Commit Graph

  • c0804b8732 Swapped Lynx and Leopard graphics. Steve 2015-12-26 22:03:27 +0000
  • 9d312fd1a7 Added Lynx UNF bomber. Steve 2015-12-26 21:09:08 +0000
  • 7f055102bf Split space craft into separate lists. Steve 2015-12-26 21:08:53 +0000
  • e2b7576f89 Allow AI to wander. Steve 2015-12-24 21:42:26 +0000
  • c9929c32d1 Script update. Steve 2015-12-24 20:18:53 +0000
  • 4345a01e3f Added munitions ship. Steve 2015-12-24 20:18:40 +0000
  • e2ffe9ba84 Added ability to specify death type of fighters (e.g. supply ships shouldn't spin). Steve 2015-12-24 12:12:23 +0000
  • 5075adc0b4 Bug fix for engine position. Steve 2015-12-24 11:54:01 +0000
  • ff953cf0e7 Supply ship updates. Steve 2015-12-24 11:53:49 +0000
  • f2cd43c95e Added supply ship. Steve 2015-12-24 08:57:00 +0000
  • 01ec3ceb7b Stats bug fixes. Steve 2015-12-23 19:22:31 +0000
  • c3785bcfce Allow the player to select and fire rockets, when using a bomber. Steve 2015-12-23 16:25:25 +0000
  • 38587b24f7 Various mission updates. Steve 2015-12-22 17:59:16 +0000
  • 1f03b81cca Misc. updates. Steve 2015-12-22 17:58:53 +0000
  • edc6127109 Fix for AI attacking secondary targets. Steve 2015-12-22 17:58:37 +0000
  • 48f08a3fb0 Allowed locations to be activated by scripts. Added eliminate all objective type. Steve 2015-12-22 17:58:18 +0000
  • 1884c8371e Added Locations for use with mission scripting. Steve 2015-12-22 12:42:04 +0000
  • 15d7faf386 Bug fix for escaping entities. Steve 2015-12-21 16:03:30 +0000
  • 3dbd8e72f7 Missions now unlock depending on number of other missions completed (and previous mission, where applicable). Steve 2015-12-21 14:19:21 +0000
  • b44b894c4b Misc. mission tweaks. Steve 2015-12-21 10:05:48 +0000
  • e83e078873 Bug fix for epic battle spawning. Steve 2015-12-20 16:41:46 +0000
  • a50e1685a3 Allow epic battle player select by mouse. Steve 2015-12-20 16:41:29 +0000
  • eedc8a718a Target name update. Steve 2015-12-20 16:15:56 +0000
  • 05b42f21ce AI evasion updates. Steve 2015-12-20 16:13:49 +0000
  • 9be0cdab6c Expire texts, based on age in cache. Steve 2015-12-20 16:13:35 +0000
  • 1849a20831 AI fighers will now attempt to avoid combat if they take too much damage in a short space of time. Steve 2015-12-20 15:13:41 +0000
  • 817c5c22ee Decreased warning range for battle area bounds. Steve 2015-12-20 14:32:21 +0000
  • 95de0a67c4 Added requirement. Steve 2015-12-20 14:31:38 +0000
  • 6c60772e72 Lowered difficulty. Steve 2015-12-20 14:31:25 +0000
  • 5ac96998a0 Text tweaks. Steve 2015-12-20 14:31:16 +0000
  • d8eb896456 Enable debug mode by passing -debug. Steve 2015-12-20 12:25:20 +0000
  • a22e2a9f8d Start of 3rd Clarke mission. Steve 2015-12-20 11:59:00 +0000
  • b1ba14a173 Mission tweaks. Steve 2015-12-20 11:58:47 +0000
  • bc8ef3b0bc Memory leak fix. Steve 2015-12-20 11:58:35 +0000
  • af04c5a7ef Automatically load missions from star system misson dir (data/mission/xxx) Steve 2015-12-20 11:58:21 +0000
  • 7855cd59ea CSN corvette graphics tweaks. Steve 2015-12-19 16:16:08 +0000
  • 1c81be3168 Stats for capital ships. Steve 2015-12-19 16:15:57 +0000
  • 4bf78f0138 Further CSN corvette updates. Steve 2015-12-19 12:49:02 +0000
  • 164b35a8c0 AI should only move to leader on same side. Steve 2015-12-19 12:30:17 +0000
  • df04ff1439 Start of CSN corvette. Steve 2015-12-19 12:30:02 +0000
  • dd094070e0 Clarke mission fixes. Steve 2015-12-19 08:57:09 +0000
  • bd5f1c3b49 Don't execute scripts or message boxes if the player is dead. Steve 2015-12-19 08:56:52 +0000
  • 01286b042b Limit text cache size. Steve 2015-12-18 17:09:23 +0000
  • 041b7659ca Clarke mission updates. Steve 2015-12-18 14:29:00 +0000
  • 01894d5150 Activate objectives by name, not number. Steve 2015-12-18 14:28:44 +0000
  • 2a5b048253 Merge branch 'patch' into develop Steve 2015-12-18 12:03:34 +0000
  • b553126f6c Added second Clarke mission. Steve 2015-12-18 12:03:18 +0000
  • f87d992465 Reduced health of engines. Steve 2015-12-18 12:02:55 +0000
  • 2d37460944 Generate cap ship component names from parent name. Steve 2015-12-18 12:02:45 +0000
  • cfc0ed7cc8 AI can now follow leaders. Steve 2015-12-18 12:02:01 +0000
  • b5dfab1bd5 Added debug keys. Steve 2015-12-18 10:12:37 +0000
