Steve
|
b095705dd0
|
When activating a captial ship, also activate its components.
|
2015-12-30 18:43:47 +00:00 |
Steve
|
48f08a3fb0
|
Allowed locations to be activated by scripts. Added eliminate all objective type.
|
2015-12-22 17:58:18 +00:00 |
Steve
|
1884c8371e
|
Added Locations for use with mission scripting.
|
2015-12-22 12:42:04 +00:00 |
Steve
|
3dbd8e72f7
|
Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
|
2015-12-21 14:19:21 +00:00 |
Steve
|
d8eb896456
|
Enable debug mode by passing -debug.
|
2015-12-20 12:25:20 +00:00 |
Steve
|
bc8ef3b0bc
|
Memory leak fix.
|
2015-12-20 11:58:35 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
3b7d8ff940
|
Allow player start position to be set.
|
2015-11-22 11:41:28 +00:00 |
Steve
|
693d563f27
|
Make player immortal upon mission completion / failure.
|
2015-11-21 17:36:42 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
197a9fc799
|
Allow entities to be created inactive.
|
2015-11-20 22:52:17 +00:00 |
Steve
|
32885b2111
|
Tweaked AI, to help balance Epic battles.
|
2015-11-19 08:30:45 +00:00 |
Steve
|
a9dc374d40
|
Added new stats.
|
2015-11-17 07:23:50 +00:00 |
Steve
|
8c0b7fdb2f
|
Further item code updates: allow items to be created and collected.
|
2015-11-16 12:31:50 +00:00 |
Steve
|
0b459a9927
|
Force enemies to flee when the mission is complete.
|
2015-11-15 13:26:46 +00:00 |
Steve
|
af85d1ca5e
|
Allowed fighter groups to have flags.
|
2015-11-15 11:31:43 +00:00 |
Steve
|
3ef591a7d7
|
Bug fix for DEBUG on mission select.
|
2015-11-14 13:03:40 +00:00 |
Steve
|
1f62eb2564
|
Added entity groups, to help with triggers and events.
|
2015-11-14 08:41:07 +00:00 |
Steve
|
345516814d
|
Make all missions available when compiled with DEBUG.
|
2015-11-13 18:25:35 +00:00 |
Steve
|
faf6c9890c
|
Start of extraction points.
|
2015-11-09 22:46:57 +00:00 |
Steve
|
1cd8b42664
|
Centralize completeMission and failMission logic.
|
2015-11-02 19:18:26 +00:00 |
Steve
|
ef1d0b4f4a
|
Ensure width and height of entities is set.
|
2015-11-02 13:34:59 +00:00 |
Steve
|
b748d23267
|
Use grid cell coords for placing entities.
|
2015-11-02 10:49:10 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
4f47cd0bc6
|
Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |
Steve
|
44818d295a
|
Integrated triggers.
|
2015-10-29 11:08:47 +00:00 |
Steve
|
483768fe79
|
Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
|
2015-10-29 08:03:05 +00:00 |
Steve
|
5c7b2a24bf
|
Integrated waypoints into objective system.
|
2015-10-28 19:12:58 +00:00 |
Steve
|
49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
|
2015-10-27 07:24:17 +00:00 |
Steve
|
705a2cebe9
|
Removed Fighter struct and replaced with Entity.
|
2015-10-26 19:16:12 +00:00 |
Steve
|
73eb5517bf
|
Start of waypoints.
|
2015-10-26 17:27:43 +00:00 |
Steve
|
d0a3d0d6c5
|
Start of triggers.
|
2015-10-26 08:10:13 +00:00 |
Steve
|
b6da6c2ec5
|
Allow for mixed fighter groups, using 'types'
|
2015-10-25 12:56:24 +00:00 |
Steve
|
b5154d3ab8
|
Added ability to set mission availability dependencies.
|
2015-10-25 09:29:41 +00:00 |
Steve
|
c322cced55
|
Improved stats processing. Added pages to stats screen.
|
2015-10-25 00:01:46 +01:00 |
Steve
|
5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
|
2015-10-24 08:51:43 +01:00 |
Steve
|
67d92cedb9
|
Added ability to flag fighters and prevent team mates from killing mission targets.
|
2015-10-23 22:44:39 +01:00 |