Commit Graph

  • 7c99ccc845 Prevent buffer overflow when reading script. Steve 2015-12-06 15:03:59 +0000
  • 28a4cda6fd Set size of message box, based on amount of text. Steve 2015-12-06 15:03:44 +0000
  • 744d634f80 Build script error fix. Steve 2015-12-06 15:03:24 +0000
  • 27c2698081 v0.5. Steve 2015-12-06 15:03:06 +0000
  • 14aba69da8 Updated CHANGELOG. v0.4 Steve 2015-12-05 17:20:56 +0000
  • ebe86983a7 Added v0.4 features. Steve 2015-12-05 16:05:58 +0000
  • 8975ef3410 Build script updates. Steve 2015-12-05 15:47:57 +0000
  • f4e4473bb6 Updates to build system. Steve 2015-12-05 08:42:10 +0000
  • 5071057e07 Tweaked makefiles to enable cross compiling. Steve 2015-12-05 08:16:17 +0000
  • d6982e80ca Created common.h to aid with cross compiling. Steve 2015-12-05 08:15:58 +0000
  • ea5ac8af30 Manual updates. Steve 2015-12-04 23:22:02 +0000
  • b3628c17b5 Decrease scroll zone. Steve 2015-12-03 22:50:53 +0000
  • 7b366537be Start of manual updates for v0.4. Steve 2015-12-03 22:50:15 +0000
  • 2bca049973 Misc. clean up. Steve 2015-12-03 16:53:29 +0000
  • 8a30dd36ae Build script tweaks. Steve 2015-12-03 12:11:40 +0000
  • f78446e50e Added Linux build scripts. Steve 2015-12-03 11:36:07 +0000
  • 9825e39f4f Install path bug fixes. Steve 2015-12-03 08:43:26 +0000
  • 65b62091d1 Allow for file location to be determined automatically. Steve 2015-12-02 23:20:19 +0000
  • 21b68584b4 Updated attributions. Steve 2015-12-02 23:18:51 +0000
  • 8734909a91 Script tweak. Steve 2015-12-02 19:17:40 +0000
  • 14e85550aa Added final Temper mission. Steve 2015-12-02 19:17:25 +0000
  • a15efc4ea9 Enable running of scripts when enemies are killed. Steve 2015-12-02 07:24:26 +0000
  • 26c4bd4aea Allow AI Flags to be set in mission data. Steve 2015-12-02 07:24:12 +0000
  • b3c2313235 Target range fix. Steve 2015-12-02 07:23:56 +0000
  • 958ba82928 Added reinforcements script event. Steve 2015-11-30 13:28:31 +0000
  • cb94890436 Added final Granada mission. Steve 2015-11-30 12:41:38 +0000
  • 28b830a197 Invoke script when objective is complete. Steve 2015-11-30 12:41:27 +0000
  • 999c0eedb3 Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set. Steve 2015-11-30 12:41:11 +0000
  • f0891dcfd6 Removed MOVE_TO_PLAYER flag, to prevent enemies chasing player. Steve 2015-11-30 12:40:34 +0000
  • 79608069af Missile boats will fire a little more often. Steve 2015-11-30 11:30:11 +0000
  • e5906d5f5f Added new AI flags. Steve 2015-11-30 11:29:56 +0000
  • 109e1c1788 Converted ODPs to turrets. Added rocket turret. Steve 2015-11-30 11:29:33 +0000
  • 9c532352f5 Allow for star systems to fall to Pandorans, once story missions are complete. Steve 2015-11-30 09:33:43 +0000
  • 2dd5c66f03 Various mission tweaks. Steve 2015-11-29 16:51:33 +0000
  • b15bdcd123 Removed rank from message dialog. Steve 2015-11-29 16:50:23 +0000
  • f1f962aeae Complete conditions when CompleteMission() is called. Steve 2015-11-29 16:50:06 +0000
  • d3b0755f8b Scatter bug fix for entities. Steve 2015-11-29 16:30:59 +0000
  • eb894f9703 Bug fix for activateEntities. Implemented EF_STATIC. Steve 2015-11-29 13:23:27 +0000
  • 026e1991e5 Added EF_STATIC, to prevent entities from moving. Steve 2015-11-29 13:23:01 +0000
  • da406491a6 Added Suspect Packages #3. Steve 2015-11-29 12:57:38 +0000
  • ff8bf560e0 Also use GroupName as objective trigger. Steve 2015-11-29 12:57:27 +0000
  • 2e5207f9c3 Ignore disabled fighters when looking for a target. Steve 2015-11-29 12:56:38 +0000
  • 146bd1ef45 Made name option for fighters. Steve 2015-11-29 12:56:15 +0000
  • a4dc4f3e05 Display rebels as red on radar. Steve 2015-11-29 12:56:00 +0000
  • 76eb50d92c Added radio sound. Steve 2015-11-29 12:55:36 +0000
  • eeaccec327 Update script function calls. Steve 2015-11-29 12:55:15 +0000
  • 46337a1f16 Removed challenges from main campaign. Steve 2015-11-29 08:44:34 +0000
  • 542209c24c Added ECM effect. Steve 2015-11-29 08:34:25 +0000
  • 6087a6b57f Added some intro text. Steve 2015-11-28 17:01:14 +0000
  • 008e2aac8c Set message box time automatically. Added WAIT_MSG_BOX command. Steve 2015-11-28 17:00:54 +0000
  • d231be1bd2 Bug fix for ECM usage. Steve 2015-11-28 15:30:41 +0000
  • 886084f60f Don't let AI fire missiles at point-blank range. Steve 2015-11-28 15:30:07 +0000
