Steve
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eb894f9703
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Bug fix for activateEntities. Implemented EF_STATIC.
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2015-11-29 13:23:27 +00:00 |
Steve
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eeaccec327
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Update script function calls.
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2015-11-29 12:55:15 +00:00 |
Steve
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6f52dc9783
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Further tweaks to target outline.
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2015-11-22 17:49:38 +00:00 |
Steve
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b6616c23de
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Expand size of mission target square.
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2015-11-22 16:52:11 +00:00 |
Steve
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223231fb76
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AI updates.
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2015-11-22 13:06:19 +00:00 |
Steve
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0b9a6f8b1f
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Misc. bug fixes.
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2015-11-20 22:52:48 +00:00 |
Steve
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c61b591f75
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Epic battle bug fixes.
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2015-11-19 12:44:56 +00:00 |
Steve
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4c4d8e9a77
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Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups).
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2015-11-18 11:28:19 +00:00 |
Steve
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68e700473b
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Based target / mission rectangles on entity size.
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2015-11-16 14:39:20 +00:00 |
Steve
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9ce6624fc0
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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56c43aad3c
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Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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83407704c6
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Code clean up.
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2015-11-13 23:35:51 +00:00 |
Steve
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ec72a5dd40
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Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
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7a23a9b6b3
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Remove ALIVE_ESCAPED entities.
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2015-11-11 22:34:00 +00:00 |
Steve
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4da58014d5
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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9de4bf6255
|
Sort entities before drawing, using their type number as the order.
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2015-11-09 22:48:59 +00:00 |
Steve
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3c43c15253
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Don't add dead entities to grid system.
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2015-11-09 17:55:56 +00:00 |
Steve
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32eda1ae31
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Restrict entities to bounds of grid (push back).
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2015-11-02 18:07:26 +00:00 |
Steve
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950cffcb4f
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Use grid to determine drawn entities.
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2015-11-02 13:19:31 +00:00 |
Steve
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f585a30f3f
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Add and remove entities from grid.
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2015-11-02 07:57:56 +00:00 |
Steve
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2ed49023fd
|
Active unit count as health > 0.
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2015-11-01 13:35:35 +00:00 |
Steve
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2a38221bcf
|
Prevent fighters from magically coming back to life if their target is kill while they are also dying.
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2015-11-01 11:37:12 +00:00 |
Steve
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3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
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2015-11-01 09:25:10 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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596069cebf
|
Player will always be on the side of the Allies.
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2015-10-31 08:03:11 +00:00 |
Steve
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a87395cc23
|
Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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6409e4ec11
|
Always shift entities, even if inactive.
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2015-10-29 11:35:59 +00:00 |
Steve
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44818d295a
|
Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
Steve
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f197d656c4
|
Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
|
Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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73eb5517bf
|
Start of waypoints.
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2015-10-26 17:27:43 +00:00 |