Commit Graph

137 Commits

Author SHA1 Message Date
Steve d62d8e74ba Further code changes for mouse support. 2015-11-24 07:16:48 +00:00
Steve 95e26f3e7b Start of mouse control integration. 2015-11-23 14:52:11 +00:00
Niels Nesse b98c2e6b49 Adding win32 makefile 2015-11-23 00:46:50 -08:00
Steve 84e0b88d00 Texture cache fix. 2015-11-22 16:52:27 +00:00
Steve 223231fb76 AI updates. 2015-11-22 13:06:19 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve 9ce6624fc0 Moved all rope handling code to rope.c. 2015-11-15 11:31:30 +00:00
Steve 56c43aad3c Added ability to attach tow rope to disabled craft. 2015-11-14 23:19:17 +00:00
Steve 1f62eb2564 Added entity groups, to help with triggers and events. 2015-11-14 08:41:07 +00:00
Steve 7264880b9b Added targetLocation, to assist with civilian evasions. 2015-11-13 08:45:24 +00:00
Steve 0522e53d90 Added extraction point entity ref to Battle. 2015-11-11 21:56:31 +00:00
Steve f667137521 Added w and h variables for to entity and bullet, for use with grid and colliison detection. 2015-11-02 07:57:33 +00:00
Steve 7a6a6b26c0 Start of Grid. 2015-11-01 22:19:39 +00:00
Steve 4d745dc74e Add Epic Mission text to galactic map. 2015-11-01 13:35:04 +00:00
Steve 018d30132e Added defName to entity, to allow printing of definition name of the entity. 2015-11-01 12:29:32 +00:00
Steve 3783a0833e Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 4f47cd0bc6 Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
Steve c506ad32cf Make missiles more powerful. Save name of last mission star system. 2015-10-30 07:22:49 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00
Steve d0a3d0d6c5 Start of triggers. 2015-10-26 08:10:13 +00:00
Steve b5154d3ab8 Added ability to set mission availability dependencies. 2015-10-25 09:29:41 +00:00
Steve c322cced55 Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00