  • 3fb9e8ef97 Updated tutorials. Added ECM tutorial. Steve 2015-11-28 15:29:55 +0000
  • 403684b0dd Don't allow waypoints to be triggers if there are outstanding objectives. Steve 2015-11-28 15:07:12 +0000
  • e13243d926 NULL pointer check on scripts. Steve 2015-11-28 15:04:11 +0000
  • fbc4eb01d1 Waypoint activation fix. Steve 2015-11-28 15:03:51 +0000
  • 933623bacb Added Suspect Packages #2 mission. Steve 2015-11-28 14:35:34 +0000
  • 2a0db6dc8b Replaced triggers with script. Steve 2015-11-28 14:35:10 +0000
  • 4b537a3bee Allow entites to be create in deactivated state. Steve 2015-11-28 14:34:38 +0000
  • 31eee4a86f NULL pointer fix. Steve 2015-11-28 14:34:19 +0000
  • 1816bf406c Allow activation of entity groups. Steve 2015-11-28 14:33:58 +0000
  • 633f6d646e Set tow rope attach distance to same as separation distance. Fire script when attached. Steve 2015-11-28 14:33:40 +0000
  • dec3538956 Added AIF_MOVES_TO_PLAYER flag. Steve 2015-11-28 14:33:05 +0000
  • 9de6d6c737 Removed triggers, and replaced with script system. Added message box. Steve 2015-11-28 10:11:20 +0000
  • 8b669448e8 Only show target escaped target for targets that aren't disabled. Steve 2015-11-27 06:37:08 +0000
  • ae17d9b422 Longer action timeout when towing to extraction point. Steve 2015-11-27 06:36:48 +0000
  • 3ef305686f Allow AI controlled tug to collect disabled fighters, and take them to the extraction point. Steve 2015-11-26 22:48:22 +0000
  • d8783cc557 When avoiding enemies, ignore disabled ones. Steve 2015-11-26 21:53:54 +0000
  • bd1f5f2bfc Increased size of star system collision zone. Steve 2015-11-26 17:41:58 +0000
  • a278f3554b Only play GUI sound when mouse hovers over a button. Steve 2015-11-26 17:41:43 +0000
  • b63e2d66fe Swapped radar / weapon select buttons. Steve 2015-11-26 17:41:25 +0000
  • d444b0ab68 Simplified mission loading (merged fighterGroup in to fighters, etc.) Steve 2015-11-26 17:41:05 +0000
  • 5c20693933 Allow for radar range to be cycled. Steve 2015-11-26 10:54:40 +0000
  • 10b85b9fd5 Updated keyboard controls. Steve 2015-11-26 09:53:49 +0000
  • 416b50d7eb Added setMouse function. Steve 2015-11-26 08:17:16 +0000
  • 2bbe6a1e97 Warp mouse to center of screen, to prevent scrolling after dismissing dialog. Steve 2015-11-26 08:16:54 +0000
  • cd0463c92f Updates to widget-mouse interactions. Steve 2015-11-26 08:16:29 +0000
  • 5aa3daf342 Moved platform specific code to src/plat Steve 2015-11-24 22:46:52 +0000
  • e76cbaedda Stats control update. Steve 2015-11-24 22:33:25 +0000
  • e44aad495c Merge pull request #2 from nnesse/develop Stephen J Sweeney 2015-11-24 19:13:42 +0000
  • d4b1cda08d Build system improvements for windows Niels Nesse 2015-11-24 00:59:57 -0800
  • d62d8e74ba Further code changes for mouse support. Steve 2015-11-24 07:16:48 +0000
  • 374ca825ce Code clean up. Steve 2015-11-24 07:16:12 +0000
  • 35f268e794 Added Start Mission button. Steve 2015-11-24 07:15:08 +0000
  • 95e26f3e7b Start of mouse control integration. Steve 2015-11-23 14:52:11 +0000
  • b8409765d3 Debug statement fix. Steve 2015-11-23 10:14:42 +0000
  • 666a88e669 Allow cycling of targets. Steve 2015-11-23 10:14:28 +0000
  • 0125cd0765 Merge pull request #1 from nnesse/develop Stephen J Sweeney 2015-11-23 09:12:39 +0000
  • b98c2e6b49 Adding win32 makefile Niels Nesse 2015-11-23 00:42:39 -0800
  • 41c1b40612 Further adjustments to health / shield. Steve 2015-11-22 17:50:05 +0000
  • 6f52dc9783 Further tweaks to target outline. Steve 2015-11-22 17:49:38 +0000
  • e77379923a Defeat 9 Pandoran fighters. Steve 2015-11-22 17:49:20 +0000
  • 444ffaeffa Double health / shield values of all craft. Steve 2015-11-22 16:57:53 +0000
  • 84e0b88d00 Texture cache fix. Steve 2015-11-22 16:52:27 +0000
  • b6616c23de Expand size of mission target square. Steve 2015-11-22 16:52:11 +0000
  • 048d3b17e0 Shield hit effect optimisation. Steve 2015-11-22 16:51:11 +0000
  • 182e34859e Must destroy 12 targets total, not 18. Steve 2015-11-22 16:28:07 +0000
  • 587ea29abb Determine logic rate from FPS, not the other way around..! Steve 2015-11-22 13:19:35 +0000
  • 7b1ff8f72e Added missions to systems. Steve 2015-11-22 13:07:07 +0000
  • b6fcb774f7 Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader. Steve 2015-11-22 13:07:00 +0000