Commit Graph

560 Commits

Author SHA1 Message Date
Steve bb4e7940f0 Reduced availibilty of missiles on corvette. 2015-12-14 08:15:56 +00:00
Steve c4dfb823ef Code clean up. 2015-12-14 08:15:41 +00:00
Steve 2012f87b39 Randomize debris for fighters. Added Rebel AI thresholds. 2015-12-13 17:56:16 +00:00
Steve 8e1fdf559a Scatter debris more quickly. 2015-12-13 17:55:10 +00:00
Steve 260ada68c8 Capital ships: scatter debris when components destroyed. Run scripts upon certain events. 2015-12-13 17:54:57 +00:00
Steve 743786efb8 Added debris. 2015-12-13 14:50:54 +00:00
Steve 99eb742d34 HUD distance calculation bug fix. 2015-12-12 18:24:41 +00:00
Steve 4fbdcd0af6 Allow flags in missions to be added to existing entity flags, or replace them completely. 2015-12-12 18:24:23 +00:00
Steve 6b06b2a431 Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets. 2015-12-12 17:12:25 +00:00
Steve 247c9f79e3 Created capital ship engine effect. 2015-12-12 15:11:40 +00:00
Steve 5416debc21 Corvette graphics updates. 2015-12-12 14:56:33 +00:00
Steve fb41a28c0c Corvette graphics updates. 2015-12-12 12:17:29 +00:00
Steve 25f2204d06 Clear drawBullet list when battle starts. 2015-12-11 19:10:27 +00:00
Steve fb524386fa drawBullets() bug fix. 2015-12-11 19:06:16 +00:00
Steve 1fa033bc7e Relocated corvette graphics. 2015-12-10 17:50:03 +00:00
Steve 3ab78a070a Updated HUD distance display. 2015-12-10 14:25:22 +00:00
Steve 05f58e0971 Added SECONDARY_TARGET flag. 2015-12-10 12:40:23 +00:00
Steve e3ec8017af Fewer guns on corvette. Lowered component health. 2015-12-10 11:47:39 +00:00
Steve 51452925f9 Death of guns does not affect cap ship health. 2015-12-10 11:47:18 +00:00
Steve a5f8be0586 EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
Steve da692862b9 Include cap ships in force counts. 2015-12-10 11:11:32 +00:00
Steve 09d93f9163 Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health. 2015-12-10 11:11:04 +00:00
Steve 4358d5b698 Misc. fixes. 2015-12-10 10:16:44 +00:00
Steve deafab786e Separate gun AI. 2015-12-10 10:16:27 +00:00
Steve 833043ba7d Bullets don't hit their own entity groups (mainly for capital ships). 2015-12-10 10:16:16 +00:00
Steve 1b1a4ca792 Shift dead entities out of main list instead of freeing, to counter dangling pointers. 2015-12-10 10:15:27 +00:00
Steve a541cf1976 Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
Steve 54ebea7c43 Further capital ship tweaks. 2015-12-10 10:04:22 +00:00
Steve ede17199c3 Created corvette. 2015-12-10 10:04:00 +00:00
Steve c8eecdd316 Further capital ship tweaks. 2015-12-09 07:25:24 +00:00
Steve 91822f1ca3 Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
Steve 767920478c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
Steve 22afef45c7 Reduce cap ship health when component is destroyed. 2015-12-08 06:43:03 +00:00
Steve 6441f926e2 Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
Steve 6084251e9f Start of capital ships. 2015-12-07 19:19:14 +00:00
Steve 7c99ccc845 Prevent buffer overflow when reading script. 2015-12-06 15:03:59 +00:00
Steve 28a4cda6fd Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
Steve 744d634f80 Build script error fix. 2015-12-06 15:03:24 +00:00
Steve 27c2698081 v0.5. 2015-12-06 15:03:06 +00:00
Steve 14aba69da8 Updated CHANGELOG. 2015-12-05 17:20:56 +00:00
Steve ebe86983a7 Added v0.4 features. 2015-12-05 16:05:58 +00:00
Steve 8975ef3410 Build script updates. 2015-12-05 15:47:57 +00:00
Steve f4e4473bb6 Updates to build system. 2015-12-05 08:42:10 +00:00
Steve 5071057e07 Tweaked makefiles to enable cross compiling. 2015-12-05 08:16:17 +00:00
Steve d6982e80ca Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
Steve ea5ac8af30 Manual updates. 2015-12-04 23:22:02 +00:00
Steve b3628c17b5 Decrease scroll zone. 2015-12-03 22:50:53 +00:00
Steve 7b366537be Start of manual updates for v0.4. 2015-12-03 22:50:15 +00:00
Steve 2bca049973 Misc. clean up. 2015-12-03 16:53:29 +00:00
Steve 8a30dd36ae Build script tweaks. 2015-12-03 12:11:40 +00:00