate 882413e92d Bump 1.16 version number 2021-01-13 16:52:27 +01:00
Francesco Abbate d3686bb6f4 Bump new version number 2020-12-31 11:27:35 +01:00