Commit Graph

205 Commits

Author SHA1 Message Date
Steve 9f100106eb Don't add enemies if noEnemies flag set. 2018-02-09 07:42:10 +00:00
Steve 0e71bcc88f Use quadtree for collisions. 2018-02-09 07:21:37 +00:00
Steve 11960757cc Reappear after 1 or 2 seconds. 2018-02-09 07:20:12 +00:00
Steve f3bf29b333 Only add key once. 2018-02-08 22:26:00 +00:00
Steve 50a1c78c10 Don't show counts on mini inventory (not enough screen real esate). 2018-02-08 22:25:48 +00:00
Steve 1ed138b766 Use power instead of value for batteries. 2018-02-08 22:25:23 +00:00
Steve 70d1101ded Assign self when spawning enemies. 2018-02-08 22:25:10 +00:00
Steve 46d9983142 Increase available number of sounds channels. 2018-02-08 22:24:53 +00:00
Steve 28023ba18b Correcly apply damage to Bob. 2018-02-08 22:24:19 +00:00
Steve 78ac0154bb Tidied headers. 2018-02-08 21:54:47 +00:00
Steve 8da314ea63 Fixes for joypad buttons. 2018-02-08 21:54:30 +00:00
Steve 453d2ae3dc Load / save config. 2018-02-08 21:54:11 +00:00
Steve 07dd76c5d1 Handle found keys. 2018-02-08 21:53:52 +00:00
Steve ccf228f875 Control and input updates. 2018-02-08 21:53:32 +00:00
Steve b00b9dcdb4 Added Grenade Blob and Grenade Droid. 2018-02-08 21:53:02 +00:00
Steve 0335b7e837 Use uint32 for file lengths. 2018-02-08 21:30:02 +00:00
Steve 14b503eff2 Added Machine Gun Blob. Load Cells and Hearts. 2018-02-08 08:35:09 +00:00
Steve 9bda46bb9b Show required objectives in red. 2018-02-08 08:21:37 +00:00
Steve dc5aead758 Load compressed map data. 2018-02-08 08:07:04 +00:00
Steve 14f4ef57ad Load and play music during mission. 2018-02-08 07:34:35 +00:00
Steve bf0f64caf8 Show objectives intro screen when starting a level. 2018-02-08 07:26:42 +00:00
Steve e9c1560bde Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
Steve b862123c95 Focus camera on doors, etc., that are opened when offscreen. 2018-02-07 19:21:13 +00:00
Steve 3afbfabeb5 Joypad controls (hardcoded, for now). 2018-02-07 19:20:36 +00:00
Steve c287a1333e Control updates. 2018-02-07 18:27:42 +00:00
Steve 0618c05b52 Store all items as items, rather than separating out keys. 2018-02-07 07:51:47 +00:00
Steve b27b3dd2f8 Draw inventory items on HUD. 2018-02-07 07:51:25 +00:00
Steve a8ce1daf4e Added blitScaled. Removed unused functions. 2018-02-06 22:28:19 +00:00
Steve eb3a39084a Added unit reappear code. 2018-02-06 22:27:53 +00:00
Steve fed96ef890 Misc. fixes. 2018-02-06 22:27:28 +00:00
Steve 220e3b99e9 Item handling updates. Keys should stack. 2018-02-06 22:27:02 +00:00
Steve b92c9dea9c Start of joypad handling. 2018-02-06 22:26:05 +00:00
Steve 4e981ecf78 Show health, power, and oxygen on HUD. Inventory on right-hand side. 2018-02-06 19:07:43 +00:00
Steve 2543d469ac Show info point messages. 2018-02-06 08:16:30 +00:00
Steve fb5723d96e Don't uppercase messages. 2018-02-06 07:45:28 +00:00
Steve d5d70a017f Effect bug fixes. 2018-02-06 07:45:18 +00:00
Steve 156a5dac8f isOnScreen -> isVisible. 2018-02-06 07:32:08 +00:00
Steve e70966e35d Power up fixes. 2018-02-06 07:29:39 +00:00
Steve 89b4b05a11 Added controls.c. 2018-02-05 22:08:35 +00:00
Steve cc280f326f Code tidying. 2018-02-05 22:08:14 +00:00
Steve 0e57f9ce79 Explosion effects. 2018-02-05 22:07:04 +00:00
Steve 683746b239 Decoration updates. 2018-02-05 22:06:53 +00:00
Steve 8c9ee4f553 Move controls into doPlayer() 2018-02-05 22:06:29 +00:00
Steve 9c6ada01dc Sort entities in draw order. 2018-02-05 22:06:00 +00:00
Steve 43ec9435f2 Init effects. 2018-02-05 08:39:02 +00:00
Steve 9128fd84e9 Test world type before loading entities. 2018-02-05 08:38:39 +00:00
