Steve
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e8d63df494
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Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# src/battle/battle.c
# src/challenges/challengeHome.c
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2016-03-10 12:04:04 +00:00 |
Steve
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25b641c8d4
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MIsc. clean up.
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2016-03-10 11:58:10 +00:00 |
Steve
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108dfa44d7
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Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
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2016-03-10 11:57:05 +00:00 |
Steve
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3a0618b150
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Rope cutting bug fix.
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2016-03-10 11:56:38 +00:00 |
Steve
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812f69b02e
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Drawn effects bug fix.
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2016-03-10 11:56:27 +00:00 |
Steve
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0bcc69ee69
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Move planet a little faster.
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2016-03-09 23:25:27 +00:00 |
Steve
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1a4b5c679c
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Don't attach rope to vessel with rope already attached.
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2016-03-09 23:25:12 +00:00 |
Steve
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7789d3ab64
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Remove rope flags when rope is detached.
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2016-03-09 23:22:32 +00:00 |
Steve
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c9bde77bca
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Spin jumpgate portal a little faster.
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2016-03-09 23:21:51 +00:00 |
Steve
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46503f4fe7
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Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
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2016-03-09 23:20:50 +00:00 |
Steve
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bb892c1efe
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Added new HUD icons.
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2016-03-09 23:18:40 +00:00 |
Steve
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ba5260104a
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Check trophies at start of galactic map.
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2016-03-09 15:53:56 +00:00 |
Steve
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f867e793bd
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Trophy prototyping.
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2016-03-09 11:51:26 +00:00 |
Steve
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fb584735c6
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Jumpgate updates.
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2016-03-08 19:00:56 +00:00 |
Steve
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7118c10648
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Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
Steve
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22b5267ffd
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Initially add all entities to quadtree, to avoid the popping effect.
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2016-03-08 07:12:06 +00:00 |
Steve
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99013a4e99
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Allow jumpgate to be put into "sleep" state: effectively inactive.
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2016-03-08 06:55:41 +00:00 |
Steve
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a74ff87a46
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Added portal effect to jumpgate.
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2016-03-07 22:50:41 +00:00 |
Steve
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798135eadf
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Don't allow rogue files to crash game at startup.
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2016-03-07 19:03:55 +00:00 |
Steve
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bc1c5d09a8
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
Steve
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bd715286a1
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Allows show killed message during a challenge battle.
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2016-03-07 12:31:43 +00:00 |
Steve
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6ef07a65e2
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Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
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2016-03-07 12:31:22 +00:00 |
Steve
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16591691b5
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Allow challenges to be ended via the script.
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2016-03-07 12:30:20 +00:00 |
Steve
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4a52bb1fce
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Added item collection challenges.
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2016-03-07 12:29:23 +00:00 |
Steve
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e04ad44a1a
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Eliminate all objective bug fix.
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2016-03-06 17:27:23 +00:00 |
Steve
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5764e0a4b2
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Capital ships destroyed / lost triggers.
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2016-03-06 17:14:13 +00:00 |
Steve
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497977c665
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Don't add capital ship components to quadtree until they've been positioned.
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2016-03-06 17:13:57 +00:00 |
Steve
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922b39c0ea
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Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
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2016-03-06 09:47:44 +00:00 |
Steve
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e28390a496
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
Steve
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09a89e692b
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Added time up status for finishing a challenge already partly passed.
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2016-03-05 15:34:37 +00:00 |
Steve
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f55a4e57c8
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Pressing ESCAPE blocks when awaiting widget input.
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2016-03-05 13:49:07 +00:00 |
Steve
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d2a234839b
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Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
Steve
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7979b175a2
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Waypoint challenge updates.
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2016-03-04 22:59:16 +00:00 |
Steve
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159d36017b
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
Steve
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95cb35d5a1
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Added getJSONValue to aid with optional JSON data.
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2016-03-04 14:14:04 +00:00 |
Steve
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b6012a2e21
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Merged config branch.
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2016-03-03 18:03:07 +00:00 |
Steve
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ed9b02a917
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Disabled entities now become secondary targets.
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2016-03-03 11:31:18 +00:00 |
Steve
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d5d5169078
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Accuracy for rockets and missiles, not just shots.
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2016-03-03 09:12:08 +00:00 |
Steve
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11d5ed635f
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Challenge processing fixes.
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2016-03-03 07:44:04 +00:00 |
Steve
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cb34b3b9b6
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Maximum of 3 challenges per challenge mission.
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2016-03-02 23:20:37 +00:00 |
Steve
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2c71b16e17
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Show and apply challenge restrictions.
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2016-03-02 22:19:26 +00:00 |
Steve
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0c31b2204c
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Refactored challenge data, for display on Challenge Home.
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2016-03-02 06:46:13 +00:00 |
Steve
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1c270888aa
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Removed mouse warping. Is too jarring.
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2016-02-29 16:05:35 +00:00 |
Steve
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8242dbf037
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Use getFileLocation for loading files (install is broken on Linux).
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2016-02-29 14:43:24 +00:00 |
Steve
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10cc12bd70
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i18n updates.
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2016-02-29 10:47:41 +00:00 |
Steve
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83523f868a
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Use battle sound (distance) instead of normal sound.
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2016-02-29 09:23:14 +00:00 |
Steve
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211df6d8ec
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i18n updates.
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2016-02-28 13:45:17 +00:00 |
Steve
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ad7a1eefda
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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44c7e78606
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Further i18n integration updates.
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2016-02-28 09:59:33 +00:00 |
Steve
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58e7b9b8ea
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |