Steve
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1ad4746a27
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Merge branch 'develop' into plus
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2018-05-15 07:46:53 +01:00 |
Steve
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7598af42a0
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GCC compile fix for fadeAmount not being initialized.
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2018-05-15 07:37:27 +01:00 |
Steve
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0395d25594
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Use PLUS_ALL_OBJS to test for required objectives.
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2018-05-14 08:32:45 +01:00 |
Steve
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455db3d077
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Correctly mirror doors in mirror mode.
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2018-05-14 08:23:54 +01:00 |
Steve
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230d28cef7
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Mirror world tweaks.
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2018-05-13 17:25:00 +01:00 |
Steve
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0c631edd09
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Start of map mirroring.
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2018-05-13 08:59:30 +01:00 |
Steve
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181fc83632
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Start of custom mission plus settings.
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2018-05-11 08:09:15 +01:00 |
Steve
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60d8020c4e
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Game plus tweaks.
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2018-05-02 07:55:55 +01:00 |
Steve
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cdc69cc6a5
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Various Game Plus tweaks.
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2018-05-01 18:15:56 +01:00 |
Steve
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6fe72e4b2a
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Start of experimental Mission Plus mode.
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2018-05-01 08:38:46 +01:00 |
Steve
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01448698ad
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Item to reset items that are stuck in walls are mission start.
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2018-04-28 15:55:01 +01:00 |
Steve
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9bafce978f
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Don't save Teeka - there is never an instance in the game where he needs to be persisted.
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2018-04-25 18:15:23 +01:00 |
Steve
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9c1b39179d
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Tidied up headers.
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2018-04-25 07:56:06 +01:00 |
Steve
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73e0e4b17a
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Attempt to save the game and world data atomically.
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2018-04-24 08:27:42 +01:00 |
Steve
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f5bdb5e59a
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Use malloc to create some sprintf string values (long paths).
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2018-04-21 11:54:06 +01:00 |
Steve
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ead0c5335a
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Use MAX_PATH (4096) characters for save paths.
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2018-04-21 10:10:58 +01:00 |
Steve
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7cfac40aa8
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Added game complete mission quit message.
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2018-04-15 09:26:15 +01:00 |
Steve
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630c01ac8b
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Don't draw negative health values.
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2018-04-14 16:54:45 +01:00 |
Steve
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73ace650e1
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
Steve
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b395c7e8d2
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Correctly clip narrow height levels.
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2018-03-31 19:05:20 +01:00 |
Steve
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302997cb31
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Code clean up.
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2018-03-30 19:23:57 +01:00 |
Steve
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7c4da64c04
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Drop carried items when game is complete.
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2018-03-30 11:23:13 +01:00 |
Steve
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8a61323362
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MIsc bug fixes.
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2018-03-29 08:21:36 +01:00 |
Steve
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ce9db25ed7
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When returning to a mission, use the full target value.
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2018-03-25 15:28:20 +01:00 |
Steve
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507327c853
|
Allow debris to live a little longer, so we can see it burning.
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2018-03-23 08:06:11 +00:00 |
Steve
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28f84f5236
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
Steve
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7f705a6641
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Tidy.
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2018-03-21 08:44:30 +00:00 |
Steve
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4e7bbf7190
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Use rising parameter for flames.
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2018-03-21 08:20:34 +00:00 |
Steve
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c36c36dd60
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Make Bob and enemies pop into white spheres when no blood option is selected.
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2018-03-21 07:43:54 +00:00 |
Steve
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0605da87ee
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Handle end of game in post mission.
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2018-03-20 19:26:14 +00:00 |
Steve
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e923f3286e
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Terminate Bob's jetpack upon return from teleporter.
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2018-03-18 12:48:31 +00:00 |
Steve
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32949a192c
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Start of multiple save support.
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2018-03-18 09:42:34 +00:00 |
Steve
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c0bcfca334
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Tidied headers.
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2018-03-17 17:33:09 +00:00 |
Steve
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09aa386c16
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Render health / power with percentages.
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2018-03-17 16:58:42 +00:00 |
Steve
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50aea7c890
|
Report entities being outside of game world.
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2018-03-16 22:27:47 +00:00 |
Steve
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0f768f593e
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Don't show blood if blood is off.
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2018-03-16 22:26:42 +00:00 |
Steve
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5bc3747198
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Don't make the power and health bars too long.
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2018-03-16 22:26:13 +00:00 |
Steve
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22cc851a2a
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Base chance of cherry / battery drop on the levels of player health and power.
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2018-03-16 22:25:45 +00:00 |
Steve
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36c1d9cfe3
|
Code tidy.
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2018-03-16 08:30:37 +00:00 |
Steve
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930ca048a9
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Unlock all missions when game is complete, for free play. Remove all cells and hearts.
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2018-03-16 08:29:13 +00:00 |
Steve
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2dcbeb368d
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Code tidy.
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2018-03-15 08:01:04 +00:00 |
Steve
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2f2ee2a8cd
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Don't kill entity stuck inside another, just remove from quadtree.
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2018-03-14 22:42:15 +00:00 |
Steve
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370adf36b6
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Don't stop music when game is complete.
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2018-03-14 22:41:55 +00:00 |
Steve
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698535344f
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Increase chance of battery being dropped.
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2018-03-13 08:24:53 +00:00 |
Steve
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60261932b0
|
Removed static cheat.
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2018-03-09 18:26:44 +00:00 |
Steve
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61dd0ceb40
|
Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
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2018-03-09 07:32:23 +00:00 |
Steve
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0593bca212
|
Don't worry about item pads stuck in floors.
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2018-03-09 07:31:50 +00:00 |
Steve
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8be4f6c773
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Show all direction markers on radar, instead of one single direction.
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2018-03-08 07:54:20 +00:00 |
Steve
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74383264c2
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Use saveDelay, to prevent premature saving while manually quitting levels.
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2018-03-08 07:52:42 +00:00 |
Steve
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34df6121dd
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Warn about entities that are stuck in walls at start of level.
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2018-03-07 21:38:18 +00:00 |