Steve c22c09e78f Restored enemy behaviour. 2018-02-05 08:38:21 +00:00
Steve 20404fd6eb Init debris and flesh chunks. 2018-02-05 08:37:54 +00:00
Steve d10356c42c Added swapSelf() to handle current entity handling. 2018-02-05 08:37:07 +00:00
Steve c3ca4a39e2 Checks for training, boss, and outpost missions. 2018-02-04 16:18:17 +00:00
Steve 800f26055f Added particle effects. 2018-02-04 16:14:14 +00:00
Steve 113cc59ea6 Show health, power, and oxygen on HUD. 2018-02-04 15:37:19 +00:00
Steve a84f261154 Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree). 2018-02-04 12:01:55 +00:00
Steve 7e88125864 Default function for changeEnvironment. 2018-02-04 11:24:19 +00:00
Steve c4346550cf Only add to quadtree if alive. 2018-02-04 11:00:42 +00:00
Steve 78422382e2 Added default die() function. 2018-02-04 11:00:32 +00:00
Steve 1fbf7971b8 Moved bullets into entities/bullets. 2018-02-04 11:00:14 +00:00
Steve 7577482cc4 Iniital spriteFrame must be -1. 2018-02-04 09:56:53 +00:00
Steve ac48179541 Use targetValue for objectives. 2018-02-04 09:56:37 +00:00
Steve 9841418d20 Weapon fixes. 2018-02-04 09:50:07 +00:00
Steve 827a825c2d Jetpack / aqualung fix. 2018-02-04 08:20:49 +00:00
Steve 5bfea20534 Pick up and store items. 2018-02-04 08:11:42 +00:00
Steve 5588abc063 Show hud messages. 2018-02-04 07:50:54 +00:00
Steve d3db893190 Moved nothing() to MIA. 2018-02-03 18:32:12 +00:00
Steve 3d2000e818 Always set entity size. 2018-02-03 18:31:55 +00:00
Steve 19f7afcf0e PushBlock activation fix. 2018-02-03 18:19:26 +00:00
Steve fc519c54b0 Pushing code fix. 2018-02-03 18:17:45 +00:00
Steve 72de423bba Preserve original string when activitating entites. 2018-02-03 16:31:12 +00:00
Steve 52b4336c00 Misc. debugging bits. 2018-02-03 16:22:04 +00:00
Steve 187b887698 Free data. 2018-02-03 16:21:53 +00:00
Steve b878a61854 Allocate MIA and target char space. 2018-02-03 16:21:37 +00:00
Steve d51e96c74a Fixed teleporter. 2018-02-03 16:13:37 +00:00
Steve e97d38e278 Activate entities correctly. 2018-02-03 15:53:21 +00:00
Steve b8aa460221 Basic movement. Various bug fixes. 2018-02-03 13:07:56 +00:00
Steve cd80ebacea Show target markers. 2018-02-03 11:47:50 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 0a131e25c0 Implemented more entity handling code. 2018-02-03 10:01:14 +00:00
Steve b3c8ca90d5 Start of entity management. 2018-02-03 08:44:02 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 3c7b3b5170 Added world code. 2018-02-02 19:10:12 +00:00
Steve bac35a3bab Line box intersection code. 2018-02-02 18:14:50 +00:00
Steve 0817b2e600 Fonts and debug information. 2018-02-02 08:26:58 +00:00
Steve 0872a3b82b Animation and drawing updates. 2018-02-02 08:00:27 +00:00
Steve aba616b085 Bob init fixes. 2018-02-01 22:29:51 +00:00
Steve 2eab687dec Tidied headers. 2018-02-01 21:52:23 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve 3fa7c7a525 Animate entities. 2018-01-31 22:54:14 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve 0d534d6ef8 Correctly limit camera. 2018-01-31 08:37:01 +00:00
Steve 81000d7948 Specify unit type name. 2018-01-31 08:08:50 +00:00
Steve eeeee41ef1 Start of map rendering. 2018-01-31 08:08:41 +00:00
Steve 0705225253 Load and save for some entities. 2018-01-30 22:47:40 +00:00
Steve 514a2df3be Tidied headers. 2018-01-30 08:29:32 +00:00
Steve 917753aefe Loading some entities. 2018-01-30 08:29:09 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00
Steve 7f237e3c8f Start of world loading. 2018-01-29 08:34:39 +00:00
Steve 73c0ef66b2 Load sprites. 2018-01-28 17:23:49 +00:00