  • 7325bbe506 INF Corvette updates. Steve 2015-12-18 08:26:21 +0000
  • 929e942bba INF corvette graphic updates. Steve 2015-12-17 23:15:10 +0000
  • 942281352c Corvette config updates. Steve 2015-12-17 23:14:46 +0000
  • 48d54af42e Use float for draw angle, instead of int. Steve 2015-12-17 23:14:25 +0000
  • 2e2bd9d882 Debris updates. Steve 2015-12-16 22:40:26 +0000
  • 33373457b2 Error when no capital ship found. Steve 2015-12-16 22:40:14 +0000
  • 81a536177c Added INF corvette. Steve 2015-12-16 22:39:59 +0000
  • 7701fc0336 Combined guns bug fix. Steve 2015-12-14 14:05:02 +0000
  • 691068a634 Shield smash bug fix. Steve 2015-12-14 14:04:48 +0000
  • 310637b4eb Merged from v0.41. Steve 2015-12-14 11:41:43 +0000
  • 76f1b9786a Flush all events when mouse has been warped. Steve 2015-12-14 08:33:14 +0000
  • 1577907390 Warp mouse to centre of galactic map upon start, to prevent scrolling. Steve 2015-12-14 08:32:59 +0000
  • 1054fc1aa8 Added keyboard alternatives for some mouse controls. Steve 2015-12-14 08:32:36 +0000
  • 7bda6d7ed3 Initial commit of first Mace mission. Steve 2015-12-14 08:17:38 +0000
  • bb4e7940f0 Reduced availibilty of missiles on corvette. Steve 2015-12-14 08:15:56 +0000
  • c4dfb823ef Code clean up. Steve 2015-12-14 08:15:41 +0000
  • 2012f87b39 Randomize debris for fighters. Added Rebel AI thresholds. Steve 2015-12-13 17:56:16 +0000
  • 8e1fdf559a Scatter debris more quickly. Steve 2015-12-13 17:55:10 +0000
  • 260ada68c8 Capital ships: scatter debris when components destroyed. Run scripts upon certain events. Steve 2015-12-13 17:54:57 +0000
  • 743786efb8 Added debris. Steve 2015-12-13 14:50:54 +0000
  • 99eb742d34 HUD distance calculation bug fix. Steve 2015-12-12 18:24:41 +0000
  • 4fbdcd0af6 Allow flags in missions to be added to existing entity flags, or replace them completely. Steve 2015-12-12 18:24:23 +0000
  • 6b06b2a431 Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets. Steve 2015-12-12 17:12:25 +0000
  • 247c9f79e3 Created capital ship engine effect. Steve 2015-12-12 15:11:40 +0000
  • 5416debc21 Corvette graphics updates. Steve 2015-12-12 14:56:33 +0000
  • fb41a28c0c Corvette graphics updates. Steve 2015-12-12 12:17:29 +0000
  • 25f2204d06 Clear drawBullet list when battle starts. Steve 2015-12-11 19:10:27 +0000
  • fb524386fa drawBullets() bug fix. Steve 2015-12-11 19:06:16 +0000
  • 1fa033bc7e Relocated corvette graphics. Steve 2015-12-10 17:50:03 +0000
  • 3ab78a070a Updated HUD distance display. Steve 2015-12-10 14:25:22 +0000
  • 05f58e0971 Added SECONDARY_TARGET flag. Steve 2015-12-10 12:40:23 +0000
  • e3ec8017af Fewer guns on corvette. Lowered component health. Steve 2015-12-10 11:47:39 +0000
  • 51452925f9 Death of guns does not affect cap ship health. Steve 2015-12-10 11:47:18 +0000
  • a5f8be0586 EF_STATIC now means entity will never move (not even rotate). Steve 2015-12-10 11:46:57 +0000
  • da692862b9 Include cap ships in force counts. Steve 2015-12-10 11:11:32 +0000
  • 09d93f9163 Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health. Steve 2015-12-10 11:11:04 +0000
  • 4358d5b698 Misc. fixes. Steve 2015-12-10 10:16:44 +0000
  • deafab786e Separate gun AI. Steve 2015-12-10 10:16:27 +0000
  • 833043ba7d Bullets don't hit their own entity groups (mainly for capital ships). Steve 2015-12-10 10:16:16 +0000
  • 1b1a4ca792 Shift dead entities out of main list instead of freeing, to counter dangling pointers. Steve 2015-12-10 10:15:27 +0000
  • a541cf1976 Allow mod to handle floats. Steve 2015-12-10 10:05:00 +0000
  • 54ebea7c43 Further capital ship tweaks. Steve 2015-12-10 10:04:22 +0000
  • ede17199c3 Created corvette. Steve 2015-12-10 10:04:00 +0000
  • c8eecdd316 Further capital ship tweaks. Steve 2015-12-09 07:25:24 +0000
  • 91822f1ca3 Further capital ship code updates. Added long range fire flag for cannons. Steve 2015-12-08 22:42:31 +0000
  • 767920478c Clear entire grid at start of frame (removing individuals is buggy right now). Steve 2015-12-08 06:44:53 +0000
  • 22afef45c7 Reduce cap ship health when component is destroyed. Steve 2015-12-08 06:43:03 +0000
  • 6441f926e2 Various tweaks and refactoring to accomodate capital ships. Steve 2015-12-07 19:19:41 +0000
  • 6084251e9f Start of capital ships. Steve 2015-12-07 19:19:14 +0000